« homeBrowsing all comments (spoilers: on | off) (info: on | off) next 25
Science Museum Sat 14 Apr 2007 15:46
<Tom 7> It does sorta feel like a science lab with all those arcs of electricity!
 
Remote Maze Sat 14 Apr 2007 15:41
<Tom 7> Neat! A crisp encoding, too.
 
Science Museum Sat 14 Apr 2007 14:46
<Stephan> 'Science Museum' uploaded by Stephan:
This is more an experiment with the new remote panel tile than a serious level. Many of the 'exhibits' are simply animation or behavior tests.
 
Remote Maze Sat 14 Apr 2007 06:32
<SPAM> 'Remote Maze' uploaded by SPAM:
The first "user" level with remotes! :)

I had this idea some time ago, but I found no way to embed the mechanism (at least, no simple one). Now, with remotes, it's pretty easy. Thanks for this great new tile Tom!
The level is probably pretty easy, I hope you enjoy it however!
 
revenge of the computers 3 Fri 13 Apr 2007 17:08
<JANE> I would really like to know how this is solved
 
Tutorial 21: Remotes Fri 13 Apr 2007 17:08
<Tom 7> Sorry, this one had the wrong tutorial number.
 
Footballs Fri 13 Apr 2007 17:08
<SPAM> Oh, I see, it's already fixed :)
 
Tutorial 22: Remotes Fri 13 Apr 2007 17:04
<Tom 7> (admin) Moved to official/tutorial.
 
Tutorial 21: Remotes Fri 13 Apr 2007 17:04
<Tom 7> (admin) Moved to graveyard.
 
Footballs Fri 13 Apr 2007 17:04
<SPAM> Er... I can't play the tutorial; it's just not there! Maybe because there was already a Tutorial 21 for Bombs? However, nice level!
 
Tutorial 22: Remotes Fri 13 Apr 2007 17:03
<Tom 7> 'Tutorial 22: Remotes' uploaded by Tom 7:
Oops, wrong tutorial number for this one!

Remotes are panels that are triggered by pulses of electricity along wires. Unlike lights, however, they pass electricity through (like crossover wires), which means that buttons can now have more than 4 total effects. Enjoy!
 
Footballs Fri 13 Apr 2007 11:48
<Tom 7> 'Footballs' uploaded by Tom 7:
Let's play XOR!
 
Tutorial 21: Remotes Fri 13 Apr 2007 11:47
<Tom 7> (admin) Moved to official/tutorial.
<Tom 7> 'Tutorial 21: Remotes' uploaded by Tom 7:
Remotes are panels that are triggered by pulses of electricity along wires. Unlike lights, however, they pass electricity along through, which means that button presses can now have more than 4 effects.
 
Compact room1 Wed 11 Apr 2007 18:09
<Roacho7> 'Compact room1' uploaded by Roacho7.
 
Survival training Wed 11 Apr 2007 11:54
<Tom 7> The bottom part does have a nice antfarm-like texture when zoomed out all the way. But there's not much left when you take out all the surprise deaths, which are easily defeated with 'undo'...

Also: nice find, mjn.
 
Roacho 1 Wed 11 Apr 2007 11:52
<Tom 7> Moved to graveyard:
Duplicate.
<Roacho7> 'Roacho 1' uploaded by Roacho7.
 
Survival training Tue 10 Apr 2007 21:23
<Roacho7> 'Survival training' uploaded by Roacho7.
 
Modern Art Mon 09 Apr 2007 18:16
<Haley> yo!i like it
 
pathway Thu 29 Mar 2007 11:46
<TheKurgan> The only fun part of this level was navigating it in the bizzaro/bizaro or however you spell that world view...very interesting that.
 
D B-u-t S N D 'D'| Wed 28 Mar 2007 19:25
<Tom 7> Definitely turn on panel destinations (press 'd') and zoom out for this one.
<terpy> 'D B-u-t S N D 'D'|' uploaded by terpy:
Yeah, yeah, pretty easy. I built this because--well, see if u can d cipher d title.
 
Here We Go Round Mon 26 Mar 2007 00:14
<John Lewis> 'Here We Go Round' uploaded by John Lewis.
 
Block Shortage Sun 25 Mar 2007 06:30
<Henri> I've been a bit behind with the different versions, and just replayed this one only to see that I hadn't even seen Erik's cook before. I found it pretty neat, actually (wouldn't call it 'boring'), and I think that having one version for the original (cook doesn't work) and one version for the cook (original solution doesn't work) is perfectly fine.

In summary, variations lose a lot of importance if there's one specific solution that works in all of them, and Erik's solution is different enough to justify a modification.
 
« homeBrowsing all comments (spoilers: on | off) (info: on | off) next 25