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Sowhirl Sun 13 Oct 2013 01:51
<Gil Anthony> (SPOILER) Added speedrun: 185 moves (old: 229).
a NY Light on Neveaux
 
Rouge-Like Revampeed Sat 12 Oct 2013 17:15
<Jim> (SPOILER) Added solution "Untitled":
Just to show you I did this a lot sloppier than you did Mark, I loved your solution a lot more...great mod.
 
Mods chat level Sat 12 Oct 2013 15:32
<mm> (SPOILER) Hi Mark! " Your kind" of treating this level had already been a "cook" many years ago, i.e. level 849, and because of this someone had created that two times like level! ;-) But still I think your own new way to solve it is pretty elegant as well! I'll have to take a deeper look to it, I'm not yet sure if it will be cookable or not.

How about modding the newer mod-level? (I don't think that it would be my turn.)
<mark> (SPOILER) Hi mm, had a bit more time to look at rouge level again, i was in a rush last night when i deleted and reuploaded.(hence spelling mistake)
It was a genuine mistake the dot dissapeared but your very smart solution will still do with a little alteration.
I'd been playing with this level for quite a while trying to uncook it.Which i thought i done ,in a earlier version i turned all the walls blue so they could not be pushed when changing them back i slipped and covered up the dot and forgot to put it back.
I wonder how many more ways it can be done as the origanal has several just as good solutions.
Anyway thanks for loading your speedrun to show my mistake.
Good luck to all.
<mark> Yes Jim that level took me ages too,i had a bookmark halfway for over four months.Finally solving the wrong way as usual.
Anyway i've been working on another mod for quite a while for you to play.
It's nearly ready i'm just testing hopefully all the possibilities of it not going wrong.
Hope you and anyone else likes it,it will be up soon.
 
Maze Runner III Wed 09 Oct 2013 20:06
<Jim> (SPOILER) This is how I solved Maze Runner II originally, that one took me an eternity to solve!
 
Mods chat level Tue 01 Oct 2013 09:20
<Jim> (SPOILER) I'm glad you liked it Mark, your solution to Red Locker Room Revamp was equally impressive, I'm not sure I would have discovered that if I had to.
<mark> (SPOILER) Wow finally done it Jim that was a great solution.When i said i had an idea how to to it i was so wrong.I had been going down the wrong path for ages and nearly give up.
The extra bits were just an afterthought by me just to keep symmetry, they could have been placed anywhere.
Anyhow glad they wasn't Great level thanks Jim.
<mark> Wow Jim thats another great mod from you,at the moment i think i know what to do but i can't quite execute it.
Just to let you know i'm having plenty of fun and games with it.
I only solved the original two weeks back and i was trying all these things out then.thats when i realised there's probably a good puzzle inside.
I also solved 3 of your modded levels that where together, Four Squared (V3) i thought that was a great find.
The 3 levels i modded i did as i solved them it was just coincidence they came together.
Fourth contact was just a fluke i looked at my solution,now you have solved it,it's probably an easier solution to the original.
I now find if stuck on a level it better to take a break and come back to it. So i will play it again later.
I've just solved another level and im working on the speedrun,it will be up soon .
Thanks good luck all.
 
Fourth Contact SBF Fri 27 Sep 2013 07:47
<Jim> (SPOILER) I finally got this, very tricky to see, nice solution Mark.
 
The Red Locker Room Revamp Thu 26 Sep 2013 12:24
<Jim> (SPOILER) Another real nice mod Mark, I solved it differently though so I will make another mod when I get a chance.
 
Fourth Contact SBF Wed 25 Sep 2013 11:47
<Jim> (SPOILER) Very nice mod Mark, so far I'm stumped!
 
Mods chat level Wed 18 Sep 2013 16:01
<mm> Congrats, Mark!!!
 
Botkosokoban 1 Wed 18 Sep 2013 11:04
<mark> (SPOILER) Added speedrun: 93 moves (old: 106).
Been trying to solve this for ages,first solve speedrun.
 
Mod it 3 Tue 17 Sep 2013 22:33
<Jim> (SPOILER) Added speedrun: 319 moves (old: 363).
I'm all for playing more, I just don't seem to be creative enough in the early stages of these levels. every time I try to modify them, I end up deleting them because I don't like what I come up with. Hopefully others will play.
 
Mods chat level Tue 17 Sep 2013 22:28
<Jim> (SPOILER) Congrats Mark, I knew you would solve it.
 
Various Models 21 Tue 17 Sep 2013 17:08
<mark> (SPOILER) Added speedrun: 1406 moves (old: 1425).
Tidied up shaved a little off,just a tiny bit different to original.
 
Mods chat level Tue 17 Sep 2013 15:14
<mark> Thanks Jim that was great, you inspired me to have another go.
I found the extra love and money and solved virtually the same way as you.
I now see what you say about Dave's being harder find.As i did not need to find any new tricks but just order them the right way.
Anyhow a big fat 10 as promised.
<Jim> (SPOILER) Yes Mark, that's your clue.....congrats on reaching 1880!!!
<mark> Hi mm i am fine hope you are well,i had to give up on Jims mod as i was finding impossible.
Since giving up ive solved some great levels especially numbots.
Ever since Jim commented on it i was always giving it a go with no clue where to start. (I dreamt about it one night and it gave me an idea and solved it a very short while later.)
Done over 100 levels rated 5+ some i would say are a bit harder than ratings say.

Yes Jim i would love a clue,i think everyone would i hate seeing the level at the bottom of the difficulty list because no one can solve it.
So i send you my regards,and best wishes and as much love and money you need,or is that my clue.

My new tally is up to 1880 with lots of levels looked at and left,I've done many levels i first thought i could not do.

Good luck to everyone,
Hope Dave comes back soon.
<Jim> (SPOILER) Hi MM, its been a while since we heard from you, hope all is well. Have you tried VM21?

Mark, if you need an additional clue for VM21, you need more love or money~!

Dave, are you still out there?????
<mm> How are you all doing?
<Jim> (SPOILER) Mark, you are already on the right track. IMO, Dave's solution was harder to see then mine.
<mark> (SPOILER) Hi JIm, sorry to be so confusing i've checked out the other scenarios again.
If you go from the half way stage 650 moves in Dave's original you have the hugbot by the stop sign bottom left if you dont trap the hugbot there it will be half the way up the black corridor ready to join the other hugbot thats at the top of the black corridor.
Before getting the stop sign out you can level of the bots by the two houses then move on to the halfway point.
I'm deffinatly not on about the dalek or the hugbot trapped bottom right.
I've done so much on this level and am completly out of ideas.
When Dave made 20 i'd allready gone half that root in 18 before finding 19 answer.
I've now been trying to bypass more of the first half of the level but that seems impossible.
Turning the laser off by the exit seems to be my main problem.
For love nor money i can't get the loose grey block in and down.
Maybe you did the level so differntly i'm completly on the wrong track.
I really want to do this level as it is fantastic and if i can you automaticly get a big 10.
Thanks again.

Ps is everyone else stuck or just not playing at the moment.

Pps great to see wowie getting a speedrun even if it did not last long,just like to say that your levels are great and i have about 4 left to do.
<Jim> (SPOILER) Hi Mark, welcome to my world of the last month or so. I'm having a bit of trouble understanding what your 4 scenarios are, I guess I don't speak fluent Escapese. I'm not exactly sure which hugbots you are referring to, you aren't talking about the Dalek, are you? Maybe it would be more clear to me if you told me what scenario applies after move 650 in Dave's VM20 origial solution? I see a hugbot and dalek top right with a teleport not there, with a hugbot bottom left and another hugbot toward the bottom right. That doesn't exactly fit any of your scenarios, which is why I'm confused.
 
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