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Intoleration-To-Me Sun 03 Oct 2010 21:42
<N7DOT 3> 'Intoleration-To-Me' uploaded by N7DOT 3:
Lightly Tightened.
 
8 Sun 03 Oct 2010 21:02
<N7DOT 3> '8' uploaded by N7DOT 3:
Extra encrypted.
 
4 Sun 03 Oct 2010 17:13
<N7DOT 3> '4' uploaded by N7DOT 3:
A simple level that is easy to expand on.
I made it to pass time. Get all four to be vertical.
 
Moon Base 1 Fri 01 Oct 2010 20:25
<N7DOT 2> Moved to graveyard:
Fixed.
 
Moon Base 1.1 Thu 30 Sep 2010 20:10
<N7DOT 2> 'Moon Base 1.1' uploaded by N7DOT 2:
Cook fixed. I also made the last room an actual puzzle, rather than 'push the bomb and walk on the panels'
 
Same Game Tue 28 Sep 2010 19:35
<N7DOT 2> I'm Stuck on the 3rd version. Can anyone offer a small hint? (not too big)
 
Same Game 2 Tue 28 Sep 2010 01:19
<radiant> 'Same Game 2' uploaded by radiant:
I tried to make a replica of the 3000th level for commemorative value, but I didn't have any sticks on hand, so this is the best I could do.
 
Ruined! Mon 27 Sep 2010 22:45
<N7DOT 3> 'Ruined!' uploaded by N7DOT 3:
Devin And I were starting to make a collabrative level for level 3000 And we were hoping everyone could get in on it but it was ultimatly ruined. :(

We Posted info on the feedback thread. Moral: Always Check when you can. (I always do)

It's not much of a moral but oh well...
 
Arithmetic Mon 27 Sep 2010 16:17
<radiant> If ever there was a level that wanted to have a malformed initial configuration, this is it.

Also do we know who burfy is with respect to any other site?
<John Lewis> 'Arithmetic' uploaded by John Lewis.
 
Greenhouse Mon 27 Sep 2010 11:14
<John Lewis> 'Greenhouse' uploaded by John Lewis.
 
Same Game Mon 27 Sep 2010 09:20
<John Lewis> 'Same Game' uploaded by John Lewis:
Not quite as tight as the original, but hopefully still a fun adaptation.
 
Assembly Line (v5) Mon 27 Sep 2010 03:31
<radiant> Moved to graveyard:
oh right, that definitely won't work
<radiant> 'Assembly Line (v5)' uploaded by radiant:
Fire away.
 
Moon Base 1 Wed 22 Sep 2010 19:38
<N7DOT 3> I'll fix this level AFTER we submit the commemorative #3000 Level, And once I Come up with some edits to add difficulty.
 
Do Not Post Level 3000 If You Don't Have Permission! Tue 21 Sep 2010 19:49
<N7DOT 3> 'Do Not Post Level 3000 If You Don't Have Permission!' uploaded by N7DOT 3:
Level 3000 Saved For A Level Collab.
 
Moon Base 1 Mon 20 Sep 2010 22:30
<N7DOT 2> 'Moon Base 1' uploaded by N7DOT 2:
I'd Really Like to see this level's rooms grow in difficulty. If you have a room idea, or an idea to make one better, feel free to do so.
 
Double Trouble [Heavy] Mon 20 Sep 2010 18:14
<wowei> i wanna bet that the optimum is below 200 moves.
<N7DOT 2> Why Is This 'Hard' Version Rated Easier?
<devin> 'Double Trouble [Heavy]' uploaded by devin:
This is Radiants Speedrun The Easier version is [Light].

Harder Is [Heavy].
 
Watch Out , Double Trouble Sun 19 Sep 2010 18:52
<devin> Moved to graveyard:
Radiant's Speed-Run Coming Up!
 
Wrought-iron Sat 18 Sep 2010 20:59
<kyran> 'Wrought-iron' uploaded by kyran.
 
Watch Out , Double Trouble Sat 18 Sep 2010 19:10
<devin> I just doubleclicked refesd and I saw you post radiant.
<devin> 'Watch Out , Double Trouble' uploaded by devin:
this level Is a double bot level which you do not have to worry mostly about the bottom but you should care about the top. there is also a 415 - Timer to watch out for. I will soon make a Player Counted Timer So watch out!
 
Zing! Sat 18 Sep 2010 17:31
<N7DOT 2> 'Zing!' uploaded by N7DOT 2:
A Gold Pushing Level That Shouldn't Be Too Hard. In Fact, if the level had and only needed 4 blocks, it probably be harder.
 
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