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| NotsoFunhouse? |
Tue 16 Jan 2007 09:49 |
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<Tom 7> This happens when I run out of disk space on the server, which is unfortunately pretty common since it is an old machine. I fixed it!
<Eric119> Hey, I have a new speedrun for this level too! I tried uploading it earlier and got the same problem. It's still not working.
<mm> Hi Tom, I've tried to upload a new speedrun, but it says: "Upload failed: fail (bug) bad solution." ??? |
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| Be the Bee (Flowers 1) |
Wed 10 Jan 2007 11:01 |
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<Tom 7> I think it'll be a long time before we have an optimal speedrun for this. ;) A very good first level! |
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| ...or worse! |
Wed 10 Jan 2007 01:35 |
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<Niall> Ummm my mistake only #1450. Oh well.
<Niall> '...or worse!' uploaded by Niall:
#1500! I don't deserve the honour. The final and easiest in the push trilogy. Just because you can complete this one doesn't mean you can solve the others. |
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| ...leads to a shove... |
Wed 10 Jan 2007 01:27 |
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<Niall> '...leads to a shove...' uploaded by Niall:
Second in the push trilogy. Pretty much the same as the first but i still like it. |
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| A push... |
Wed 10 Jan 2007 01:08 |
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<Niall> 'A push...' uploaded by Niall:
The first in my push trilogy. If somebody else has already created this and I missed it then sorry for stealing your idea. |
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| Be the Bee (Flowers 1) |
Wed 10 Jan 2007 01:02 |
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<Niall> 'Be the Bee (Flowers 1)' uploaded by Niall:
This is my first level uploaded. I will continue the flower series with the same style. |
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| revenge of the computers 1 |
Tue 09 Jan 2007 06:55 |
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<bpotetz> Yeah - some of my favorite levels are computer-aided. Typically, creating a good (fun, interesting) level is much harder than solving one, so I don't mind if designers get a helping hand to level the playing field. Also, levels that are difficult to solve but not very interesting are easy enough to write by hand (like "Riddle of Steel"). |
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| blockslide |
Mon 08 Jan 2007 11:09 |
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<Tom 7> Eric: Feel free to upload a new speedrun as often as you like, it doesn't really have any impact. |
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| uyiop |
Mon 08 Jan 2007 04:02 |
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<Tom 7> (admin) Automatically moved to minor leagues.
(Difficulty: 0.4 Style: 1.6) |
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| mjkl |
Mon 08 Jan 2007 04:02 |
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<Tom 7> (admin) Automatically moved to minor leagues.
(Difficulty: 0.5 Style: 1.4) |
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| blockslide |
Mon 08 Jan 2007 00:55 |
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<Josh> 'blockslide' uploaded by Josh. |
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| choosers |
Sun 07 Jan 2007 04:02 |
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<Tom 7> (admin) Automatically moved to minor leagues.
(Difficulty: 1.8 Style: 2.2) |
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| long way to flying island |
Sun 07 Jan 2007 04:02 |
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<Tom 7> (admin) Automatically moved to minor leagues.
(Difficulty: 1.0 Style: 1.7) |
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| revenge of the computers 1 |
Sat 06 Jan 2007 21:27 |
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<mm> I did give this level a 10 without solving it. In my opinion, it's just not solvable without computer assistance.
But I guess we all "judge" just for the moment?
And after all: I've "re-jugded" some levels - of course - but this one: no way.
I think computer-assisted-levels are somehow not fair. After all.
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| 2 |
Sat 06 Jan 2007 04:02 |
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<Tom 7> (admin) Automatically moved to minor leagues.
(Difficulty: 0.4 Style: 2.0) |
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| 1 |
Sat 06 Jan 2007 04:02 |
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<Tom 7> (admin) Automatically moved to minor leagues.
(Difficulty: 0.5 Style: 2.2) |
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| revenge of the computers 1 |
Fri 05 Jan 2007 17:07 |
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<wowei> Brain, i have to agree to you and didn't see it from that point of view before: wanting to "correct" an overall rating is like erasing others opinions. the optimal way to rate levels is to not know, how others have rated. So one should ignore that information best.
now I've been asking myself, if i should rerate this level 9 or 10 in difficulty. after a while i answered: "no!" :] it definetely isn't a 10 and compared to other 9s, i gave, it's not enough. considering after all i did "work" on it for months, but now i truely DO want to split hairs ;) and determine herewith: an 8 it is, basta! :D
only a little while ago i've been giving out a lot of 10s in the very first enthusiastic moments of having found a hard and long searched for solution. i suppose, all of you know this kind of satisfaction and enthusiasm, i'm talking about. later i saw a kind of a real inflation of rating-points in my user-file by having rated thirty or more 10s. i rethought the worth of them, and only two 10s remained here so far. tom's latest genius approach of newark airport is one of them, Henri's "too many alsers" the other, although the intended solution of the latter is a little, little bit easier, but i love the harder way, which i found!
rating a level always is a matter of taste only, of course. and taste can be discussed about for eternity. or can't ?-)
<bpotetz> > I'd rate higher than 8 also, but didn't, because i wanted to decrease the overall rating a bit.
Sometimes I am also tempted to "correct" the rating of a level by giving it a score that is higher or lower than I would have given it otherwise, just to bring the overall rating to where I think it belongs. But I try to resist this temptation - that is like erasing someone else's opinion just because you don't agree with them. I should not try to trump the group consensus by exaggerating my own opinions. Meanwhile, the fact that many of the best levels have only been solved by a handful of escapists is probably a big source of noise in the level ratings. Tom, do you ever think about more aggressive advertisement & recruiting, or is that our job? There are a lot of freeware directories out there, but Escape doesn't seem to get listed much.
Just for the record, I have to agree with Tom & mjn about the difficulty rating of this level versus the others mentioned. This is a great puzzle with a satisfyingly lengthy search space - very well done. |
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| uyiop |
Wed 03 Jan 2007 03:14 |
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<mic> 'uyiop' uploaded by mic. |
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| Mario's Dungeon |
Wed 03 Jan 2007 02:07 |
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<mic> the level is amasing |
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| mjkl |
Wed 03 Jan 2007 01:56 |
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<mic> 'mjkl' uploaded by mic. |
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| choosers |
Mon 01 Jan 2007 18:12 |
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<Joao Pedro> 'choosers' uploaded by Joao Pedro. |
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