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Global Thermonuclear War Fri 30 Jan 2009 22:53
<radiant> 'Global Thermonuclear War' uploaded by radiant:
Global Thermonuclear War is a game of cunning on a worldwide scale! Hurry to your battle station so you can shoot down the incoming missiles before they blow you up along with the rest of your compatriots! When the dust settles, if you still have a planet left to live on, then cool! It's yours!
 
Super Plumber Friends Wed 28 Jan 2009 07:59
<gary> Phew... finally solved this one.
 
revenge of the computers 3 Wed 28 Jan 2009 00:17
<radiant> ...maybe that's because you _do_ need the blue blocks?
<Sarah elizab> this level doesn't male any sence!!!! I got all of the gray blocks in place (you dont need the blue), but it DIDN'T WORK!!!! <:(
 
a weard bot forest Tue 27 Jan 2009 17:24
<Cam> 'a weard bot forest' uploaded by Cam.
 
Suspense III Tue 20 Jan 2009 11:26
<Gil Anthony> cute
<Narwhal90> 'Suspense III' uploaded by Narwhal90:
It's been a long time since I submitted a level (my original account was lost so I made a new one). I'm glad that remotes came out: they're pretty cool!

Third of the suspense series.
-Aprial (Narwhal90)
 
Three-Quartered Arena Sat 17 Jan 2009 07:29
<gary> I have to say that this is a combination of mjn's mod and Henri's original level in the second version.
 
4x4 contest 1346 Sat 17 Jan 2009 01:25
<Tom 7> (admin) Automatically moved to minor leagues.
(Difficulty: 0.7 Style: 2.4)
 
Three-Quartered Arena Fri 16 Jan 2009 05:20
<gary> 'Three-Quartered Arena' uploaded by gary.
 
PUA Tactic: Ignore The Target Fri 16 Jan 2009 04:57
<gary> I think he may. But I don't even think that he should move this to the "Very funny." directory...
<Narwhal90> this should go in the "very funny" section of the triage collection of levels
 
He HE Wed 14 Jan 2009 18:33
<Alice> 'He HE' uploaded by Alice.
 
001 Tue 13 Jan 2009 01:25
<Tom 7> (admin) Automatically moved to minor leagues.
(Difficulty: 0.0 Style: 1.3)
<gary> Yes, it will be automatically moved to minor leagues after some days with a low style and difficulty rating.
<John Lewis> Tom never "removes" levels; they simply get moved to a section for easier levels.
<Gil Anthony> Tom 7 will remove your level if it's not hard enough.try harder.
Gil Anthony MMIX
<Oscar> '001' uploaded by Oscar:
( -- Osarbu )
 
Bomb and Trap Animation Glitch Sun 04 Jan 2009 12:38
<Tom 7> Ah yes. There was a bug with bomb explosions (case fall-through) that would cause a trap animation to also play if there just happened to be the right value in memory, which only had a reasonable chance of happening when a lot of trap falling animations had played in the past. I checked the rest of the file and this was the only bug of that sort, so it's remarkable that you spotted it! Thank you. Fixed for the next release. Similar bugs will display a visible error message, too, so that they don't go unnoticed for so long.
<Tom 7> Ah! Thanks noname. I was looking at the tile next to the bomb, not the bomb tile itself. I see it, for me on the third bomb. Since this is happening nondeterministically it could be a serious bug (uninitialized memory / stray reads&writes). I will look. Good find gary!
<noname> I used bookmark menu to replay my solution of this level, and found that when each of the first four bombs exploded, one trap-falling animation appeared, but when the last bomb exploded, two trap-falling animation appeared, one being at the position of the bomb and the other being next to it. And after the animation, the trap underneath the bomb reappear (so the game logic is correct). But if I use the Ctrl-M thing to view my solutions, then it's the fourth bomb where two trap-falling animation appeared. Looked very weird to me.
 
Untitled8 Sun 04 Jan 2009 01:25
<Tom 7> (admin) Automatically moved to minor leagues.
(Difficulty: 2.0 Style: 0.8)
 
Bomb and Trap Animation Glitch Sun 04 Jan 2009 00:24
<Tom 7> Hmm, I'm not sure what you're talking about. There is some minor junk when the bomb blows up adjacent to a trap that's falling into a hole or lesser trap. Agreed, but very minor. I think I know what's wrong and how to fix it. But the thing about restarting the level and seeing something different is disturbing... are you still seeing that? If so, I need to look into that one.
<gary> Moved to graveyard:
Wait, I don't think this is a bug. Tom, have you seen that bug here?
<gary> This animation bug is very wierd...
When the bomb in the last column is detonated, restart the level, then detonate the bomb on the last column. Two falling traps appear.
 
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