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Mods chat level Wed 03 Jul 2013 10:07
<mark> Ha ha,nice one Dave you reclaimed your speedrun.The funny thing is I only solved that level yesterday.
After solving any level i always watch the other solutions and i stole it from you anyway you left an easy 6 at the end.
It took me about 10 mins of checking to see where you even got the 2 back from.
For some reason i must have thought this level was harder than it actually is,it only took 5 mins to solve,but when i first played ages ago i left it all in a muddle.(just goes to show how much you can learn at this game)
I remember bumping into this level in the comments section because of the bad language title it had.
Thats the first time i got the deleted level directory so i could look at it.(lev914).
Fair play to you mm you gave him a bit of a roasting back in 2005,your comment was very funny.

Anyhow talking off speedruns and the bomb in VM series, just for fun i'd edited the bomb back in 7 to see what could be done.
To bottom exit i managed a 98 and top exit a 155 and it was quite a bit of fun to do,can anyone top these scores.

Its nice to see you back again Kirima after your little break and once again another nice speedrun.
I had just finished VM7 and was checking to see if any other mods where out when i clocked your speedrun 5,I had got smaller solutions in the bank and was very tempted to redo 7 without red panel to test Dave and Jim.In the end i thought that would be unfair.

Ps i think its nearly as good to have owned the speedrun for a while as it is owning it out right,at least you get your name up and they don't take that away from you.
I don't know how many speedruns i've stolen by shaving bits out of them , But at a guess this must be how most of them come about.
It would be nice if all the speedruns were saved so i could see the beaten one's as well.

Pps i remember reading a comment from Jim some time ago,don't remember what level that he felt he owed Tom7 loads of money for all the free entertainment he'd had.
I really know what he meant by that now and thank Tom7 so much.
<Dave> Hi M. Welcome back, I was wondering when you would show up again. All the mods on VM have been by Mark (odds) or myself (evens) so it could do with some other input. I'm in two minds about the bomb as well, it's going to have to be one very good mod unless it just ends the level with a final choatic flourish. We'll see, I may get inspired nearer the time, but no good ideas yet.

PS. Mark. Sorry about the speedrun on RL2. After I saw your run pop up I decided to go back and play the level again and came in two moves quicker. There must be a couple more to be clipped off yet.
 
Renamed Level 2 Wed 03 Jul 2013 00:32
<Dave> (SPOILER) Added speedrun: 834 moves (old: 836).
Sorry Mark, couldn't resist.
 
Mods chat level Tue 02 Jul 2013 19:24
<mm> (SPOILER) Hi everyone, I'm still trying to catch up after a small hiatus of almost 10 days. I've got the Various Models, wow, you guys had done an extremly clever job during my absence! I'll need some more time for the block pushing problems, hopefully those won't turn out to be too difficult?!

Concerning VM: holy goat, I'm already curious: who will be willing to do the 10th mod...?! As far as I can judge the situation right now, this template seems to be predestinated for a split-off, I guess we might want to keep a kind of straight forward series with the bomb exploding whereever as well as one more subtile split-off? We'll see, I'm certainly looking forward to whatever will happen!

At the moment, I can't mod VM because I'm kind of not yet really into it, i.e. I don't know the last level well enough to be able to figure out anything decent, I'm sorry. I just wanted to let you know that I'm still around and that I still do have the intention to play our game!
 
Various Models 6 Tue 02 Jul 2013 17:51
<mm> Very smart mod, Dave!
 
Various Models 5 Tue 02 Jul 2013 11:09
<mm> (SPOILER) Added speedrun: 459 moves (old: 488).
Finally I'm trying to catch up, nice mod!
 
Various Models 6 Tue 02 Jul 2013 09:20
<mark> (SPOILER) Added speedrun: 665 moves (old: 680).
No cook here,just a simpler solution.

<Jim> (SPOILER) Added speedrun: 680 moves (old: 970).
Very Clever Dave.
 
Various Models 5 Mon 01 Jul 2013 21:27
<Jim> (SPOILER) Oops, commented on wrong level, the names are too similar.
 
Variable Modelling 5 Mon 01 Jul 2013 21:14
<Jim> (SPOILER) I'm waiting to see Dave's mod idea too.
 
Mods chat level Mon 01 Jul 2013 01:37
<Dave> PPS. I've got wandering apostrophes again ;)
<Dave> PS. I haven't fiddled with the bots... I'll leave that to you.
<Dave> Mark, thanks for modding VM, don't know why you were so reluctant, somebody had to do something to get the series moving again. I've had another go to try and jemmy things along a bit further. Annoyingly, I saw a better mod idea after I uploaded... too late now, maybe later.

<Jim> (SPOILER) Nice addition there Mark, like you said, its a very hard level to mod but you found a good way to do it.
<mark> Hi Dave , i was really reluctant to play with various models 2.
IMO it was the best first mod we ever had,it was no walk in the park.
But saying that its not a complete level, no one else was having a go so i have.
I could not put anything loose inside so I played with the bots instead.
 
Just mod blocks 12 Fri 28 Jun 2013 01:21
<Dave> (SPOILER) Added speedrun: 2075 moves (old: 2153).
First solve, sorry about the mess
 
Mods chat level Thu 27 Jun 2013 22:48
<mark> (SPOILER) Very nice mod JIm,
I think the level was going a bit stale so this mod more than welcome.
I've just changed one block to rectify a mistake i made earlier.
My solution is very scruffy once again.you should easily take 400 off it.
<Dave> I don't see how you could have made that work using green either. I'm happy if the series continues from here, but will wait to see what the others think. This procrastination is partly due to my deep-rooted democratic principles and mostly due to the fact that I can't think of a good way of modding it yet :)

FYI. I did solve as intended.
<Jim> (SPOILER) I really wanted to keep Green, but couldn't figure out a way for it to work without changing it to Red.
<Dave> Came back after a couple of days to find three new mod blocks levels, and a solution length which has doubled... Consequently, decided to go straight from 9 to 11. Jim, I'm not sure about some rules, I think you broke them all! However, 11 adds something which gives those 2000+ first solve moves some point, so who cares about rules :)
 
Various Models 2 Wed 26 Jun 2013 00:32
<Jim> (SPOILER) Added speedrun: 236 moves (old: 242).
I was expecting this to be a 5 minute thing since it was the 1st Mod, it turned out you already made it interesting and also fixed Mark's bot ending. Excellent job Dave.
<Dave> Hopefully this should force a very different development path. Tons of ideas but I've used up my quota.
 
Mods chat level Mon 24 Jun 2013 22:46
<Dave> Finally got around to playing some blocks levels... Sorry Mark, couldn't leave your switches and lights alone!
<Dave> Ha ha, nice one Jim. A few of the things I was playing with in MT14b prototypes have turned up in 17c. I also totally bypassed the intended solution in 17b. Will need a rethink now.

Kirima, if you want to roll back VM and maybe take out some of the bizarro stuff, go for it.
<mark> Ps forgot to mention in my last post,which is the reason why i even posted.
Kirima i'm easy with Mods levels i'll always go with the flow ,I dont mind what anyone does.

Thanks.
 
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