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Fourth Contact SBF Fri 27 Sep 2013 07:47
<Jim> (SPOILER) I finally got this, very tricky to see, nice solution Mark.
 
The Red Locker Room Revamp Thu 26 Sep 2013 12:24
<Jim> (SPOILER) Another real nice mod Mark, I solved it differently though so I will make another mod when I get a chance.
 
Fourth Contact SBF Wed 25 Sep 2013 11:47
<Jim> (SPOILER) Very nice mod Mark, so far I'm stumped!
 
Mods chat level Wed 18 Sep 2013 16:01
<mm> Congrats, Mark!!!
 
Botkosokoban 1 Wed 18 Sep 2013 11:04
<mark> (SPOILER) Added speedrun: 93 moves (old: 106).
Been trying to solve this for ages,first solve speedrun.
 
Mod it 3 Tue 17 Sep 2013 22:33
<Jim> (SPOILER) Added speedrun: 319 moves (old: 363).
I'm all for playing more, I just don't seem to be creative enough in the early stages of these levels. every time I try to modify them, I end up deleting them because I don't like what I come up with. Hopefully others will play.
 
Mods chat level Tue 17 Sep 2013 22:28
<Jim> (SPOILER) Congrats Mark, I knew you would solve it.
 
Various Models 21 Tue 17 Sep 2013 17:08
<mark> (SPOILER) Added speedrun: 1406 moves (old: 1425).
Tidied up shaved a little off,just a tiny bit different to original.
 
Mods chat level Tue 17 Sep 2013 15:14
<mark> Thanks Jim that was great, you inspired me to have another go.
I found the extra love and money and solved virtually the same way as you.
I now see what you say about Dave's being harder find.As i did not need to find any new tricks but just order them the right way.
Anyhow a big fat 10 as promised.
<Jim> (SPOILER) Yes Mark, that's your clue.....congrats on reaching 1880!!!
<mark> Hi mm i am fine hope you are well,i had to give up on Jims mod as i was finding impossible.
Since giving up ive solved some great levels especially numbots.
Ever since Jim commented on it i was always giving it a go with no clue where to start. (I dreamt about it one night and it gave me an idea and solved it a very short while later.)
Done over 100 levels rated 5+ some i would say are a bit harder than ratings say.

Yes Jim i would love a clue,i think everyone would i hate seeing the level at the bottom of the difficulty list because no one can solve it.
So i send you my regards,and best wishes and as much love and money you need,or is that my clue.

My new tally is up to 1880 with lots of levels looked at and left,I've done many levels i first thought i could not do.

Good luck to everyone,
Hope Dave comes back soon.
<Jim> (SPOILER) Hi MM, its been a while since we heard from you, hope all is well. Have you tried VM21?

Mark, if you need an additional clue for VM21, you need more love or money~!

Dave, are you still out there?????
<mm> How are you all doing?
<Jim> (SPOILER) Mark, you are already on the right track. IMO, Dave's solution was harder to see then mine.
<mark> (SPOILER) Hi JIm, sorry to be so confusing i've checked out the other scenarios again.
If you go from the half way stage 650 moves in Dave's original you have the hugbot by the stop sign bottom left if you dont trap the hugbot there it will be half the way up the black corridor ready to join the other hugbot thats at the top of the black corridor.
Before getting the stop sign out you can level of the bots by the two houses then move on to the halfway point.
I'm deffinatly not on about the dalek or the hugbot trapped bottom right.
I've done so much on this level and am completly out of ideas.
When Dave made 20 i'd allready gone half that root in 18 before finding 19 answer.
I've now been trying to bypass more of the first half of the level but that seems impossible.
Turning the laser off by the exit seems to be my main problem.
For love nor money i can't get the loose grey block in and down.
Maybe you did the level so differntly i'm completly on the wrong track.
I really want to do this level as it is fantastic and if i can you automaticly get a big 10.
Thanks again.

Ps is everyone else stuck or just not playing at the moment.

Pps great to see wowie getting a speedrun even if it did not last long,just like to say that your levels are great and i have about 4 left to do.
<Jim> (SPOILER) Hi Mark, welcome to my world of the last month or so. I'm having a bit of trouble understanding what your 4 scenarios are, I guess I don't speak fluent Escapese. I'm not exactly sure which hugbots you are referring to, you aren't talking about the Dalek, are you? Maybe it would be more clear to me if you told me what scenario applies after move 650 in Dave's VM20 origial solution? I see a hugbot and dalek top right with a teleport not there, with a hugbot bottom left and another hugbot toward the bottom right. That doesn't exactly fit any of your scenarios, which is why I'm confused.
<mark> (SPOILER) Wow Jim what have you done?
I was a bit rusty on VM series and had to refresh myself on it, I've now done that and amd trying everything possible to no avail.
I have to be honest and say i Have not got a clue how to do this now which is very annoying to me.
Unless i'm mistaken the way i see it is there are 4 ways to get to the half way point move 650 in vm20 Dave's original solution.
1. two hugbots top right teleport by heart there.
2. two hugbots top right teleport not there.
3. one hugbot top right one bottom left teleport not there.
4. one hugbot top right one bottom left teleport there.

Are any of these scenarios right or am i barking up the wrong tree.

On all of these levels i have never been so clueless as what to do.
After Dave's mod i thought that was it nothing else possible.

If you could see your way to lend a little help i would be gratful otherwise i'm afraid this will stay unsolved for me,and i can't bare the thought of that.
Thanks
<Jim> (SPOILER) I'm finally caught up again after all these weeks. I ended up doing various models slightly different (I think) so I may do one more mod to that soon. That surely was a classic series, you people are truly amazing.
<mm> (SPOILER) Dave, it seemed so and might have been my turn, I first thought so, but your number 20 already is more than evil and IMO certainly does not need any further "improvements". (I have been thinking about a mod, but holy goat, who am I to even try to...?!) Congrats, your level really deserves 10-9-8!
<mark> (SPOILER) Hi all,with help from 18 and 20 i have made a revamp of 19 that possibly forces my solution to 19.
As i think these levels are getting near to the end now i think this should stay as a keeper.
It would also be nice if noname could mod 18 to one solution.
We could then keep them for future players or returning masters.
As soon as 20 came out i knew what had to be done as i spent hours on 18.
Don't want to say to much but it would be nice to get some levels on the front page.
<Dave> (SPOILER) What this means Kirima, is that you have to do do the next mod :)
 
Various Models 20 Wed 17 Jul 2013 06:46
<mm> (SPOILER) Added speedrun: 645 moves (old: 1293).
Or mine? ;)
 
Mods chat level Wed 17 Jul 2013 05:48
<Dave> I should point out that I had probably spent over two hours, on and off, on 18 without success before 19 was uploaded. Then I decided to carry on working with 18 but look for a solution that would fit both. From that point it still took another couple of hours.

All these levels are definitely 9s in my opinion. I have noticed that when we solve a new mod using part of a solution from an older mod, we tend to forget how difficult it was to get to that stage in first place.

I'm going on the road for a couple days, so I may or may not be around but, in all likelihood, not. Cheers.
<Dave> noname, I really liked your 18 solution, no wonder it took you so long to find it. I'm very glad I didn't have to find it!!! It should be blocked in 20.

The original to 20 uses my solution to both 18 and 19, cook away...
<noname> (SPOILER) Well, my solution to 18 still works in 19. Anyway, if I have to pull of Mark's really interesting solution all by myself, I might get a headache, so maybe it's fortunate that I don't have to do so... (or unfortunate? :)
 
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