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Beware with the Laser Thu 03 Nov 2005 16:32
<Tom 7> Strangely, my solution was exactly the same length as yours, even though both are totally loose...
<Vexorian> 'Beware with the Laser' uploaded by Vexorian:
Fourth level I made, let's see if this is decent enough
 
Jambon Dili 2 Thu 03 Nov 2005 10:54
<Max> Yay, 600 levels in triage solved.
 
Four Corners (v2) Wed 02 Nov 2005 23:29
<Max> What a bewildering level!
 
Rouge-Like-Like Wed 02 Nov 2005 18:03
<Max> 'Rouge-Like-Like' uploaded by Max:
I cooked Rouge-Like so deliciously that I had to upload this slightly/majorly altered version. Enjoy!
 
Steel Age Wed 02 Nov 2005 16:55
<Max> The hidden information is kind of detrimental to this level. Not sure if I cooked it but it didn't seem very rigid.
 
Sisyphus Wed 02 Nov 2005 16:22
<Max> Historical note: my first Escape level.
 
The Kiln Wed 02 Nov 2005 09:49
<Max> Hmm, why does wowei have the speedrun when Fish Fry got it back in May?
 
Clear the Way Tue 01 Nov 2005 17:52
<Max> 'Clear the Way' uploaded by Max:
Okay, this version fixes cooks of the old version by adding a kind of annoying introductory series of block-pushing, and the solution is slightly different now but whatever. Again, it may be useful to view the alternate layer by pressing "y".
 
Clear the Way Mon 31 Oct 2005 22:33
<Max> Moved to graveyard:
Man I knew you could use one of 'em, but that is just nasty mjn! Should have thought of that. Okay closed for repairs, sorry guys. ;)
<Max> 'Clear the Way' uploaded by Max:
It will probably be helpful to use "y" to view the alternate layer/"bizarro world" on this level.
 
Hugbot Laser Mon 31 Oct 2005 21:13
<Max> I think it's just one of those levels that initially seems a lot harder than it actually is. ;) BTW, sleeping bots must be the most underused thing in Escape...
<Tom 7> Wow, I can't believe this is rated as a difficulty of 2. Maybe my hugbot skills are just not up to snuff, because I can't get it...
 
Steel Age Mon 31 Oct 2005 18:03
<Vexorian> 'Steel Age' uploaded by Vexorian:
Third level I made, this is hopefully much better and funnier to play than the other 2 although that's not hard to accomplish. There is certainly a much faster solution than the one I included, I made it this way because I made the level in another computer and brought it here and didn't have the time to go for the fastest solution just one that would let me upload the level, and this is probably the longest message ever.
 
Tutorial 21: Bombs (fixed) Mon 31 Oct 2005 17:18
<wowei> Moved to graveyard.
 
Blocks and Bombs: Less Explosive Edition Sun 30 Oct 2005 23:44
<Max> Nice! Very clever and satisfying to solve.
 
Blocks and Bombs: Slightly Less Explosive Edition Sat 29 Oct 2005 18:50
<Tom 7> 'Blocks and Bombs: Slightly Less Explosive Edition' uploaded by Tom 7:
This just makes the level slightly tighter.
 
Blocks and Bombs: Less Explosive Edition Sat 29 Oct 2005 18:39
<Tom 7> This had a lot of nice sokoban puzzles where there was just *barely* enough room to maneuver. Nice, very tight.
<Max> Wow, hard! Still stumped...
 
Four Gray Blocks Thu 27 Oct 2005 17:27
<Vexorian> 'Four Gray Blocks' uploaded by Vexorian.
 
Hugbot Laser Thu 27 Oct 2005 17:25
<Vexorian> 'Hugbot Laser' uploaded by Vexorian.
 
Neutrality gone Thu 27 Oct 2005 14:41
<mm> Moved to graveyard:
John's speedrun destoys the concept -> neurtality would NOT disappaer
 
Strip Mine Thu 27 Oct 2005 12:29
<Tom 7> Yeah, there are a number of problems with transponder animations on my to-do list.
<Max> 'Strip Mine' uploaded by Max:
That's better. BTW Tom, you may already know about this, but I noticed the beam between transponders is invisible if one of them is off-screen...
 
Strip Mine Thu 27 Oct 2005 11:37
<Max> Moved to graveyard:
Er...
 
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