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Mods chat level Thu 20 Jun 2013 02:16
<Dave> I always find myself typing 'it's' instead of 'its'. I know what I should type but my finger ca'n't stay away the apostrophe.
<Dave> Sorry Kirima, my clue was not intended to be as cryptic as that, should've thought a bit more about the wording... Before you leave the bottom left room you must return the sliders to their original orientation, the 'evil' slider is there to force you to do this, it serves no other purpose.

I'm clearly much lazier than Jim. If a mod shares say the first 1000 moves with a previous solution, as sometimes happens, I just 'i' it in and only do the changed bit manually. e.g. Avalanche 2. It's also really handy time-saver when the change in a mod is so subtle that it, or it's effect, is hard to spot. It can be used in other situations but they are very rare.

Ctrl-0 will import solutions from your player file, it doesn't care or know which level they originally related to or where the level is located. However, it will only check those solutions against levels in the current directory. That's why Optimization 462 will grab Eric's spoiler speedrun from the Minor Leagues version. I guess, at some point, many of us have uploaded a speedrun and regretted it later, I know I have, but once you've done it there is no going back (see the Single File series for an really good example... but ultimately it directly led to the creation of Quintuple File).
<Jim> (SPOILER) I finally caught up with the modular thinking series, don't give up MM. I've been trying to solve them as long as you and I finally saw something new that was the break-through on level 18. Dave, thanks for that Ctrl-Down suggestion, I never knew that one and it helped immensely in viewing the bots on the bottom of the screen.

I've only used CTRL-0 once since I've been playing this game, its probably a coincidence but after using it that one time, I had the problem with my bookmarks not saving properly. If a mod for a level requiring 1500 moves is necessary, I just do it again, its no big deal to me.
<mark> Hi MM,its how you solve the level that counts.What i meant by that say there is a block in the way in the original solution you solved, so you walk around it.
But if the modded version has a wall, hole or electric in its place it will not Ctrl +o.
THats because it only rememembers exact solutions.
Even if you only walk over one tile that changed to something solid but theres loads of space around it , Ctrl + 0 can not recognise solution.
It happened to me in Modular Thinking when you took out a slider by the yellows.
For me to get Ctrl+0 to work i had to pretend the slider was there and push it to the side.
Hope this message is clear written in a rush ,i'm going down the pub now.
Its been the best day of the year over so far 23 degrees, so its making me thirsty.
By for now
<mm> (SPOILER) Hi Dave and Mark, thank you both for trying to give me a hint! Mark had been right, I didn't get that cryptic one, I just had not been sure if I just don't read English well enough or if I'm too silly to understand? (Also abbreviations are very difficult for me, or shortcuts, sometimes even typing errors can become difficult.) Unfortunately, the hints didn't help... :( I think I'll give up for the moment.

Thanks Mark for trying to help me to understand ctrl-zero! What do you mean by "but the thing is, it how you solve the previous level that counts"?

Dave, snow sounds wonderful! Over here, we are suffering, it's not even summer yet, but already way too hot and the nights are tropical as well. The forecast says that by Friday, it will get 15 degrees Celsius cooler, so I'm looking forward to the weekend!
 
Just mod blocks Wed 19 Jun 2013 09:41
<mark> Now we got holes the rule about red blocks has to change they are ok.
 
Mods chat level Wed 19 Jun 2013 08:00
<mark> (SPOILER) Hi all,
MM i found out something yesterday that you was inquiring about a few days back.That is Ctrl +0 does solve from levels sitting in other directories,but the thing is, it how you solve the previous level that counts.
When i first found out about Ctrl +0 it was about March time and it solved "optimization 462" had no clue why.
I was looking at the level comments for that level yesterday and it dawned on me there was another level called 9999 in the minor leagues.
That was a very sneaky fishing exercise, which even radiant clocked.
Then someone went and speedrun it anyway.

Dave did know Ctrl + down but its my sheer confusion with the rest of the level that lies ahead it makes me think i've done the bots only to find i did not number them correct.
When i'm playing levels i don't know the answer to i get block in the back of my mind that stops me from thinking straight,and economy of moves does not even come into play.
Was going to do a more subtle mod for 20 which would have involved placing a dissapearing red panel where noname rested the red ball in 19,when he was sorting green ball out.
I think it would have worked but then i took no chances and plopped in the obvious.

Ps your cryptic for Kirima is a bit confusing maybe its not a cryptic but we should stay on the "LEVEL".
Up and down is just no good.
 
Modular Thinking 19 Wed 19 Jun 2013 02:52
<Dave> Your oversight was overseeing my oversight. So I got in first! Apologies.
 
Mods chat level Wed 19 Jun 2013 02:40
<Dave> Mark, if you use ctrl-down you can scroll the screen down. It wont let the player go closer than three spaces from the edge, but this is easily enough to have the bottom rows on screen while working in the middle room.
<Dave> (SPOILER) Back in town and back up to speed on ML. Was puzzling away on 19 when I suddenly realised my 'mistake' in 18, so quickly did 20 and ctrl-0ed 19. I would be very surprised if this series is over and we don't see noname's ideas creep back in a revised form. We'll see what happens when everbody is on the same page.

Hi Kirima, re the naughty slider: Sometimes things may seem impossible because they actually are .) Don't let yourself get sidetracked, or is that downtracked? Once you get one of these levels the others should fall into place.

PS. Got an Antarctic storm coming in tonight. They're expecting over a metre of snow overnight in some places down South. I haven't seen snow since London 2007, and although I do sometimes miss proper Winters, I think I'll wimp out and stay up North and settle for rain and gales!
 
Modular Thinking 20 Tue 18 Jun 2013 20:46
<noname> (SPOILER) Added speedrun: 2003 moves (old: 2504).
First solve. Don't know why I missed that. Great mod.
 
Just mod blocks Tue 18 Jun 2013 10:14
<mark> Ps changing the position of a block does not count to your 5ish goes.
If theres somthing in your way and you need to move it,put it some place else.
 
Mods chat level Tue 18 Jun 2013 09:30
<mark> (SPOILER) Whats confusing to me is i,m not very good with yellow blocks and i have to keep going back to old solutions to see what i did before.
Also the amount of times i've been so close and think i've sovled you run into same problem you just thought you fixed half an hour earlier.
Hope you get your hint.
Been working on a new but smaller template,with a few rule changes , to see if it will make a totally different puzzle.
I'm not so sure it will work but want to try it anyway.
Ps i would not mind a bit of that sunshine we hardly get any these days,a day or two then its raining again.
<mark> (SPOILER) Hi mm, just noticed you were asking for hint about yellow slider,
Well as its not my "LEVEL" i would not like to spoil it.
Sorry i could be of no help,in this game we have to be "LEVEL" with each other.
<mm> (SPOILER) Wow, congrats Mark, you've got it within minutes! Don't you use brackets to zoom out when you can't see the entire playground? Actually seeing the bot helps a lot to prevent them from doing weird things. (I wish I could solve 18 and continue playing the mod-game, as over here it's getting hotter daily and I can't work because of the heat.)

May I ask you: what is confusing? Is it the fact that the level had been pretty loose?

<mark> (SPOILER) Wow it took me about 15 mins of playing 19 to even spot the change another 15 mins to try and solve it and was confused all over again.
Then i looked at my 18 solution that i nearly uploaded and i'd allready solved 19 before it was born.2519 moves does not seem so bad now.
Every time i play this level i still get the bots wrong half of the time it takes me to the bottom left corner before i find out.(But thats what happens when things are not in view).
I've adjusted my rating of 18 back to an 8.
 
Modular Thinking 19 Tue 18 Jun 2013 07:08
<mm> No problem!
 
Mods chat level Tue 18 Jun 2013 03:54
<mm> (SPOILER) Hopefully 14a will add a little fun? I'm still struggling with 18 and desperately running out of ideas and longing for hints: I wish I knew if the new "yellow" slider should be on a vertical or on a horizontal position? I think knowing this would help to prevent working 1000 steps in the wrong direction...!

One more remark: I've getting the impression that we're somehow back at a similar point we had been before! I guess we could upload another bunch of MT-mods, but I'm wondering if this really could add a lot to the level, at least at this point? Don't get me wrong, I like the level a lot and it's fun to play, but sometimes I just still think that once in a while, it could make more sense to just upload the solution instead of adding more mods.

Or maybe it's just time to start a new project?

Anyway, have fun with 14a! I'm already curious if it will be cooked right away or not?!
 
Modular Thinking 15a Mon 17 Jun 2013 17:16
<mm> (SPOILER) Added speedrun: 1272 moves (old: 1321).
And a little bit faster ;)
<mm> (SPOILER) Added speedrun: 1321 moves (old: 1454).
Great 15a, Mark!
 
Mods chat level Mon 17 Jun 2013 11:47
<mark> (SPOILER) Solved 18 and i'm still confused.
Was praying once i realised i was able to solve it,it was going to be a different way.
Well it was my solution 2519, and thats the only difference.
Executed new trick a bit later in level making it a bit harder for myself.
Will upload if you want somthing to disect or maybe laugh at.(let me know)
<Jim> (SPOILER) The 9th greeting is Esparanto, not sure what the 5th one is. I'm really stuck on 17 and 18, been trying to solve them for quite some time now with no luck.
 
zigue-zague 1 Mon 17 Jun 2013 04:17
<Jim> Welcome back Carlin, its really nice to have you return.
 
Mods chat level Sun 16 Jun 2013 20:03
<Dave> Anybody know what the 5th and 9th languages in Carlin's greeting are?
<Dave> Never heard of a 28th before...

Old school'mates' do keep turning up on facebook including a few I can't remember at all, but I don't actually make any contact, not really my thing. I really haven't got much in common with any of them any more anyway. Bumped into one guy who I used to go on the lash with (...the good old days before anybody worried about proof of age!) in a pub about 10 years back and that's the only time I've seen any of them in the last 20 years.

I'm afraid 18 will involve running around a bit (unless you cook it), but not that much more. Sorry about that, I would prefer a more compact solution but the nature of the level doesn't really allow it. Next time we go smaller.

Carlin made some great levels, and some very repetitive ones. I would love to see some new ones in the former category. Certainly has plenty of ideas.

PS. There can't be many tricks hidden in triage that you don't already know by now.
 
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