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| Teamwork Building Exercise (bug ask) |
Thu 21 Apr 2005 09:42 |
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<Tom 7> You don't think it provides a scintillating challenge?
<Max> Okay, that makes sense. Kind of surprising if you don't take the time to think through what is happening though... Go ahead and delete this one if you want because it's pretty pointless now. |
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| Handmade 020 |
Wed 20 Apr 2005 18:02 |
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<nushae> 'Handmade 020' uploaded by nushae. |
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| Teamwork Building Exercise (bug ask) |
Wed 20 Apr 2005 17:47 |
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<Tom 7> Oops, I take that back. I misunderstood what the level was doing since the animation is a little misleading. It's easier to understand if you replace the trap in the foreground with plain ol' floor. Consider the state when the player is standing on the panel and the hugbot is on the target of that panel. What happens is two steps: first, the player steps off the panel and the trap vanishes to the bizarro world. Then, the bot steps off the floor (or hole, in your example), which doesn't trigger the trap. But he steps onto the panel again, which makes the trap re-appear. Because traps only turn into holes when an entity steps off of them, the trap never changes. The animation is a bit misleading here (it should probably show these as two separate steps), but the behavior is orthodox. |
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| Handmade 024 |
Wed 20 Apr 2005 17:41 |
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<nushae> 'Handmade 024' uploaded by nushae. |
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| Teamwork Building Exercise (bug ask) |
Wed 20 Apr 2005 17:03 |
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<Tom 7> This appears to violate conservation of matter, and so it must be a bug. I'll take a look at it.
<Max> Just wanted to know if this behavior is orthodox...
<Max> 'Teamwork Building Exercise (bug ask)' uploaded by Max. |
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| Is That You Again, Hugbot? |
Tue 19 Apr 2005 13:58 |
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<Max> Nice one Jason! |
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| The Blue Room |
Tue 19 Apr 2005 13:50 |
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<Max> !!! |
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| Time Trap |
Tue 19 Apr 2005 12:03 |
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<Max> Okay you can delete this one, I uploaded a more rigid version... |
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| Time Trap (Maximum Security version) |
Tue 19 Apr 2005 12:02 |
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<Max> 'Time Trap (Maximum Security version)' uploaded by Max. |
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| Time Trap |
Tue 19 Apr 2005 00:40 |
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<Max> 'Time Trap' uploaded by Max. |
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| Symmetry2 |
Mon 18 Apr 2005 11:01 |
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<Milton> This level was actually the very first one I did, and it's the tightest (it seems so far, anyway) in terms of how it must be solved. Hopefully I'll be able to mix more creativity into solid levels in the future. So far, when I've been creative, I've screwed it up. |
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| Sparkle (v.2) |
Sun 17 Apr 2005 12:52 |
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<Doom> This level is still quite easy to cook... |
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| Handmade 038 |
Sun 17 Apr 2005 08:55 |
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<nushae> 'Handmade 038' uploaded by nushae. |
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| Sparkle (v.2) |
Sat 16 Apr 2005 23:16 |
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<Stephan> I've made minor changes to fix the cooks and problems from the previous version. It's a simple and symmetrical level.
<Stephan> 'Sparkle (v.2)' uploaded by Stephan. |
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| Symmetry2 |
Fri 15 Apr 2005 14:27 |
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<Milton> 'Symmetry2' uploaded by Milton. |
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| Surrounded |
Fri 15 Apr 2005 14:26 |
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<Milton> 'Surrounded' uploaded by Milton. |
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| Funhouse Warp |
Fri 15 Apr 2005 14:26 |
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<Milton> 'Funhouse Warp' uploaded by Milton. |
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| Sparkle |
Fri 15 Apr 2005 14:17 |
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<Tom 7> Is there a new version of this forthcoming? I've been avoiding it since it is apparently so cooked, but it looks like a nice level.. |
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| Dodgeball: One on One |
Fri 15 Apr 2005 13:48 |
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<OCTweak> It's easy only when you find out the solution! |
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| The Dalek Question |
Fri 15 Apr 2005 12:59 |
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<Tom 7> RIP, Dalek bug. |
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| Single File (pre-Broken version) |
Fri 15 Apr 2005 12:59 |
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<Tom 7> Too slow! |
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