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| Mods chat level |
Tue 05 Nov 2013 11:33 |
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<mark> (SPOILER) Wow noname strikes again,when i made my earlier comment i did not realise Re-whatever was up.
This is exactly the level i first made before taking out the rough because i could not solve it.
What i said about rouge like levels and playing them a lot is not helping me now.
The only good thing about playing this level so far is i've possibly found a new trick,but its not helping me so far.
Great level noname....
<mark> (SPOILER) I've spent hours on Rouge Like's playing what i thought was all the possibilities.
It's such a simple looking level but until solved so hard.
There is definitely more,the bad idea was not testing revamptiring,especially with you about Dave.
If it's breakable you the man to do it,and i'm sorry if it spoils anything before.
VM21 i did not get the clue at first and was wondering If Jim really wanted some love or money.
Just as i was half way through post 18280 it dawned on me what was meant.
Previously i had said for love nor money i can't get the loose grey in and down.
I did not know if that was possible and as i said before there are 4 different ways to the half way point VM20 move 650.(your solution)
So as i could not have 4 bookmarks i was redoing all the scenarios then trying to solve.I got fed up with it then gave up,thinking Jim must have done something impossible.
Well here is your big clue...
VM20 move 650 the bots are correct but the teleport needs to be there.
Then for love or money you must try harder to get the grey in and down.
Hope this helps you a bit.
<Dave> (SPOILER) No Mark, it was a good idea! It would have taken me a while to solve as intended. I'm sure there is room for a further twist yet...
Changing the subject: I have tried many times to find an exploitable weakness in Rouge Like Like. It is begging to be modded, but Max levels are hard nuts to crack.
Changing the subject again: Still haven't got a clue about VM21. I also have no clue as to what the clues mean!
<Dave> (SPOILER) Kirima, I think you may have deleted prematurely. I haven't tried it yet but at first sight it looks like the uncookable one of the pair. Sorry Mark, I couldn't resist a flaw like that. It reminds me of my many similar cock-ups.
Jim, if you don't want to spoil Revampired, avoid looking at the original solution of Revamptiring. You already know the key, what I will add is: the route to it is surprisingly direct. |
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| Rouge-Like Revamptiring |
Mon 04 Nov 2013 22:11 |
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<Dave> (SPOILER) Added speedrun: 591 moves (old: 896).
Oops! I don't think that was supposed to happen... |
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| Mods chat level |
Mon 04 Nov 2013 19:52 |
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<Jim> (SPOILER) I did see your comment on Rouge Mark and I saw your mistake but so far it hasn't helped me solve the latest rouge ones. I'll go back to them in the future. |
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| NanoMods 8 |
Mon 04 Nov 2013 19:49 |
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<Jim> (SPOILER) Added speedrun: 243 moves (old: 275).
This took me longer than I care to admit to! |
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| Rouge-Like Revamptiring |
Mon 04 Nov 2013 16:49 |
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<mm> (SPOILER) Added speedrun: 930 moves (old: 1017).
LOL! Two minds, same idea :-) |
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| Mods chat level |
Mon 04 Nov 2013 16:05 |
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<mark> Congrats mm that was a toughie,trust Dave to spot the flaw in the level and so quickly.
I knew what i had done wrong the morning after i posted it but did not think it mattered.
Jim if you read my very first comments on Rouge Like then spot the flaw in Revampeed it should help a little.
Any way I was waiting for another solver as i have a mod to make you work that little bit harder. |
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| NanoMods 3 |
Sun 03 Nov 2013 20:42 |
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<mark> (SPOILER) Added speedrun: 52 moves (old: 59).
Dave you make everything in this game look so simple,when it really is. |
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| Rouge-Like Revampired |
Sun 03 Nov 2013 19:44 |
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<Jim> (SPOILER) This one looks tough, I guess it only took you a day or 2 after you came back Dave to make a level that will stump me. Seeing that only mark has solved this, I don't think I'm alone. |
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| NanoMods 4 |
Sun 03 Nov 2013 18:47 |
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<Dave> (SPOILER) Added speedrun: 58 moves (old: 77).
... and without boticide.
<Dave> (SPOILER) Can never resist a bit of pointless boticide...
<mark> it should say more.. |
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| NanoMods 3 |
Sun 03 Nov 2013 15:47 |
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<mark> (SPOILER) Added speedrun: 59 moves (old: 74).
Having a think on what could be any good for this. |
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| Mods chat level |
Sat 02 Nov 2013 22:59 |
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<mark> (SPOILER) It took quite a while and lots messing about to come up with the my solution for that.
I was then blinded by the easier options i was trying to force a harder solution after playing Jims mod.
Nothing ever goes right first time for me.
I'm going to leave it deleted for now ,not even sure if it,s fixable.
I thought it was funny when it got 6 by the first solver and solved so soon after the effort it took me to get there.(New it would be Broke)
Thanks again.
<Dave> (SPOILER) Hi Mark. I found the new Locker level way simpler than the previous ones. I found the blue actually helps rather than hinder and opens up more options because it allows more manoeuvrability. Will look into it more tomorrow if I have a chance. Try and solve without ever putting the the blue steel on the blue panel and you will see what I mean. |
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| NanoMods 2 |
Sat 02 Nov 2013 00:43 |
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<N7DOT> (SPOILER) two lazers makes it hard to utilize the more-spacious right half so one might go.. I think I'll be keeping the left one |
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| Mods chat level |
Thu 31 Oct 2013 19:57 |
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<mark> Not from me there's not I had 136.
Well done on getting them all...
<Dave> (SPOILER) Well I've shattered the speed record on Maze Runner III by an amazing 1 move! Is there more?
<mark> (SPOILER) Nice level Dave i might not have solved so soon without the hint.
Did it slightly different and a little quicker but all the major pieces exactly the same great spot by you.
Ps there is a speedrun to catch for someone in maze runner III.
<mark> (SPOILER) Well it's very nice to have you back Dave,you had been gone quite a while i see you have been busy catching up and great speedruns.
Glad you liked the Red locker room levels as i really enjoyed (struggled) with Jim's version.
When playing Jim's version i found a couple of different things to do and was hoping you might have a mod coming.
Was not expecting it to be revampired,haven't played it yet but i'm about to.
As for kicking myself maybe just a subtle one i know what you are on about and just resigned myself to the fact it did not matter.
As i have said before the mods came as i solved the levels,except rouge which i'd been playing around with for months only to mess it up last minute.(wonky mouse control)
I still think it's a good fun level and i'm off to try and solve your version..
VM21 is very painful and i'd even given up on it until Jim's subtle clue.On the whole it must be one of the hardest levels i've ever solved and if it was not part of a series it for me would have been impossible.
Thanks good luck to all.
<Dave> (SPOILER) Hi all, it's been a while. Hope you are all well. If you haven't guessed, I've been extremely busy with other projects.
Have managed to catch up on most of what I've missed, only VM21 and The Worst Is Behind You Again to go. I don't hold out much hope of cracking either quickly. I struggled with the predecessor of The Worst...
Continuing the discussion here: Yes, the Rouge level can be cooked. Any solution to 'Revampired' (it is Halloween) should work on 'Revampeed'. I think you may kick yourself a second time, mark. I am not planning on leaving 'Revampired' up indefinitiely but I thought you might enjoy being forced to solve it the other way.
Nevertheless, I really enjoyed playing it. Mark and Jim, I also really really enjoyed the Red Locker Levels, took me ages, good fun, and helped me get my Escape head working again. My solution was quite similar to Jim's in the end, it just had N-S and E-W phases swapped over at various stages.
The solution to Maze Runner III was also my original solve of II. Spotted the trick in Fourth Contact SBF quite quickly, nice cook, easy to find when your looking for it but I would never have spotted it otherwise.
Cheers, Dave. |
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| mince |
Wed 30 Oct 2013 19:19 |
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<N7DOT> This level could likely be made more interesting by adding in more stuff, bu I'm not sure what the best approach is to doing this. obviously that bot could be used for something...
<Dave> (SPOILER) Added speedrun: 22 moves (old: 24).
...! |
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