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| NanoMods 2 |
Sun 03 Nov 2013 16:49 |
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<mark> Moved to graveyard:
not needed |
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| NanoMods 4 |
Sun 03 Nov 2013 16:47 |
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<mark> 'NanoMods 4' uploaded by mark:
This is a bit of fun now,can you add any mor hearts. |
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| The Red Locker Room with blue key |
Sun 03 Nov 2013 12:05 |
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<mark> Moved to graveyard:
Still does not work to many solutions. Goodbye Blue key.
<mark> 'The Red Locker Room with blue key' uploaded by mark:
This might be better. |
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| The Red Locker Room with blue key |
Sat 02 Nov 2013 22:36 |
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<mark> Moved to graveyard:
Cheers Dave. |
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| Mod it 3 |
Sat 02 Nov 2013 16:49 |
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<mark> Moved to graveyard:
Forgot about this one,not needed. |
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| The Red Locker Room with blue key |
Sat 02 Nov 2013 16:36 |
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<mark> 'The Red Locker Room with blue key' uploaded by mark. |
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| NanoMods 3 |
Sat 02 Nov 2013 01:15 |
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<N7DOT> 'NanoMods 3' uploaded by N7DOT:
I did the best that I could with the setup. (I also widened the level by 4 tiles to make sure that there was a little bit more space for future mods) |
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| Mods chat level |
Thu 31 Oct 2013 19:57 |
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<mark> Not from me there's not I had 136.
Well done on getting them all... |
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| NanoMods 2 |
Thu 31 Oct 2013 12:27 |
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<mark> 'NanoMods 2' uploaded by mark:
Never been that good at solving the small levels,so hopfully i can help to create one.
Not much difficulty added,hopefully it can play a part in the bigger (smaller) picture.
Any way here is a mod to see if we can get this one going. |
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| Rouge-Like Revampired |
Wed 30 Oct 2013 22:33 |
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<Dave> 'Rouge-Like Revampired' uploaded by Dave. |
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| NanoMods 1 |
Wed 30 Oct 2013 19:29 |
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<N7DOT> 'NanoMods 1' uploaded by N7DOT:
This is intended to see what the results of the iterated modding process ar when considering level sizes smaller than the default level size. I would discourage requiring that there be more than one active (free-range) bot at a time; bombs are not included in said limit. |
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| mince |
Wed 30 Oct 2013 19:19 |
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<N7DOT> This level could likely be made more interesting by adding in more stuff, bu I'm not sure what the best approach is to doing this. obviously that bot could be used for something...
<N7DOT> 'mince' uploaded by N7DOT:
more greens |
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| Mod it 8 |
Tue 29 Oct 2013 06:16 |
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<mm> Hi Dave, welcome back, it's great to see you again, you had been missing! |
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| Clearing the Way |
Sun 27 Oct 2013 18:22 |
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<N7DOT> 'Clearing the Way' uploaded by N7DOT:
So the level I had been making got stuck, this is not it. However I decided to upload a level due to the low activity. |
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| Mod it 6 |
Thu 17 Oct 2013 18:14 |
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<mark> Moved to graveyard:
also not needed |
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| Mod it 4 |
Thu 17 Oct 2013 18:13 |
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<mark> Moved to graveyard:
not needed |
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| Mod it 8 |
Thu 17 Oct 2013 18:12 |
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<mark> 'Mod it 8' uploaded by mark:
As promised. |
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| Mod it 5 |
Thu 17 Oct 2013 13:11 |
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<Jim> Moved to graveyard:
Sayonara |
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| Mod it 7 |
Thu 17 Oct 2013 13:09 |
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<Jim> 'Mod it 7' uploaded by Jim. |
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| Mod it 6 |
Mon 14 Oct 2013 16:49 |
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<mark> 'Mod it 6' uploaded by mark:
Nice one Jim, here is 6 because i solved 5 a different way. |
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| Mod it 5 |
Mon 14 Oct 2013 14:17 |
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<Jim> 'Mod it 5' uploaded by Jim:
I'll take a turn here. |
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| Mod it 4 |
Sat 12 Oct 2013 23:10 |
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<mark> 'Mod it 4' uploaded by mark:
It was not my turn but modded as requested to try and kick start it again. |
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| Sowhirl |
Fri 11 Oct 2013 17:27 |
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<N7DOT> 'Sowhirl' uploaded by N7DOT:
Here's a new level for you all. Through my experiences many of the better levels I've made have been block-pushing levels, so here's a short one until I finish the more difficult one I'm currently making (which shares some aspects to a puzzle I've made but never been able to find a solution for.) |
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