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Open Circuit Sat 27 Nov 2021 17:30
<John Lewis> 'Open Circuit' uploaded by John Lewis.
Closed Circuit Sat 27 Nov 2021 17:07
<John Lewis> 'Closed Circuit' uploaded by John Lewis.
test_chiara Thu 22 Apr 2021 02:02
<Chiara> 'test_chiara' uploaded by Chiara:
My first level!
Test Upload 2021 Sat 17 Apr 2021 18:17
<Tom 7> Moved to graveyard:
my garbages
<Tom 7> 'Test Upload 2021' uploaded by Tom 7:
Making sure the server still works. Delete me!
Sphere Animation Bug Sat 03 Apr 2021 15:19
<Tom 7> Thanks!
mom1 first (harder) Thu 11 Mar 2021 07:42
<noname> Moved to graveyard:
Nevermind. Turns out I uploaded the hard solution to the original version back in 2007...
<noname> 'mom1 first (harder)' uploaded by noname:
While looking back at Mom1's levels, somehow I found that I first solved the original of this level in a hard way. Hence a mod.
Sphere Animation Bug Thu 11 Mar 2021 07:27
<noname> Moved to graveyard:
Delete as this is a bug report.
<noname> 'Sphere Animation Bug' uploaded by noname:
See the spheres appear at their destinations before moving.
Klotski: Red Donkey Thu 23 Apr 2020 13:43
<Dave(2400)v2> If this embedding can be broken, I have utterly failed to do so.

The interface is a bit wtf? for the first minute after opening the level but quickly resolves into something intuitive.

Fantastic work, Matt, nicely done and thank you!
patterns 1.2 Wed 11 Dec 2019 06:12
<mark> 'patterns 1.2' uploaded by mark:
Took out one red block changed the path to the exit and added five arrows for hints.
patterns 1.1 Sun 08 Dec 2019 18:58
<mark> 'patterns 1.1' uploaded by mark:
Still working on 1.2 which if it can not be cooked might be a monster.
patterns Sat 07 Dec 2019 12:23
<icecream> 'patterns' uploaded by icecream:
this is my first level. it is probably very easy and very bad. also i'm bad at making titles. say some advice if you want.
easy go Fri 29 Nov 2019 06:25
<Tom 7> (admin) Automatically moved to minor leagues.
(Difficulty: 0.0 Style: 0.6)
7u Fri 29 Nov 2019 06:25
<Tom 7> (admin) Automatically moved to minor leagues.
(Difficulty: 1.0 Style: 1.0)
Robot Finds Exit Thu 28 Nov 2019 12:08
<icecream> I wonder how an AI would do at this level...
Did I miss something? Definitely! Wed 16 Oct 2019 15:56
<mark> 'Did I miss something? Definitely!' uploaded by mark:
One more for you, N7 your level was great this is what it forced me into.
Did I mod something? Maybe! Wed 16 Oct 2019 02:46
<N7DOT> 'Did I mod something? Maybe!' uploaded by N7DOT:
If you thought that last mod was pretty nice, then I've got some good news and bad news, cause this mod's feeling pretty mean :)
I've missed nothing Tue 15 Oct 2019 04:43
<N7DOT> I just realized mark already did a mod of this one, oops! I'm going to go compare this against that one to see whether I should keep this one.
<N7DOT> 'I've missed nothing' uploaded by N7DOT:
Inspired by mark's frequent use of old levels as backbones for new ones, I decided to go looking through old levels myself to see if I could find one that I could use to do the same. This is the result of that endeavor :)
Conflicted Mon 14 Oct 2019 02:48
<N7DOT> Nice puzzle here. One thing I noticed when playing is that format of the original is oddly similar to the quarantined level "Bridge Out Redux" :P

Glad I decided to check back in here to see if there'd been any new things going on, looks like its been (relatively) active around here recently :)
Skirting the issue training Sun 13 Oct 2019 13:01
<mark> 'Skirting the issue training ' uploaded by mark.
Skirting the issue no more Sun 13 Oct 2019 12:59
<mark> 'Skirting the issue no more' uploaded by mark.
Bates' Motel Mission Impossible Mon 07 Oct 2019 16:55
<mark> Moved to graveyard:
Not really needed does not force my solution.
noname you can claim your brilliant speedrun I wont take it.
I am going to post my solution to your level.
Ps I have found another one as well.
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