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| Taking a walk |
Mon 26 Dec 2005 19:16 |
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<Stephan> Moved to graveyard:
Oops, that's not at all what I intended. |
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| Broken Symmetry |
Mon 26 Dec 2005 18:05 |
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<Darren> 'Broken Symmetry' uploaded by Darren:
I'm sure the end can be done quicker than I have in the solution provided. Hopefully the rest isn't cookable. |
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| Taking a walk |
Mon 26 Dec 2005 16:14 |
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<Stephan> 'Taking a walk' uploaded by Stephan. |
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| Viscous Slime |
Mon 26 Dec 2005 14:41 |
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<Darren> 'Viscous Slime' uploaded by Darren. |
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| PARE |
Sun 25 Dec 2005 19:49 |
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<Wilandell> 'PARE' uploaded by Wilandell. |
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| Lanemaster Adventures |
Wed 21 Dec 2005 21:26 |
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<Provost Zakh> 'Lanemaster Adventures' uploaded by Provost Zakh:
Yes. |
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| Lanemaster |
Wed 21 Dec 2005 21:17 |
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<Provost Zakh> 'Lanemaster' uploaded by Provost Zakh:
Yes. |
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| The Nameless Easiness |
Tue 20 Dec 2005 17:57 |
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<Feanor> It was actually more the author's name then the level name...
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| Exit stage left |
Sat 17 Dec 2005 20:15 |
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<Stephan> 'Exit stage left' uploaded by Stephan:
Making a level with a tight solution containing hugbots on the loose isn't easy...cookable? |
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| Exit stage left |
Sat 17 Dec 2005 20:03 |
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<Stephan> Moved to graveyard:
Oops, uploaded too soon.
<Stephan> 'Exit stage left' uploaded by Stephan:
Tricky? Cookable? |
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| The Nameless Easiness |
Sat 17 Dec 2005 19:00 |
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<jan> neat little level 170 moves
<Tom 7> I read a couple of those when I was in elementary school. But I don't remember anything about them, so I didn't get the title. =)
<Feanor> Sweet! I've like never run across some one who has read the Chronicles of Pyrdain!
<Gwydion> 'The Nameless Easiness' uploaded by Gwydion. |
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| Subsystems. |
Wed 14 Dec 2005 09:57 |
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<Feanor> Yes, this level is much better then your first attempts. It is not all that hard, but then I don't mind because I'm not a very good player, and can't solve the harder ones. It's a pretty fun level: I'll look forward to seeing more levels from you in the future!
<mm> Hy Hardcore rav . We all appreciate that you've started to behave like an adult. And we're willing to forgive you. But please: act like an adult from now on, ok?
<Hardcore rav> Hey Thanks to Mary, Feanor and Ian James...I am really pleased that you are satisfied with my levels. If you did not notice, I used a similar but different name...My original being Hardcore raver but the unfortunate incident with the inappropriate language on my first two levels, (full apology and explanation in the feedback section) gave me the impression that you would be unwilling to play any more of my levels. And as for 'you blockhead', that was a creation of a_wooff, author of 'you're never getting out' and he used my name, so please do not forsee all my future levels to be of that dismal quality!
Thanks again Feanor, Mary and Ian James for your words of support and encouragement! :-)
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| Number Series: 0 |
Tue 13 Dec 2005 10:20 |
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<Claudio> I'm getting crazy. I cannot solve the puzzle! The difficulty level is not true. It can't be only 2! |
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| Pushing Hint |
Mon 12 Dec 2005 21:44 |
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<Tom 7> mm asked if this was a bug via e-mail. I said:
Yup, I know about this and it isn't a bug. What's going on is just that when you push a bot, that counts as "stepping off" whatever the bomb/bot/player is standing on. So that makes the trap become a hole. The player is able to step onto the hole, because we check whether the player can step onto a tile at the beginning of the turn, when it was a trap. The dalek can't push back, though, because his turn happens after the player's turn, and by then the trap is a hole for good.
<mm> Moved to graveyard:
no comment
<mm> 'Pushing Hint' uploaded by mm. |
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| Subsystems. |
Mon 12 Dec 2005 08:51 |
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<Feanor> Wow. This has to have the highest length/difficulty ratio this side of "Turing Machine"
<Mary> Really liked this level, lots of variety. |
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| Block puzzles for beginners |
Mon 12 Dec 2005 08:00 |
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<Mary> I'm not sure about the name, I thought that it was quite difficult for beginners. |
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