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| Mods chat level |
Thu 08 Aug 2013 08:26 |
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<mark> (SPOILER) Wow Jim what have you done?
I was a bit rusty on VM series and had to refresh myself on it, I've now done that and amd trying everything possible to no avail.
I have to be honest and say i Have not got a clue how to do this now which is very annoying to me.
Unless i'm mistaken the way i see it is there are 4 ways to get to the half way point move 650 in vm20 Dave's original solution.
1. two hugbots top right teleport by heart there.
2. two hugbots top right teleport not there.
3. one hugbot top right one bottom left teleport not there.
4. one hugbot top right one bottom left teleport there.
Are any of these scenarios right or am i barking up the wrong tree.
On all of these levels i have never been so clueless as what to do.
After Dave's mod i thought that was it nothing else possible.
If you could see your way to lend a little help i would be gratful otherwise i'm afraid this will stay unsolved for me,and i can't bare the thought of that.
Thanks
<Jim> (SPOILER) I'm finally caught up again after all these weeks. I ended up doing various models slightly different (I think) so I may do one more mod to that soon. That surely was a classic series, you people are truly amazing.
<mm> (SPOILER) Dave, it seemed so and might have been my turn, I first thought so, but your number 20 already is more than evil and IMO certainly does not need any further "improvements". (I have been thinking about a mod, but holy goat, who am I to even try to...?!) Congrats, your level really deserves 10-9-8!
<mark> (SPOILER) Hi all,with help from 18 and 20 i have made a revamp of 19 that possibly forces my solution to 19.
As i think these levels are getting near to the end now i think this should stay as a keeper.
It would also be nice if noname could mod 18 to one solution.
We could then keep them for future players or returning masters.
As soon as 20 came out i knew what had to be done as i spent hours on 18.
Don't want to say to much but it would be nice to get some levels on the front page.
<Dave> (SPOILER) What this means Kirima, is that you have to do do the next mod :) |
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| Various Models 20 |
Wed 17 Jul 2013 06:46 |
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<mm> (SPOILER) Added speedrun: 645 moves (old: 1293).
Or mine? ;) |
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| Mods chat level |
Wed 17 Jul 2013 05:48 |
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<Dave> I should point out that I had probably spent over two hours, on and off, on 18 without success before 19 was uploaded. Then I decided to carry on working with 18 but look for a solution that would fit both. From that point it still took another couple of hours.
All these levels are definitely 9s in my opinion. I have noticed that when we solve a new mod using part of a solution from an older mod, we tend to forget how difficult it was to get to that stage in first place.
I'm going on the road for a couple days, so I may or may not be around but, in all likelihood, not. Cheers.
<Dave> noname, I really liked your 18 solution, no wonder it took you so long to find it. I'm very glad I didn't have to find it!!! It should be blocked in 20.
The original to 20 uses my solution to both 18 and 19, cook away...
<noname> (SPOILER) Well, my solution to 18 still works in 19. Anyway, if I have to pull of Mark's really interesting solution all by myself, I might get a headache, so maybe it's fortunate that I don't have to do so... (or unfortunate? :)
<mark> (SPOILER) Wow VM18 what can i say that was hard, really liked your solution noname very cheeky,no wonder you got a headache.
I solved it in a very different way so a mod coming,you might still be able to do it your way but i tried and failed.
<noname> (SPOILER) 16 and 17 each took me several hours to solve, and I got a headache after solving 17, so I decided to take a rest from Escape for a few days. Anyway, my first solves to 15 and 16 were pretty similar to the original solutions, but I solved 17 differently.
<Dave> (SPOILER) Hi Mark. Just finished 17, wasn't able to look at it over the weekend. Still took me over 2 hours and I already knew a lot of the tricks from when I was messing about with ideas for 16. It seems I missed one detail, I don't want to spoil anthing so I won't say any more at this stage.
As you say, it will be very interesting to see which way the others first-solve 16. Who knows, there may be another loophole yet. |
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| Various Models 17 |
Sun 14 Jul 2013 18:42 |
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<Dave> (SPOILER) Added speedrun: 1318 moves (old: 1773).
Same solution. |
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| Mods chat level |
Sun 14 Jul 2013 17:09 |
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<mark> Hi Dave and everyone else,back from the weekend away and i've had time to study your solution for 16.
Well that was a stroke of genius by you and if i had not solved a different way i think i still be playing it come christmas.
My solution is still very hard to do but probably not as difficult as yours.
But who knows we all think a bit different,anyway i automaticly give the level 8 as it had 2 answers maybe more,but on reflection and understanding the original solution i'm changing it up.
<Jim> (SPOILER) Finally got 15, it doesn't work on 16. Will have to work on 16 and 17 another day, they look very difficult.
<Dave> It sounds like you are pretty close Jim. I would love to know if your first solution to 15, when (not if) you get it, also works on 16 or 17. I haven't had a chance to work on 17 yet, it may have to wait a few days and even then I think it's going to take me a while.
<Jim> (SPOILER) I finally made it to 15 but very stuck on that level. I can get the laser to the right of the exit turned off, but then I can't get the rock in the last column to the right to turn off the last stop sign. Or I can get the rock to turn off the last stop sign, but then I can't use it to turn off the laser.
<mark> (SPOILER) Wow Dave once again an unbelievable level took a good 3 hours of playing and lots more thinking about at work.
Well you will be pleased to know i did it a lot differently so a mod coming.
As far as i can tell with a quick look the mod is ok,as i only just solved your level in the nick of time.
I'm out for a couple of days in 15 mins time so i threw in a quick mod with first solve solution and no testing.
If the mod forces my solution it will be hard to believe.
I'll be checking comments but can't play.
Good luck for now and thanks again. |
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| Square Dancin' |
Thu 11 Jul 2013 23:04 |
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<Dave> (SPOILER) Added speedrun: 95 moves (old: 99).
Thanks Mark. |
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| Mods chat level |
Wed 10 Jul 2013 21:12 |
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<Dave> Glad to hear it Jim. By the time you catch up we might have figured out what to do with spare bit!
I know what I want to do with it, but haven't yet found a way of making a really worthwhile mod out of it.
<Jim> (SPOILER) I'm still out here, I just haven't had much time to play lately and probably won't for a few more days yet. Level 9 is the last one I solved, so I see I have a lot more to do yet. You three made some great levels, congrats! |
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| Various Models 13 |
Tue 09 Jul 2013 22:20 |
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<Dave> (SPOILER) Added speedrun: 824 moves (old: 881).
Well, why not? |
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| Various Models 13 |
Tue 09 Jul 2013 20:16 |
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<mm> (SPOILER) Added speedrun: 869 moves (old: 893).
I forgot to upload this one earlier! ;) |
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| Mods chat level |
Tue 09 Jul 2013 20:02 |
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<Dave> Yep, that's funny!
Think it'll help if I use my reading glasses while playing?
<mark> Ha Ha Kirima,you just done basicly the same as me at the same time.
After Dave's comment thought i'd play it again. |
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