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Mods chat level Sat 09 Nov 2013 01:59
<Dave> That's it from me. After a 15 hour shift followed by a few beers, one speedrun is enough! Good night all.
 
NanoMods 3 Sat 09 Nov 2013 01:22
<N7DOT> Moved to graveyard:
overdue
 
Learn a trick 4 Fri 08 Nov 2013 17:56
<N7DOT> Yay, I get to wait for hours to upload a fix for #5...
 
Learn A Trick 5 Fri 08 Nov 2013 17:49
<N7DOT> Moved to graveyard:
Cooked!
 
Level comments: escape.spacebar.org/f/a/escape/level/3724 Fri 08 Nov 2013 17:33
<N7DOT> The title is also purposeful so players will actually see these comments and be able to respond to feedback. Overall this level is supposed to help out to prevent more annoying levels.
<N7DOT> 'Level comments: escape.spacebar.org/f/a/escape/level/3724' uploaded by N7DOT:
This is supposed to help new players avoid level types that are not usually appreciated by most veterans here or other players that have been active for more than a year. Here is a list of what the types shown are (please do not use these as inspiration for new levels)

Top left: Mostly blank or unimportant with obvious solution: Usually dissapears from triage.

Top Right: Tedious/Guessing/Suprise Deaths: Please don't make these. Period.

Middle Right: Tedious/Guessing/Teleport Scramble: These are usually boring, and often overlap with Suprise Deaths too.

Bottom Left: Bot Rampage: These get a bad reputation, especially if you add Daleks and/or if there is no obvious strategic placement.

Bottom Center: Tedious/Heart Collection: These are usually very boring most of the time. Don't use hearts to fill blank space, please.

Bottom Right: Tedious/Broken Fill and Tedious/Maze: Pure mazes are usually not very interesting; if you like mazes there are plenty of sites that will make you happy, I'm sure. Filling space with broken grey blocks is just as boring as filling with hearts, unless the fill actually adds some challenge other than time (which isn't a problem). In this example I made it so that the beginning part has to be redone, which has *actually* been used in levels and is NOT fun!

We enjoy getting new players, but these types of levels usually dissapoint us and lead to the new player feeling like they don't belong.

Feel free to move this into /veryfunny ; it would probably fit well there, as most new players see that and play it before most of the rest of Triage.
 
Learn A Trick 5 Fri 08 Nov 2013 15:43
<N7DOT> 'Learn A Trick 5' uploaded by N7DOT:
Another trick learning level. A bit rigid but it is small and gets the idea across.
 
Mods chat level Fri 08 Nov 2013 10:55
<mark> Just a few levels thrown together quickly,i suppose we have all been guilty of only trying to make hard levels.
It was actually quite fun to make a few,might do a few more later.
Nice one Kirima,thats what happens with ten minute levels.
Take that back sometimes it happens with one i spend ages on.
All the best keep on escaping...
 
Learn a trick 4 Fri 08 Nov 2013 10:14
<mark> 'Learn a trick 4' uploaded by mark.
 
Learn a trick 3 Fri 08 Nov 2013 08:38
<mark> 'Learn a trick 3' uploaded by mark.
 
Learn a trick 2 Fri 08 Nov 2013 08:14
<mark> 'Learn a trick 2' uploaded by mark.
 
Mods chat level Fri 08 Nov 2013 07:52
<mark> I was only thinking along the same lines as you N7DOT the other day.
If the levels at the top are two hard for beginners what will make them stay..
The Ctrl + E function is great but how does anyone know about it?

What would people think about making a "Learn a trick" series.


Ps as for easier levels "Ice world 1" these are the kind of levels i don't solve very easily at all.
 
Learn a trick Fri 08 Nov 2013 07:38
<mark> 'Learn a trick' uploaded by mark:
Made an easier level..
 
Force of Attraction (Live) Fri 08 Nov 2013 00:28
<Dave> Which in my time-zone is 6:00PM (Summertime) .)
<N7DOT> That was fast! According to the server it was also uploaded at midnight :P
<Dave> 'Force of Attraction (Live)' uploaded by Dave:
As requested by N7
 
Ice World 1 Thu 07 Nov 2013 23:56
<N7DOT> 'Ice World 1' uploaded by N7DOT:
So many hard puzzles lately :) It's a good thing to have new puzzles of intemediate difficulty too though, as it allows the level set to be enjoyable by a wider audience. If anyone here has a level or two that wasn't *quite* as hard as you hoped, go ahead and upload it.
 
Force of Attraction 2 Thu 07 Nov 2013 23:35
<N7DOT> 'Force of Attraction 2' uploaded by N7DOT:
Version 2 - Binary
 
Force of Attraction Thu 07 Nov 2013 23:34
<N7DOT> 'Force of Attraction' uploaded by N7DOT:
Version One
 
Mods chat level Thu 07 Nov 2013 22:21
<mark> Been very busy trying to solve the new level myself.
I thought this was possible when i found my new trick,but it was mighty hard to do.(not the trick)
Never even noticed new level or speedruns as i was so busy playing.
 
Rouge-Like Re-whatever harder Thu 07 Nov 2013 22:08
<mark> 'Rouge-Like Re-whatever harder' uploaded by mark.
 
truc Thu 07 Nov 2013 09:35
<biloute> 'truc' uploaded by biloute:
simple and please dont touch
 
Mods chat level Wed 06 Nov 2013 08:52
<mark> Hi Nexxus,great to have new players especially those that create new levels so welcome.
Here is a little tip for you...
When you join Escape the levels at the top of the triage are probably to hard or don't make sense but there are many fun levels for all abilities out there.
So when in the triage directory press Ctrl + e .. Then scroll to the bottom or press the end key.
This will sort the levels out into a solvable list,Just start at the bottom and work your way up.
If you notice this advice you will have a lot more fun and learn lots on the way.
Good luck ...
 
TransporterMalfunction Wed 06 Nov 2013 01:11
<N7> Nice to have new players :) (By the way, 'cooking' a level means that you have found a solution that either bypasses most of the intended puzzle or solves it in a way that the designer did not intend to be able to be solved.)
 
Mods chat level Tue 05 Nov 2013 23:36
<mark> I was going to upload my solution to noname's level as it's massively different to the orignal.
But then i noticed i used one piece less so obviously a mod.
 
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