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Shifter (mod) Thu 24 Jul 2008 11:13
<John Lewis> 'Shifter (mod)' uploaded by John Lewis:
Inspired by mm's solution :)
 
Pattern Thu 24 Jul 2008 10:34
<Mazur> Tom 7: Eh? I do not understand what you're saying.
 
Shifter Thu 24 Jul 2008 02:21
<Gil Anthony> yea I almost licked it but fell just a bit short,will try your 2nd level tommorow.
<John Lewis> 'Shifter' uploaded by John Lewis:
Since no one has solved this yet, I decided to make a few minor design changes and clean this level up a bit. Enjoy and have fun playing!
 
Shifter Wed 23 Jul 2008 23:51
<John Lewis> Moved to graveyard.
<John Lewis> 'Shifter' uploaded by John Lewis.
 
Dissimilarities Wed 23 Jul 2008 04:03
<gary> That was a great level!
 
easy yet hard Wed 23 Jul 2008 02:25
<Tom 7> (admin) Automatically moved to minor leagues.
(Difficulty: 1.0 Style: 2.3)
 
Dissimilarities Tue 22 Jul 2008 23:58
<John Lewis> 'Dissimilarities' uploaded by John Lewis:
Hopefully tighter. Have fun!
 
Dissimilarities Tue 22 Jul 2008 23:58
<John Lewis> Moved to graveyard:
Going to make this a bit tighter.
<John Lewis> 'Dissimilarities' uploaded by John Lewis:
A different solution - shouldn't be too hard. :)
 
Fun and Easy Sun 20 Jul 2008 02:25
<Tom 7> (admin) Automatically moved to minor leagues.
(Difficulty: 0.8 Style: 2.1)
 
holes 2 Sun 20 Jul 2008 02:25
<Tom 7> (admin) Automatically moved to minor leagues.
(Difficulty: 1.0 Style: 1.8)
 
Wire Blockage Sun 20 Jul 2008 02:25
<Tom 7> (admin) Automatically moved to minor leagues.
(Difficulty: 0.8 Style: 1.6)
 
Back_and_forth Sun 20 Jul 2008 02:25
<Tom 7> (admin) Automatically moved to minor leagues.
(Difficulty: 1.2 Style: 2.4)
 
Back_and_forth Sun 20 Jul 2008 02:25
<Tom 7> (admin) Automatically moved to minor leagues.
(Difficulty: 0.8 Style: 2.4)
 
They're comin to take me away, heehee... Sun 20 Jul 2008 01:55
<Gil Anthony> I'd like to see if you can impress the inventor of Escape Tom VII.Each level is getting a bit harder for me to complete and I like the little mental workout it takes...Make'em harder! GIL ANTHONY
<Mazur> 'They're comin to take me away, heehee...' uploaded by Mazur:
Another simple little level, honing my skills and testing a few concepts.
 
One false move... (v1.2) Fri 18 Jul 2008 17:01
<Mazur> I know, however, there's also a difference between an Escape level and something that can be totally bypassed. The intent of any level should be to pose a challenge, and when yuo find your challenges completely bypassed, the level is flawed. Mine still is, I knew that, but I'm learning...
<Mazur> 'One false move... (v1.2)' uploaded by Mazur:
Plugged two more holes in the "intended" solution, there's still one left, but I'm leaving that for now, I think.
 
One false move... (v1.1) Thu 17 Jul 2008 15:29
<Mazur> 'One false move... (v1.1)' uploaded by Mazur:
Corrected one leftover from the development phase and an overlooked shortcut.
Mazur.
 
One false move... Thu 17 Jul 2008 00:41
<Gil Anthony> yea, thats more like an escape level!
 
Get Off My Back Wed 16 Jul 2008 23:36
<Mazur> As it is, I don't see how it can be solved. If only the teleport would put me just above instead of in the hugbot, I'd be home free.
Mazur.
 
One false move... Wed 16 Jul 2008 18:17
<Mazur> 'One false move...' uploaded by Mazur:
My first exploration into levelbuilding, with some interesting puzzles, I hope. Not winning beauty contests, though. Mazur.
 
Have we escaped yet?The Movie Wed 16 Jul 2008 13:56
<philipe> mija]
 
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