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| bots and bushes |
Fri 08 Jun 2007 19:24 |
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<Tom 7> Yes, I'd like to keep Escape fun for all ages so I don't allow certain words in titles. I'll also delete anything else that's inappropriate, though I hope we never have to test those waters! |
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| Andromeda OMG! V.2 |
Fri 08 Jun 2007 14:03 |
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<Gil Anthony> 'Andromeda OMG! V.2' uploaded by Gil Anthony. |
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| bots and bushes |
Fri 08 Jun 2007 13:32 |
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<Gil Anthony> Escape is fun and I've found that certain Titles are not permitted.I had to try different ones to upload this puzzle.I Don't Know if this is by design or if tom's server is being watched for politically incorrect titles or both.Therefore I would not want to spoil it for anyone and myself as well.To that end...if this puzzle is flagged,
then Tom 7 has no responsiblity for it and I've noted this so that it no longer happens from my end.Let's all enjoy Escape with moderation.
Gil Anthony
<Gil Anthony> 'bots and bushes' uploaded by Gil Anthony. |
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| easy peasy |
Fri 08 Jun 2007 11:49 |
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<Gil Anthony> 105 moves.This one is better than the last one.A few more blind alleys to watch out for.
<hasan> 'easy peasy' uploaded by hasan:
rate |
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| Autogenerated 002 |
Thu 07 Jun 2007 17:52 |
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<Gil Anthony> the simple to confuse the wise. |
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| too hard or too easy that is the question |
Thu 07 Jun 2007 17:30 |
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<Gil Anthony> 116 moves after 4 or 5 tries.It's pretty easy if you've got the time. |
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| Alternate Universe |
Thu 07 Jun 2007 14:06 |
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<Swivel Maste> 'Alternate Universe' uploaded by Swivel Maste:
Hopefully I upped the challenge a bit. You guys will probably find a way to spank my level though. Good luck. |
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| too hard or too easy that is the question |
Thu 07 Jun 2007 04:38 |
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<hasan> 'too hard or too easy that is the question' uploaded by hasan:
please rate |
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| Andromeda OMG! |
Thu 07 Jun 2007 01:51 |
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<Gil Anthony> 'Andromeda OMG!' uploaded by Gil Anthony:
A little added to the first escape level, enjoy. |
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| Off the Block |
Thu 07 Jun 2007 01:44 |
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<Gum Drop> 'Off the Block' uploaded by Gum Drop. |
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| Trigger Happy |
Wed 06 Jun 2007 22:48 |
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<Swivel Maste> Oh god I just watched the solution and I feel stupid :( |
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| lazy never wins |
Wed 06 Jun 2007 04:02 |
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<Tom 7> (admin) Automatically moved to minor leagues.
(Difficulty: 1.3 Style: 2.0) |
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| Trigger Happy |
Wed 06 Jun 2007 02:02 |
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<Swivel Maste> 'Trigger Happy' uploaded by Swivel Maste:
Fixed. |
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| Trigger Happy |
Wed 06 Jun 2007 01:58 |
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<Swivel Maste> Moved to graveyard:
Updating level to fix a stupid mistake.
<Swivel Maste> Thanks! I wasn't sure how that feature worked or even where to look it up. I'll fix it and re-up the level. |
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| Prioritize |
Wed 06 Jun 2007 00:25 |
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<Tom 7> Yeah. Although I think most of the Escape experts prefer the levels that are just a hair short of impossible, and so we tend to make such levels almost exclusively, those levels are pretty inaccessible to beginners. I think it's important to have good levels at all difficulties, in order to allow beginners to improve their puzzling skills. |
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| This Bot's for You (revised) |
Tue 05 Jun 2007 21:08 |
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<Milton> Moved to graveyard:
Hooray! I finally know how to delete! Thanks, Tom. |
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| Ball Dispenser |
Tue 05 Jun 2007 21:03 |
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<Milton> PS - not that it matters overmuch, but I was a bit surprised by the difficulty and style ratings. I think that some of you should really take an objective look at how you rate - if this level rates a difficulty of 2 and a style between 3 and 4, would it even be possible to rate a 9 on either according to your standard? I know it's just a game, but don't make giving low ratings a matter of pride because it really negates their usefulness for the rest of us . . . |
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| Prioritize |
Tue 05 Jun 2007 18:58 |
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<Swivel Maste> Thanks Tom7 :) I like levels that aren't insanely hard but are just clever in a way that makes you go "oh, of course!" when you figure it out... instead of going "oh it's THAT stupid combination!" and slapping your forehead. I also like the idea of putting all the options right in front of the player from the outset and then letting the player figure out what order to go in. |
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| Ball Dispenser |
Tue 05 Jun 2007 13:09 |
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<Milton> 'Ball Dispenser' uploaded by Milton:
The main point of this level was just to create the actual dispenser mechanism made possible by remotes. I'm not overly thrilled with the lower section, but I had to make it useful in some way . . . In any case, there's tons of room for improvement on the speed, although this level will take lots of time regardless. I'm anxious to see other implementations of this mechanism, if anyone else wants to take the time to do it. Enjoy. |
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| Prioritize |
Tue 05 Jun 2007 11:35 |
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<Tom 7> Easy, but good. |
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| confuse |
Tue 05 Jun 2007 04:02 |
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<Tom 7> (admin) Automatically moved to minor leagues.
(Difficulty: 0.8 Style: 1.2) |
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| The POPE Code |
Mon 04 Jun 2007 20:46 |
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<Gil Anthony> 'The POPE Code' uploaded by Gil Anthony:
6/4/2007 18:43 CST |
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