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| Bomb Squad |
Wed 19 Oct 2005 17:35 |
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<Max> 'Bomb Squad' uploaded by Max. |
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| Fuse bug? |
Wed 19 Oct 2005 17:33 |
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<Max> 'Fuse bug?' uploaded by Max:
Bug: notice how the fuse goes down even though nothing pushes the bomb (the player moves before the hugbot so the hugbot could not have pushed it). |
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| Explosions |
Wed 19 Oct 2005 16:09 |
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<Lukas> Moved to graveyard:
Cook... |
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| Explosions - fixed |
Wed 19 Oct 2005 11:23 |
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<mjn> The first puzzle here is pretty cool.
(Second's not so bad, either, although I think I cooked it...) |
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| turn it off |
Wed 19 Oct 2005 09:46 |
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<Geraldine> 'turn it off' uploaded by Geraldine. |
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| can you believe it |
Wed 19 Oct 2005 09:44 |
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<Geraldine> 'can you believe it' uploaded by Geraldine. |
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| find an exit |
Wed 19 Oct 2005 08:20 |
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<Geraldine> 'find an exit' uploaded by Geraldine. |
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| double trouble |
Wed 19 Oct 2005 08:19 |
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<Geraldine> 'double trouble' uploaded by Geraldine. |
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| Bomb Boundaries |
Wed 19 Oct 2005 07:10 |
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<John Lewis> 'Bomb Boundaries' uploaded by John Lewis:
A fixed version of Henri's level. |
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| Bomb Run |
Tue 18 Oct 2005 16:17 |
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<Doom> Wow, Lukas. You cooked this. I thought it was so simple already that it wouldn't be cooked :)
Should I make a small fix or just let it be? |
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| Explosions - fixed |
Tue 18 Oct 2005 16:13 |
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<Tom 7> Lukas: you can delete the old version on your own; just press 'del' when the level is selected in triage. If you do this before you upload the new version, then the new version can have the exact same name.
<Lukas> 'Explosions - fixed' uploaded by Lukas:
Fixed the cook (old can be moved to graveyard) |
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| Bomb Run |
Tue 18 Oct 2005 15:56 |
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<Doom> 'Bomb Run' uploaded by Doom:
Just something quick and simple for you to try out. |
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| Explosions |
Tue 18 Oct 2005 14:28 |
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<Lukas> 'Explosions' uploaded by Lukas:
I bet I missed the speedrun. Maybe one or two little traps. |
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| Transponders II revisited |
Tue 18 Oct 2005 13:08 |
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<Tom 7> Pretty tight--my solution used the same configuration of wires (I think there's a second setup that will work for the bottom, though), just placed with much less efficiency. ;) I like the "variations on a them" theme, too. |
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| Neutrality gone |
Mon 17 Oct 2005 18:07 |
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<Tom 7> Took me a couple tries, but I got it! A good first level. =) |
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| Rouge-Like |
Sun 16 Oct 2005 10:37 |
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<Tom 7> 'Rouge-Like' uploaded by Tom 7:
Sorry, Doom. Well, now that you've peeked maybe it won't be so bad! |
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| Rouge-Like |
Sun 16 Oct 2005 10:33 |
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<Tom 7> Moved to graveyard:
Doom cooked it, so uploading a new one.
<Tom 7> 'Rouge-Like' uploaded by Tom 7:
Here is a harder version of Stephan's level. Actually, I sort of suspect that it may be easier to cook than to solve the right way, but I did my best and I'll leave the rest for you guys to figure out. ;) |
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| Neutrality gone |
Sat 15 Oct 2005 18:09 |
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<mm> 'Neutrality gone' uploaded by mm:
Uploaded my first original Swiss-Heidiland-Level - hoping you'd help me to modify and improve and grow up - enjoy, if you can! |
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| Rogue-Like 1 |
Sat 15 Oct 2005 12:44 |
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<Stephan> 'Rogue-Like 1' uploaded by Stephan:
An experiment with the new bomb tiles. |
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| Tutorial 21: Bombs |
Fri 14 Oct 2005 16:15 |
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<mm> Well done, Tom! (Kirima) |
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| Traffic and Potholes |
Thu 13 Oct 2005 13:15 |
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<mm> Really cool level! :)
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| House Of Traps |
Thu 13 Oct 2005 12:51 |
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<mm> Boring |
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| 84 (v4) |
Thu 13 Oct 2005 11:22 |
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<mm> Lovely :) |
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