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flash player Tue 09 Jul 2013 02:38
<USAUHUSISFFF> (SPOILER) Cook: bhghyhuhuhujngygugyh
 
Mods chat level Mon 08 Jul 2013 21:01
<Dave> PS. Are you still out there Jim?
<Dave> Blind as a bat!

I had spent over an hour on VM13 and was just putting the final part of a solution together when a stray bot stepped on the new panel and another one popped up. Never noticed it before that point... daft idiot!

Maybe we can spin-off one of the 11 style levels later with the blue walls back, it would be interesting to see just how many mods it would actually take to decookify the level.
 
Various Models 11b Mon 08 Jul 2013 07:29
<mark> (SPOILER) Added solution "Harder cook":
I wish i could have forced this solution but i see no way how.
 
Mods chat level Mon 08 Jul 2013 02:31
<Dave> I've probably made 12 more rigid than I would have liked. If anybody has a more original bomb ending and needs to rollback part of this mod to make it work, please be my guest.

I've only managed to come up with one possible new idea for the bomb (i.e. without blowing up a bot retaining wall) but it would have involved too many changes.

PS. I woke up at 4 in the morning, just in time to catch the last few games of the third set! Wishing I'd stayed up and watched the lot now!
<Dave> (SPOILER) So I've now caught up again. Didn't rate 11(again) because I ctrl-0ed it from 11. 12 should fix up some of the loopholes, but will probably open up some new ones too, so cook away...

PS. I uploaded 11b with my solution to the other 11 levels. Thought this might be more fun than just revealling the cook.

PPS. I think you made the right decision going for 11(again) in favour of 11.
 
Various Models 11(again) Sun 07 Jul 2013 16:16
<mm> (SPOILER) Added solution "A different way":
Mark, this might be interesting for you?
<mark> (SPOILER) Added speedrun: 923 moves (old: 941).
Yes a lot more to play with.
 
Mods chat level Sun 07 Jul 2013 15:20
<mark> Yes i do prefer VM11 again, and it also leaves more scope.
It was just that it was a solution i found in my original level so i edited out,even though i thought it was better find.It also uses the main part of the level i was trying to be tricky with.
I'll get rid of 11,
<mm> (SPOILER) I see! In fact that's been the reason why I had introduced my "quod erat demonstrandum" example. Anyway, I prefere the second (again) version because I couldn't cook any of the necessary steps and of course also because of the final that seems more elegant. I'd vote for again and would continue our game using that verion. What do you think?
 
Various Models 11(again) Sun 07 Jul 2013 13:39
<mm> (SPOILER) Added speedrun: 941 moves (old: 989).
Mark, I definitely prefere this version!
 
Mods chat level Sun 07 Jul 2013 12:24
<mark> I'm watching the tennis as well,
When i did not want to touch the bomb it was before your example.
I thought the brakes had to come off from the start,and you would have to of come up with something really special as not to ruin the whole level that we had so far.

<mm> (SPOILER) Hi Mark, I see the problem, but at this moment I can't see how to fix it? I've tried some things, but as I am watching the Wimbledon finals, I am kind of distracted. BTW: I remember when you had announced that you definitely won't be willing to do the bomb-mod, and now you did it even twice! ;)
 
Various Models 11(again) Sun 07 Jul 2013 11:14
<mm> (SPOILER) Added speedrun: 989 moves (old: 1103).
Hi Mark, thank you for uploading this especially for me! :)
 
Mods chat level Sun 07 Jul 2013 09:05
<mark> Hi Kirima,i spent a long time messing with VM10 trying to get something different from what we had allready seen.
The thing was i could just about cook the level every way without making one exit impossible.
I have uploaded my alternate level just for you to see the problems i was having.
Different exit this time.
My solution is not very good as i done it off bookmarks.
I know it was not my turn for a mod but just throwing this out there,as it's basicly the same level just a different ending.
 
Various Models 11 Sun 07 Jul 2013 07:21
<mm> (SPOILER) Added speedrun: 809 moves (old: 1021).
Happy to see this mod, thanks, Mark, for launching the bomb!
 
Mods chat level Sat 06 Jul 2013 22:14
<Dave> La bombe est arrivee! Cheers Mark.
<Dave> Hi Kirima. Yes, I'm still here. I'm also tiling the bathroom! Still haven't had time to play 9 and 10 yet, and am unlikely to for a while.
<mm> (SPOILER) Hi Dave, how are you?! I "saw" you uploading a speedrun, so I know you are around... -> I'm waiting for the bomb to be launched! ;) Have fun, good night all and have a good and positive weekend!
 
Varioud Models 9 Fri 05 Jul 2013 17:02
<Dave> Funny, my spelling seems to get worse on a Friday afternoon too. No idea why... It seems to fix it on Saturday morning though.

PS. Can't play now unfortunately, have to hit the road and out for the day. I haven't had a chance to look at 9 and 10 yet, so don't wait for me on 11. See you all later, Ddave.
 
Various Models 10 Fri 05 Jul 2013 16:02
<mark> (SPOILER) Nice little twist at the end.
 
Varioud Models 9 Fri 05 Jul 2013 16:01
<mark> Only just noticed spelling mistake of level title,must be a typo.
 
Various Models 10 Fri 05 Jul 2013 14:01
<mm> (SPOILER) Added speedrun: 840 moves (old: 851).
I wouldn't call this a real cook (same for number 9).
 
Various Models 10 Fri 05 Jul 2013 11:34
<mark> Wow i did not see 10 i just did a quick fix for 9 and banged it straight up without checking comments.
I can't play 10 right now got to go out,back in about 3 hours.
Kirima you decide mod my 9 or keep your 10.
<mm> (SPOILER) Mark, I only saw your comment after already having had uploaded a fixed version, I feel sorry now, but I hope you don't mind?! The bomb has to be launched for number 11, not 10, and I thought this way, you all can now play with that bomb and have more fun!
 
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