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Crunches II |
Sun 15 Dec 2013 21:23 |
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<N7DOT> I'm uploading a fix soon... |
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Mods chat level |
Sun 15 Dec 2013 04:18 |
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<N7DOT> (I do appreciate the positive response though!) |
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Crunches again |
Sun 15 Dec 2013 01:42 |
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<mark> 'Crunches again' uploaded by mark:
A lot of fun playing Crunches,speedrun not added to I or II. |
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Crunches II |
Sat 14 Dec 2013 23:39 |
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<N7DOT> 'Crunches II' uploaded by N7DOT:
Part 2 of 2, this had better be harder! :)
This level is probably not just moddable but cookable too... hopefully the cooks are harder though. |
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Crunches |
Sat 14 Dec 2013 23:36 |
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<N7DOT> 'Crunches' uploaded by N7DOT:
Part 1 of 2, should be the easier one. Probably moddable. |
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Mods chat level |
Fri 13 Dec 2013 08:11 |
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<mark> Dave woke up to your comments on bugs and hacks,as for a bug i don't think it is it's just a bit slow.If you put the transponders where you say and also leave the original two where they are it won't let you move.
As for hacks i'm not that smart.
I knew my solution was way off the mark but i must admit i do like your shortcut at the end.
When i'd finished making the level i was so tired(partly still hungover) i could not think straight enough to solve nicely.
As for orthagonal d maps i'd never even heard of the word till you mentioned it last week.
Hope you don't think i was trying to mislead with all the lines as i thought the puzzle was ok without them,but if i did not hook them all up together all the remotes kept disappearing and it looked scruffy and too obvious.
I never set out to make a level like this it just evolved as i was making it.
Glad you liked it.
Ps did not understand am i doing a radiant,maybe is it because i have not solved fireworks?
Actually i have not solved that many of radiants,they must be i think the toughest set of fun levels out there.
I know how a lot of them are done because of the editor but it does not mean i can solve them.
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Don't blow the candles |
Fri 13 Dec 2013 01:23 |
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<mark> 'Don't blow the candles' uploaded by mark:
Some cake for all to share. |
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Mods chat level |
Wed 11 Dec 2013 17:57 |
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<mm> :-) I'm glad I've got this right! So once more (without "spoiler": Happy Birthday to you, Mark, have a lot of fun tonight and I'm wishing you all the best for the next 45 years!
<mark> Yes that is correct Kirima,thankyou very much i'm in the middle of a new level so i shall save you a slice of cake.
It started of as another simple level with no real puzzle to it,but then i got an idea how to make it more interesting.
I'll be hungover tommorow that's for sure so i'll get back to work on it in a couple of days.
Going out in ten minutes i'll do my best not to get to drunk.
Thanks again, hope everyone has as much fun as me.
<mark> Here is your 43 run,there is less because my lowest was 42.(I deleted all solutions except original)can't find it now.
<Dave> One school year but 1 calendar year and 4 months, I still need a 43 run. Don't do anything I wouldn't (this is a pretty non-restrictive request)!
Cheers, Dave.
<mark> Hi Dave that's the second time.was about to post speedrun 52 told me i had record only for it not to be by the time i pressed enter.
Got to go to bed now 5.30 in the morning stayed up to post new level on the right day.
I see you made 44 |
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What's the day? |
Wed 11 Dec 2013 00:35 |
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<mark> 'What's the day?' uploaded by mark:
What's the day? Clue is how many moves it took me to solve.
Don't forget to look at y layer. |
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botGrid |
Wed 11 Dec 2013 00:19 |
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<benjamin> 'botGrid' uploaded by benjamin. |
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Exit 1 |
Tue 10 Dec 2013 19:18 |
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<mark> Moved to graveyard:
Also not needed |
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Exit 1 again |
Tue 10 Dec 2013 16:42 |
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<Jim> Moved to graveyard:
No longer needed. |
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Mini mods 5 |
Mon 09 Dec 2013 22:50 |
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<devin> Moved to graveyard:
Not needed. |
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Ball Dispenser v5 |
Mon 09 Dec 2013 14:09 |
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<xeno> Moved to graveyard:
Needs fixing |
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"The Accidental Puzzle" / "Exit Gone" |
Mon 09 Dec 2013 10:50 |
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<mark> '"The Accidental Puzzle" / "Exit Gone"' uploaded by mark:
Another accident... |
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Ball Dispenser v5 |
Mon 09 Dec 2013 01:49 |
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<xeno> 'Ball Dispenser v5' uploaded by xeno. |
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"The Accidental Puzzle" / "Exit 1" |
Sun 08 Dec 2013 23:23 |
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<N7DOT> '"The Accidental Puzzle" / "Exit 1"' uploaded by N7DOT:
Just plain with no fancy stuff. Basically, I did it :) |
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Exit 1 again again |
Sun 08 Dec 2013 19:57 |
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<Dave> 'Exit 1 again again' uploaded by Dave. |
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Exit 1 again |
Sun 08 Dec 2013 18:42 |
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<Jim> 'Exit 1 again' uploaded by Jim:
Another variation. |
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Mods chat level |
Sun 08 Dec 2013 14:56 |
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<N7DOT> Hmm... mark, maybe the laser death aspect of the laser maze could be removed? I'd prefer that players not have to do any of that low style stuff to get to the first exit. (just remove the four visible lasers in that maze) |
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Exit 1 |
Sun 08 Dec 2013 14:46 |
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<mark> 'Exit 1' uploaded by mark:
As promised, cook away. |
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