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Mods chat level Tue 16 Jul 2013 17:57
<mark> (SPOILER) Wow VM18 what can i say that was hard, really liked your solution noname very cheeky,no wonder you got a headache.
I solved it in a very different way so a mod coming,you might still be able to do it your way but i tried and failed.
<noname> (SPOILER) 16 and 17 each took me several hours to solve, and I got a headache after solving 17, so I decided to take a rest from Escape for a few days. Anyway, my first solves to 15 and 16 were pretty similar to the original solutions, but I solved 17 differently.
<Dave> (SPOILER) Hi Mark. Just finished 17, wasn't able to look at it over the weekend. Still took me over 2 hours and I already knew a lot of the tricks from when I was messing about with ideas for 16. It seems I missed one detail, I don't want to spoil anthing so I won't say any more at this stage.

As you say, it will be very interesting to see which way the others first-solve 16. Who knows, there may be another loophole yet.
 
Various Models 17 Sun 14 Jul 2013 18:42
<Dave> (SPOILER) Added speedrun: 1318 moves (old: 1773).
Same solution.
 
Mods chat level Sun 14 Jul 2013 17:09
<mark> Hi Dave and everyone else,back from the weekend away and i've had time to study your solution for 16.
Well that was a stroke of genius by you and if i had not solved a different way i think i still be playing it come christmas.
My solution is still very hard to do but probably not as difficult as yours.
But who knows we all think a bit different,anyway i automaticly give the level 8 as it had 2 answers maybe more,but on reflection and understanding the original solution i'm changing it up.

<Jim> (SPOILER) Finally got 15, it doesn't work on 16. Will have to work on 16 and 17 another day, they look very difficult.
<Dave> It sounds like you are pretty close Jim. I would love to know if your first solution to 15, when (not if) you get it, also works on 16 or 17. I haven't had a chance to work on 17 yet, it may have to wait a few days and even then I think it's going to take me a while.
<Jim> (SPOILER) I finally made it to 15 but very stuck on that level. I can get the laser to the right of the exit turned off, but then I can't get the rock in the last column to the right to turn off the last stop sign. Or I can get the rock to turn off the last stop sign, but then I can't use it to turn off the laser.
<mark> (SPOILER) Wow Dave once again an unbelievable level took a good 3 hours of playing and lots more thinking about at work.
Well you will be pleased to know i did it a lot differently so a mod coming.
As far as i can tell with a quick look the mod is ok,as i only just solved your level in the nick of time.
I'm out for a couple of days in 15 mins time so i threw in a quick mod with first solve solution and no testing.
If the mod forces my solution it will be hard to believe.
I'll be checking comments but can't play.
Good luck for now and thanks again.
 
Square Dancin' Thu 11 Jul 2013 23:04
<Dave> (SPOILER) Added speedrun: 95 moves (old: 99).
Thanks Mark.
 
Mods chat level Wed 10 Jul 2013 21:12
<Dave> Glad to hear it Jim. By the time you catch up we might have figured out what to do with spare bit!

I know what I want to do with it, but haven't yet found a way of making a really worthwhile mod out of it.
<Jim> (SPOILER) I'm still out here, I just haven't had much time to play lately and probably won't for a few more days yet. Level 9 is the last one I solved, so I see I have a lot more to do yet. You three made some great levels, congrats!
 
Various Models 13 Tue 09 Jul 2013 22:20
<Dave> (SPOILER) Added speedrun: 824 moves (old: 881).
Well, why not?
 
Various Models 13 Tue 09 Jul 2013 20:16
<mm> (SPOILER) Added speedrun: 869 moves (old: 893).
I forgot to upload this one earlier! ;)
 
Mods chat level Tue 09 Jul 2013 20:02
<Dave> Yep, that's funny!

Think it'll help if I use my reading glasses while playing?
<mark> Ha Ha Kirima,you just done basicly the same as me at the same time.
After Dave's comment thought i'd play it again.
 
Various Models 13 Tue 09 Jul 2013 18:38
<mark> (SPOILER) Added speedrun: 893 moves (old: 982).
13 sucks, so glad i left grey panel now so we got 14.
How did we all miss this first?
 
Various Models 13 Tue 09 Jul 2013 18:30
<mm> (SPOILER) Added speedrun: 881 moves (old: 921).
Speeding around and keeping on cooking! ;)
 
Mods chat level Tue 09 Jul 2013 16:54
<Dave> (SPOILER) I was wondering what you were talking on about, Mark. The 14 solution is ctrl-0 compatible with the original 13, I tested it when I made the mod. It doesn't work on the 'new' 13 because you moved the second panel up a space. All you have to do is import the original 14 solution and step up/left instead of left/up at move 935/1149... done.

So there are 4 known basic solutions so far:

1. Bomb in Mark's place. Use panel mechanism.
2. Bomb in my place. Use panel mechanism (my first solve).
3. Bomb in my place. Ignore panel mechanism (slowest method - see 14).
4. Bomb in Kirima's place. Use panel mechanism (speedrun).

PS. Not had a chance to look at 15 yet.
<mark> Last comment by me already proven to be false,nice solution Kirima.
I did test your bomb place but i could not make it work that way.
The levels not as good as first thought, i'll get rid of it again in a few days.
 
Various Models 13 Tue 09 Jul 2013 14:23
<mm> (SPOILER) Added speedrun: 982 moves (old: 984).
I'm trying to catch up again. Slightly different solution.
 
Mods chat level Tue 09 Jul 2013 11:22
<mark> (SPOILER) Hi Dave again,i've just been studying your solution to 14 and i'll call that the normal starting way.
As far as i can tell that way can't solve 13 you have to learn your cook level to be able to do the ending.
So i think i should reload it.
<mark> Hi Dave i've fixed 13 now do you think it's worth loading as a keeper.


<mark> Wow Dave that was great fun and prety tough too.So you never found my easier solution to 13.
I'd been playing around with 13 that much my bookmarks for the level stopped working so i started again so i did not have to solve the whole level again.
In the original 13 i'd changed the last grey panel to useless.
As soon as i uploaded i had the feeling of dread it may be cooked,but it looked so hard i left it.The trick in my solution was getting from the top rooms to the bottom at about move 888.
Anyway i solved yours slighty different bomb placement which i'm not to sure if it's tougher so i'll do a quick mod with my first solve solution for you to play.
 
push pull eat Tue 09 Jul 2013 02:58
<USAUHUSISFFF> (SPOILER) Cook:


jjj
 
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