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Varioud Models 9 Fri 05 Jul 2013 10:41
<mark> Thanks for pointing that out. silly mistakes again give me a chance to fix it before anyone does 10.
 
Various Models 7D (exploring the bomb) Fri 05 Jul 2013 10:29
<mark> (SPOILER) Last night i had an inkling people might not have seen my solution so i did another speedrun to beat Dave.
Then Dave speedrun again an it took quite a while to beat the 859,well i managed it in the end and got 855.
I was going to post it today but as the cook solution is up i'll leave it.

I had a quick go at the "i" feature a couple of weeks back and i could not get it to work, but had more important things to do and did not try that hard.

Ps i like my new name Mkark was you tired?
 
Varioud Models 9 Fri 05 Jul 2013 10:20
<mm> (SPOILER) Added speedrun: 530 moves (old: 739).
I am sorry, Mark...
<mm> I haven't solved your level yet, but I'm looking forward to play! Just wanted to make sure that the bomb has to survive 10 levels and be launched in mod 11, cf my comment/the rules for level 3614.
 
Various Models 7D (exploring the bomb) Fri 05 Jul 2013 06:52
<mm> You're welcome. I still haven't got how this "i" works?! It sounds to be handy! I could copy and paste a level next to another one with it and save that as a new huge level. But I couldn't copy anything the way you seem to do it. The thing is: I just never know for sure if it's just me or if it is a general Mac problem. It might even be a question of the game version.
<Dave> Thanks for that. I solved on another computer so can't download right now, as I don't have time to solve from scratch, will have a look tomorrow.

PS. I have been using 'i' a lot in these mods (see speedrun of this for example... blatantly stolen most of the run from noname and just changed the ending). It is very handy.
<mm> Dave, I've uploaded Mark's cook again for future reference. I hope you'll have new great ideas very soon! :)
<Dave> That would be good for future reference. I am utterly stuck on a mod for the main thread right now, a lot of my earlier ideas have been made obsolete by the bomb trials.
<mm> (SPOILER) It helps to turn off automatic rating in the preferences to prevent this. I thought you wanted to see the solution to adjust your rating! ;) I new you couldn't see Mark's solution anymore, but did read your comment in some other way. Mark could upload his solution, or I could do it, too, if you want?
<Dave> But when I rated I inadvertently added my first-solve speedrun so I don't have access to Mkark's solution.
<mm> (SPOILER) Dave, didn't you know that one can change the rating at any time? & Mark's solution had been a "bigger" cook than yours as he didn't need that new green dot.
<Dave> (SPOILER) Oops! Just moticed, I forgot to look at Mark's speedrun before uploading my rating. Hope it was the same basic solution...
<mm> (SPOILER) I wish I could fix this! But right now I don't have any idea how to. On the other hand I am aware of the fact that this is obsolete by definition, so I should not care about it anyway.

But somehow I stil wish I could fix this! Stupid me -> again!



<mm> (SPOILER) Oops, a cook! ;)
 
Mods chat level Thu 04 Jul 2013 17:58
<mm> (SPOILER) Hi all! I am very glad that we could prove that our dubious bomb CAN be used in an intelligent way, YES! :) -> Remember: a few days ago we had been kind of scared to even touch it... ;)

I'd love to continue the original game from now on, I hope we will get to number 10 ASAP because I am really really curious to see number 11!

I had been a little bit "concerned" when I had been uploading my template demanding such a crazy bomb-rule, but now I feel quite happy about it because I am sure, positive that it will work out just fine. Thank you all for playing the bomb-exploring game, it had been a lot of fun!



<mark> Took a while to get 117 for the top,but i've 88 for the bottom.
 
Various Models 7+8C Thu 04 Jul 2013 12:42
<mm> (SPOILER) Added speedrun: 847 moves (old: 902).
I can't really see a difference between 7A and 7B and 7+8C, I think I do have one solution for all.
 
Various Models 7B (Bomb, try again) Thu 04 Jul 2013 07:14
<noname> Nice mod.
 
Mods chat level Thu 04 Jul 2013 04:21
<Dave> It seems the bombs have gone ballistic already. The main thread will be interesting.

PS. noname. If I was forced to solve 7A the intended way, which at first sight seemed the only logical method, I would have rated difficulty much higher. Please leave this up until for a little while because it is a very elegant solution.
 
Various Models 7A (bomb try) Thu 04 Jul 2013 00:37
<Dave> Nice alternative. I actually started trying to solve this looking for a solution using your method, but then spotted something else.
 
Mods chat level Wed 03 Jul 2013 20:10
<Dave> Fun little challenge Mark!
<Dave> Bottom 90, Top 117
<Dave> Had another go and improved on bottom score. Bottom 90, Top 129.
<Dave> Hi Mark. Had a quick play with your idea of unlocking the VM7 bomb. Beat you to the top with 129 but haven't got the bottom solution below 114 yet. It is clear we are attacking this problem very differently. I Will keep trying.

Renamed Level 2 was one of my very very early solves (28 Oct 09 - 1092 moves!), long before I knew of the existence of speedruns let alone beating them. I went back through and redid most of the levels in 2011, hence I have a lot of speedruns from that period, many of which I imagine are beatable.

There's a lot to be said for experience. I wonder if the 2011 Dave would have beaten your run in 10 minutes... I don't think so.


Kirima, if you start playing with bombs, you make joining the party irresistable!!! :)
<mark> Pps it took me more than 30 mins to do last post as VM8 was not there before i started.
 
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