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NanoMods 3 Sat 02 Nov 2013 01:15
<N7DOT> 'NanoMods 3' uploaded by N7DOT:
I did the best that I could with the setup. (I also widened the level by 4 tiles to make sure that there was a little bit more space for future mods)
 
Mods chat level Thu 31 Oct 2013 19:57
<mark> Not from me there's not I had 136.
Well done on getting them all...
 
NanoMods 2 Thu 31 Oct 2013 12:27
<mark> 'NanoMods 2' uploaded by mark:
Never been that good at solving the small levels,so hopfully i can help to create one.
Not much difficulty added,hopefully it can play a part in the bigger (smaller) picture.
Any way here is a mod to see if we can get this one going.
 
Rouge-Like Revampired Wed 30 Oct 2013 22:33
<Dave> 'Rouge-Like Revampired' uploaded by Dave.
 
NanoMods 1 Wed 30 Oct 2013 19:29
<N7DOT> 'NanoMods 1' uploaded by N7DOT:
This is intended to see what the results of the iterated modding process ar when considering level sizes smaller than the default level size. I would discourage requiring that there be more than one active (free-range) bot at a time; bombs are not included in said limit.
 
mince Wed 30 Oct 2013 19:19
<N7DOT> This level could likely be made more interesting by adding in more stuff, bu I'm not sure what the best approach is to doing this. obviously that bot could be used for something...
<N7DOT> 'mince' uploaded by N7DOT:
more greens
 
Mod it 8 Tue 29 Oct 2013 06:16
<mm> Hi Dave, welcome back, it's great to see you again, you had been missing!
 
Clearing the Way Sun 27 Oct 2013 18:22
<N7DOT> 'Clearing the Way' uploaded by N7DOT:
So the level I had been making got stuck, this is not it. However I decided to upload a level due to the low activity.
 
Mod it 6 Thu 17 Oct 2013 18:14
<mark> Moved to graveyard:
also not needed
 
Mod it 4 Thu 17 Oct 2013 18:13
<mark> Moved to graveyard:
not needed
 
Mod it 8 Thu 17 Oct 2013 18:12
<mark> 'Mod it 8' uploaded by mark:
As promised.
 
Mod it 5 Thu 17 Oct 2013 13:11
<Jim> Moved to graveyard:
Sayonara
 
Mod it 7 Thu 17 Oct 2013 13:09
<Jim> 'Mod it 7' uploaded by Jim.
 
Mod it 6 Mon 14 Oct 2013 16:49
<mark> 'Mod it 6' uploaded by mark:
Nice one Jim, here is 6 because i solved 5 a different way.
 
Mod it 5 Mon 14 Oct 2013 14:17
<Jim> 'Mod it 5' uploaded by Jim:
I'll take a turn here.
 
Mod it 4 Sat 12 Oct 2013 23:10
<mark> 'Mod it 4' uploaded by mark:
It was not my turn but modded as requested to try and kick start it again.
 
Sowhirl Fri 11 Oct 2013 17:27
<N7DOT> 'Sowhirl' uploaded by N7DOT:
Here's a new level for you all. Through my experiences many of the better levels I've made have been block-pushing levels, so here's a short one until I finish the more difficult one I'm currently making (which shares some aspects to a puzzle I've made but never been able to find a solution for.)
 
Rouge-Like Revamp Fri 11 Oct 2013 16:25
<mark> Moved to graveyard:
silly mistake nice solution mm i could kick my self.
 
Rouge-Like Revampeed Fri 11 Oct 2013 16:23
<mark> 'Rouge-Like Revampeed' uploaded by mark:
a new twist
 
Rouge-Like Revamp Thu 10 Oct 2013 08:16
<mark> 'Rouge-Like Revamp' uploaded by mark:
A new twist to an old classic.
 
Mods chat level Thu 10 Oct 2013 07:12
<mark> Yes Jim that level took me ages too,i had a bookmark halfway for over four months.Finally solving the wrong way as usual.
Anyway i've been working on another mod for quite a while for you to play.
It's nearly ready i'm just testing hopefully all the possibilities of it not going wrong.
Hope you and anyone else likes it,it will be up soon.
 
Maze Runner III Wed 09 Oct 2013 10:22
<mark> 'Maze Runner III' uploaded by mark:
Maybe a tiny bit harder?
 
Mods chat level Fri 27 Sep 2013 10:32
<mark> Wow Jim thats another great mod from you,at the moment i think i know what to do but i can't quite execute it.
Just to let you know i'm having plenty of fun and games with it.
I only solved the original two weeks back and i was trying all these things out then.thats when i realised there's probably a good puzzle inside.
I also solved 3 of your modded levels that where together, Four Squared (V3) i thought that was a great find.
The 3 levels i modded i did as i solved them it was just coincidence they came together.
Fourth contact was just a fluke i looked at my solution,now you have solved it,it's probably an easier solution to the original.
I now find if stuck on a level it better to take a break and come back to it. So i will play it again later.
I've just solved another level and im working on the speedrun,it will be up soon .
Thanks good luck all.
 
The Red Locker Room Revamped Thu 26 Sep 2013 17:37
<Jim> 'The Red Locker Room Revamped' uploaded by Jim:
Slightly different solution.
 
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