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| a.push the block |
Sat 15 Mar 2008 16:33 |
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<sgl> 'a.push the block' uploaded by sgl. |
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| a. change the door |
Sat 15 Mar 2008 16:25 |
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<sgl> 'a. change the door' uploaded by sgl. |
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| g. hugbot part 1# |
Sat 15 Mar 2008 16:17 |
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<sgl> 'g. hugbot part 1#' uploaded by sgl:
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| yellow room |
Sat 15 Mar 2008 15:50 |
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<sgl> 'yellow room' uploaded by sgl. |
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| 1 block two blocks green block blue block |
Sat 15 Mar 2008 00:39 |
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<cheetah girl> '1 block two blocks green block blue block' uploaded by cheetah girl:
so much fun |
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| old catwalks |
Fri 14 Mar 2008 22:14 |
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<Eric119> The idea of a slowrun is to use as many moves as possible without repeating the situation. (If optimization is turned on the game automatically eliminates such redundancy from the solution.) |
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| g.locale robot part 2# |
Fri 14 Mar 2008 21:09 |
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<sgl> 'g.locale robot part 2#' uploaded by sgl. |
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| old catwalks |
Fri 14 Mar 2008 21:00 |
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<mm> Tom, I guess we'd better run for speedruns!
<mm> Hi Tom, "slow down" could be an option, but not the way you did it!
Slowing down seems to be a very interesting option!
But you just walked around like nothing - without an aim - walking around like a +no-aim+ can't contribute to any more interesting things, right?
But the slow-down-stuff seems to be a very interesting contibution to the game!
Love
MM |
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| flash player |
Fri 14 Mar 2008 18:45 |
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<Tom 7> Heh, I did the same thing! |
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| blue maze |
Fri 14 Mar 2008 18:29 |
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<Tom 7> I like the setup in this level, but I wish it turned into a puzzle! |
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| g.tube room part 2# |
Fri 14 Mar 2008 13:54 |
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<mm> Salu sgl - je ne vois aucun sens en ce fait qu'il faut pousser x mille fois ce bouton en haut... - sauf que c'est ennuyeux. On prefere quelque chose d'interessante! Alors pourquoi pas faire apparaitre le truc apres pousser le bouton une seul fois? Pourquoi ennuyer le gens par des choses inutiles? |
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| flash player |
Fri 14 Mar 2008 07:58 |
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<wowei> hey, nice speedrun, Eric! really cool |
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| g.tube room part 2# |
Fri 14 Mar 2008 06:40 |
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<wowei> oh my, the drawbacks of remotes! :( why dont you add 10 more in-line? And here they are so VERY important, almost essential for the gameplay here. |
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| Computer is DCLXVI |
Fri 14 Mar 2008 06:35 |
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<wowei> ora et labora
<Gil Anthony> 'Computer is DCLXVI' uploaded by Gil Anthony:
remake of pope code DCLXVI...good luck. |
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| bang!! |
Thu 13 Mar 2008 19:16 |
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<miles> 'bang!!' uploaded by miles. |
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| g.panel maze2 v.2 |
Thu 13 Mar 2008 17:43 |
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<sgl> 'g.panel maze2 v.2' uploaded by sgl:
here is the second version of panel mazebecause I made an error |
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| g.panel maze2 |
Thu 13 Mar 2008 17:31 |
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<sgl> 'g.panel maze2' uploaded by sgl. |
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| g.tube room part 2# |
Thu 13 Mar 2008 17:02 |
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<sgl> 'g.tube room part 2#' uploaded by sgl:
ceci est le deuxieme tableau de tube room mais ce n'est pas une suite. La diffrence est qu'il est plus grand qu'il a plus de tube et que le tube manquant est plus long faire apparaitre |
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| This one is FUN v2.0 |
Thu 13 Mar 2008 07:38 |
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<sgl> Why a second version without the first one |
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| g.tube room part 1# v.2 |
Wed 12 Mar 2008 21:13 |
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<sgl> 'g.tube room part 1# v.2' uploaded by sgl:
here is the second version of my level tube room because I realized that I made an error |
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| 445544445455544544554544545544r554454545544454545544545445445... |
Wed 12 Mar 2008 21:03 |
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<Gil Anthony> worked all your levels keep'em coming. |
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| g.panel maze1 |
Wed 12 Mar 2008 19:01 |
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<sgl> 'g.panel maze1' uploaded by sgl. |
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| This one is FUN v2.0 |
Wed 12 Mar 2008 18:48 |
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<Gil Anthony> 'This one is FUN v2.0' uploaded by Gil Anthony:
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