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| Scramble (v2) |
Mon 20 Jun 2005 20:51 |
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<John Lewis> 'Scramble (v2)' uploaded by John Lewis. |
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| Scramble |
Mon 20 Jun 2005 20:50 |
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<John Lewis> Moved to graveyard:
Moved to graveyard |
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| Somewhat Faire |
Mon 20 Jun 2005 20:25 |
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<John Lewis> And for those who don't know what "E" is...you'll probably learn in Calculus. :-) |
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| Scramble |
Mon 20 Jun 2005 20:23 |
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<John Lewis> This is one of those levels that's not really all that great...but I must admit - it was fun making it. :-)
<John Lewis> 'Scramble' uploaded by John Lewis. |
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| Jumps (Tom 7's Variation) |
Mon 20 Jun 2005 17:41 |
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<Max> Hmm, this one isn't in the quarantine for me and is still solvable with the same solution. I upgraded and everything... Although I always suspected something fishy was going on. What, specifically was the bug?
<Tom 7> This level might still be possible, but not with the solution used. If anyone can solve it, please re-upload it (renamed) with the new solution. Otherwise, I will make a mod.
<Tom 7> (admin) Moved to quarantine. |
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| Broken Trap (bug ask) |
Mon 20 Jun 2005 16:02 |
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<Tom 7> Not actually impossible, as Doom showed, but the solution on the server doesn't match the game now.
<Tom 7> (admin) Moved to quarantine. |
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| Collapses |
Mon 20 Jun 2005 15:33 |
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<Max> Sorry, just tightened up slightly -- not even enough to merit a new version title ;).
<Max> 'Collapses' uploaded by Max. |
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| Collapses |
Mon 20 Jun 2005 15:30 |
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<Max> Moved to graveyard. |
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| Holey Transporter! |
Mon 20 Jun 2005 15:29 |
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<Milton> Stupid of me. I'm uploading a second version that should fix that cook.
FYI, you can cook it slightly worse with a faster speedrun by not dragging the two lower blocks up at all (you don't need to block the lowest laser because you can step right into the transporter).
Hopefully it will be tighter.
<Milton> Moved to graveyard. |
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| Holey Transporter! (v2) |
Mon 20 Jun 2005 15:23 |
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<Milton> 'Holey Transporter! (v2)' uploaded by Milton. |
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| Collapses |
Mon 20 Jun 2005 15:06 |
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<Max> This one's probably my most mechanized level yet. I've spent such a long time working on it that I have no idea whether it will come across as extremely difficult or fairly simple. Once the concept of the puzzle becomes clear it's my hope that it leans toward the latter, though. I also really hope this one doesn't spawn a cooking nightmare like Jumps! I *think* it's pretty tight, though.
<Max> 'Collapses' uploaded by Max. |
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| Holey Transporter! |
Mon 20 Jun 2005 13:17 |
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<Milton> Not sure how interesting or difficult this one will be, but here it is in any case. I spent slightly more time trying to cook my own level this time, so we'll have to see how tight it is.
<Milton> 'Holey Transporter!' uploaded by Milton. |
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| Somewhat Faire |
Mon 20 Jun 2005 10:02 |
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<Feanor> This level is adapted (with some things lost in translation) from pieguys chips challenge level, "somewhat fair", which was based on Pi. This level is instead based on e.
<Feanor> 'Somewhat Faire' uploaded by Feanor. |
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| Broken Trap (bug ask) |
Mon 20 Jun 2005 09:26 |
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<Tom 7> Yes, there's something wrong here. I'll look into it. (I hope it doesn't break 'jumps'..)
<Tom 7> (admin) Moved to graveyard.
<noname> The behavior of the upper path and the lower path seems to contradict each other. Is this a bug? (I noticed this behavior while playing Jumps (Tom 7's Variation)) |
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