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| Complex - 1 |
Wed 24 Mar 2010 06:44 |
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<Carlin> Delvin, thanks your comment.
As I wrote in the previous message, for Wowei, I am just considered an apprendice in the Escape, and I hope to create better levels in the future.
I hope you understand me, forgive me, and notice that I am a friendly person, of well and with good intentions.
I want you a lot of health, prosperity and happiness.
<Carlin> Wowei, Thank you for you having answere my message.
Messages writings sometimes hide the true feelings.
If I wandered when interpreting yours messages, forgive me.
Now I know that you have potential to be a good virtual friend, and I want to become worthy of your virtual friendship.
I am only an apprendice, with some months of Escape.
I uploaded dozens of leves because I was on vacation, whith time and creativity. A lot of ideas in my mind, and I created and uploaded my levels...
I know that you are an expert in the Escape, and I will thank yours advices and suggestions.
Once again, I apologize to you if I caused You some indisposition or sadness.
I always want to you a lot of health, prosperity and happiness. |
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| Electric Project |
Mon 22 Mar 2010 06:26 |
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<Tom 7> (admin) Automatically moved to minor leagues.
(Difficulty: 2.6 Style: 2.2) |
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| Code Balls |
Mon 22 Mar 2010 06:26 |
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<Tom 7> (admin) Automatically moved to minor leagues.
(Difficulty: 2.4 Style: 2.0) |
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| Tile Connector 2010 |
Sat 20 Mar 2010 13:10 |
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<mm> Lovely implementation of the original puzzle! :-) |
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| Fry in the Pan |
Sat 20 Mar 2010 08:47 |
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<wowei> Okay there are a lot of games, where there is the most fun in getting surprised because of some hidden information or where there is the main challenge in surviving random sceneries.
Personally I like Escape, just because it is _not_ one these, and thanks goodness, Tom7 didn't put in a timer or anything similar.
But hell, sometimes it is fun trying to hide something in here. And there have been many many approaches trying to do so. Some smart ones others not so much.
Look f.e. at noname's "Guesswork" (lev784), it is smart and fun and only solvable by using the editor. And now imagine other approaches, where there are a handful of 'good' panels surrounded with hundreds of 'wrong' ones and then judge for yourself!
Now here: Rotating the colours for a few tiles in a more or less randomly order sure can be fun, but imho the fun disappears all of a sudden, when there are dozens of them which feels almost like many hundreds. |
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| Complex - 1 |
Sat 20 Mar 2010 08:32 |
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<wowei> Carlin, why are you feeling attacked, when I'm telling you reasons, I don't like this level at all. I was hoping to see some more interesting and logical challenging levels by you again. And later on I was glad I could.
You've built many dozens of levels now. Some were really nice and others were boring only. And as always - and it already has been pointed out here so many times: It is a matter of taste only, some like this and others that.
Disrespect? Intolerance? Arrogance? Do you even know, what you are blubbering about? Please don't worry, I'll probably never think you have any potential at all to be a wise person. |
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| Fry in the Pan |
Tue 16 Mar 2010 13:10 |
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<Carlin> Unitentionally to offend, but your comment is a fine candidate to be the worst comment ever. Maybe the more ridicule so far. Randomnes and tries of hiding the information dont subistitute a clear and nice concept, but it increases more options of possibilities of the Escape levels. You solved that in 2970 movements, and I solved in 2545 movements. That because I am not interested im participating in the speedroom in my own levels, for its leave then more competitive for the other users. I will play this level again, yes. Me not me stress and I not lose the patience whith great challenges, after all is the objective of games of that gender.
Will you be wiser in yours comments of here forward? I wait that yes.
I am of the good, and with good intentions. My objective is to collaborate creating levels and leave then available to the users of the Escape.
I request that you have more patience and tolerance with me. I will improve and I will create better levels with the time. I consider that a pastime.
Have more respect for me, and gratitude for the levels that you liked and played.
I want everything of good to you. |
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| Complex - 1 |
Tue 16 Mar 2010 13:01 |
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<Delvin> No. Wowei (and mm!) aren't alone. There's a recurring theme in many of your levels. More tedious than it needs to be. I get bored at this after arranging one corner. The same point could've been made with less than half the space used. As it is, this becomes a bit of a grind...
<Carlin> Wolwei, at first me thought that you seemed to have the potential to be a wise person, but I felt in your comment a certain disrespect, intolerance, arrogance, precipitation and ingratitude. Characteristics of who decided to follow the way of fools.
I hope you begin behaving as wise person.
God blessing you, and that you are happy. |
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| tower of hanoi V2 |
Fri 12 Mar 2010 06:44 |
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<Tom 7> (admin) Automatically moved to minor leagues.
(Difficulty: 2.0 Style: 1.6) |
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| Bob 15 |
Wed 10 Mar 2010 23:23 |
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<radiant> This is the first time I've found the "I" key to be useful in game.
<Bob Owen> 'Bob 15' uploaded by Bob Owen. |
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| Wire Yard |
Sat 06 Mar 2010 20:42 |
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<devin> Moved to graveyard. |
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| Wire Cord |
Sat 06 Mar 2010 20:42 |
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<devin> Moved to graveyard. |
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| Tile Connector 2010 |
Sat 06 Mar 2010 20:30 |
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<radiant> 'Tile Connector 2010' uploaded by radiant:
Find a set of 24 paths that combine to connect each of the non-trap tiles to its mate, without using any square more than once. When you're in the grid, the current tile's mate will be replaced by a teleport. |
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| Tile Connector 2010 |
Sat 06 Mar 2010 20:26 |
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<radiant> Moved to graveyard:
It turns out the original solution I had to this was considered a cook, leaving 12 squares untouched. A fixed version is available upstream, so I'll obligingly follow.
<radiant> 'Tile Connector 2010' uploaded by radiant:
Find a set of 23 paths that combine to connect each tile (except traps and holes) to its mate without entering any square more than once. The teleport in the grid represents your next destination at any given time. |
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| Bob 14 |
Fri 05 Mar 2010 10:19 |
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<Bob Owen> 'Bob 14' uploaded by Bob Owen. |
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| Bob 13 |
Tue 02 Mar 2010 06:20 |
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<Bob Owen> 'Bob 13' uploaded by Bob Owen. |
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| House Plant |
Mon 01 Mar 2010 04:56 |
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<Carlin> 'House Plant' uploaded by Carlin. |
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| Intoleration-To |
Sun 28 Feb 2010 14:53 |
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<devin> 'Intoleration-To' uploaded by devin:
New Level by me again yay! |
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| Lucky 7 |
Fri 26 Feb 2010 22:54 |
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<radiant> 'Lucky 7' uploaded by radiant:
Unlike the CC version, it checks for overage on the black too, not that it matters with this setup. |
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| Towers of hanoi 8 blocks sideways |
Thu 25 Feb 2010 06:27 |
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<Tom 7> (admin) Automatically moved to minor leagues.
(Difficulty: 1.5 Style: 2.3) |
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| Sunstone (mod) |
Wed 24 Feb 2010 12:56 |
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<radiant> 'Sunstone (mod)' uploaded by radiant:
Keep an eye on that fuse! |
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