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Blocking 3 |
Wed 22 Jan 2014 23:59 |
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<N7DOT> 'Blocking 3' uploaded by N7DOT:
I was right! Have fun with this... ;) |
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ScrambleMods 7 |
Wed 22 Jan 2014 15:41 |
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<mm> Moved to graveyard:
Not needed any more. |
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ScrambleMods 7b |
Wed 22 Jan 2014 15:39 |
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<mm> 'ScrambleMods 7b' uploaded by mm:
Thanks for uploading the cook, Jim! Hopefully this will force the solution I've had in mind? |
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Take the hearts |
Tue 21 Jan 2014 06:47 |
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<Tom 7> (admin) Automatically moved to minor leagues.
(Difficulty: 1.4 Style: 2.1) |
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zigue-zague 1 |
Tue 21 Jan 2014 06:47 |
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<Tom 7> (admin) Automatically moved to minor leagues.
(Difficulty: 1.3 Style: 2.3) |
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Blocking 2 |
Mon 20 Jan 2014 15:33 |
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<mark> 'Blocking 2' uploaded by mark:
Tried to take away the trickiest block. |
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Blocking |
Sun 19 Jan 2014 22:35 |
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<N7DOT> 'Blocking' uploaded by N7DOT:
simple, hopefully not too long either. probably not cookable, but I haven't tested for cooks so feel free to prove me wrong. |
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ScrambleMods 6 |
Sun 19 Jan 2014 19:05 |
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<mark> Moved to graveyard:
not needed |
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Letter Series: o again |
Sun 19 Jan 2014 19:02 |
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<mark> 'Letter Series: o again' uploaded by mark:
Just a tiny change of two steels. |
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Small puzzle |
Fri 17 Jan 2014 20:38 |
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<N7DOT> 'Small puzzle' uploaded by N7DOT:
A new little puzzle |
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ScrambleMods 8 |
Fri 17 Jan 2014 17:11 |
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<Jim> 'ScrambleMods 8' uploaded by Jim:
Hopefully this one will be free from cooks. |
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Automator 2 |
Tue 14 Jan 2014 22:21 |
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<benjamin> 'Automator 2' uploaded by benjamin:
This is identical to Automator except that the button must be pushed twice for the exit to appear. I have not figured out what the easier way to solve the first one is yet so I cannot fix that. |
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Bot Funnel |
Tue 14 Jan 2014 01:08 |
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<N7DOT> 'Bot Funnel' uploaded by N7DOT:
This level is another build-a-contraption level, where you need to push the green blocks in a way such that the bots will be able to meet you at the door on time. The bots are ordered with bot 1 at te far left and bot 11 at the far right.
I would not be surprised if it is possible to have a setup that is -too- efficient, where the bots actually beat the player to the exit. (for any mods that require over-efficient solutions, move the trap path up instead of shortening it, as that would change the way the bots move) |
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not every one 3 |
Mon 13 Jan 2014 01:16 |
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<Jim> 'not every one 3' uploaded by Jim:
Should I mod this again, yeah... why not? |
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Automator |
Sun 12 Jan 2014 18:01 |
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<benjamin> 'Automator' uploaded by benjamin:
The point of this level is to arrange the bots in such a way that when they are woken up, they will activate the button and push the transponders into the correct positions to reveal the exit. When you press the button, it will remove the transporters and replace the button with a heart framer. It will also add a electric switch in the outside area. |
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ScrambleMods 7 |
Sun 12 Jan 2014 14:01 |
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<mm> 'ScrambleMods 7' uploaded by mm:
One more, have fun! It still might be cookable...? ;-) |
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Random Modding Level 2 |
Sun 12 Jan 2014 01:06 |
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<N7DOT> I haven't been able to solve this (un-surprisingly, as I have yet to beat any level other than Rouge-Like that has difficulty 8 or higher) but I have found that the red steel can be moved to allow crossing the laser's path on the right side while still maintaining a gap between the player and hugbot. This doesn't seem helpful here, but I have no idea if that is needed for number 3.
<mark> Moved to graveyard:
Yes, I had a lot of fun trying to solve this myself.
First i took out one grey block then I tried for both.
I always thought it was possible because there was enough pieces.
I think if I played your mod first it might have took me extra time.
My solution was adaptable to other areas.
I did intend this to be a modding level to add to, not realising taking out stuff made it quite a good puzzle.
Thanks for playing. |
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not every one 2 |
Sat 11 Jan 2014 22:17 |
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<Harriet> 'not every one 2' uploaded by Harriet:
This level is identical to "not every one" execpt for the stop signs and the ONE hugbot. My sister Harriet, who I was helping do this, wanted to have all 15 hugbots but I convinced her not to do it. |
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Random Modding Level 3 |
Sat 11 Jan 2014 22:04 |
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<Jim> 'Random Modding Level 3' uploaded by Jim. |
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ScrambleMods 4 |
Sat 11 Jan 2014 12:41 |
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<mark> Moved to graveyard:
not needed |
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ScrambleMods 2 |
Sat 11 Jan 2014 12:40 |
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<mark> Moved to graveyard:
not needed |
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Random Modding Level 2 |
Sat 11 Jan 2014 12:36 |
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<mark> 'Random Modding Level 2' uploaded by mark. |
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ScrambleMods 6 |
Fri 10 Jan 2014 15:49 |
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<mark> 'ScrambleMods 6' uploaded by mark:
Here's one for you Jim |
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ScrambleMods 5 |
Fri 10 Jan 2014 15:42 |
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<mark> Great level Jim,it was a bit hectic at the end for a while.
I did find another hole so mod on it's way. |
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