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Red Yellow Green Wed 27 Mar 2013 15:29
<N7DOT 3> 'Red Yellow Green' uploaded by N7DOT 3:
If you import escape into Audacity to interpret it as audio data it comes with a surprise. (8 bit PCM, mono speaker, either 44100khz or 22050khz)
 
Bold? Wed 27 Mar 2013 14:55
<N7DOT 3> 'Bold?' uploaded by N7DOT 3:
like exit bomb, another old level of mine that I finally got around and found a solution to it.
 
Grab the Hearts Wed 27 Mar 2013 10:47
<Garygoh884> 'Grab the Hearts' uploaded by Garygoh884.
 
Transponder Mania Wed 27 Mar 2013 07:06
<Garygoh884> 'Transponder Mania' uploaded by Garygoh884:
Minor change to make each block useful.
 
Transponder Mania Wed 27 Mar 2013 07:04
<Garygoh884> Moved to graveyard:
Sorry, more than one solution. Spoiler: had to use each block.
<Garygoh884> 'Transponder Mania' uploaded by Garygoh884.
 
Jumping! Tue 26 Mar 2013 12:13
<Garygoh884> 'Jumping!' uploaded by Garygoh884.
 
nicer in colours Mon 25 Mar 2013 19:48
<twentyxiii> you guys had me with the other versions of this level somehow I solved this one...thx 4 playing.
<mark> 'nicer in colours' uploaded by mark:
finaly maybe
 
nicer in colours Mon 25 Mar 2013 15:24
<mark> Moved to graveyard:
just realised same cook
<mark> 'nicer in colours' uploaded by mark:
Moving foward.
 
slippery when vert Mon 25 Mar 2013 14:35
<mark> Moved to graveyard:
Thanks dave new level coming.
<mark> Yes ive got it now Dave, thinking what that clue meant for a couple of hours.When you said think of what noname just done i first thought you meant you were saving your speedruns up until it was solid enough no one could undercut it.
I like a good clue it like playing a different game.
I have some ideas to make it harder as ive been playing it myself quite a bit.
You will still solve it though.
<mark> 'slippery when vert' uploaded by mark:
Change of colour, maybe a change of luck.
Thanks Dave for your help.
 
Square Root Sun 24 Mar 2013 03:26
<Garygoh884> 'Square Root' uploaded by Garygoh884.
 
Reassembly Square Sun 24 Mar 2013 03:09
<Dave> Moved to graveyard:

Deleted as pointless. Meant to do this a long time ago.
 
Planetary Enigma Sun 24 Mar 2013 02:20
<noname> Moved to graveyard:
This mod seems pointless now, so I'm deleting it.
 
slippery blue Sun 24 Mar 2013 01:41
<mark> Moved to graveyard:
concept flawed back to the drawing board boo hoo
 
slippery blue Sun 24 Mar 2013 00:06
<twentyxiii> You guys had me stumped untill this level.So Keep escape alive by making new levels I can't solve.
 
slippery blue Sun 24 Mar 2013 00:00
<mark> Dave f you play this level without peeking ay the original solution you might see the point of this level.then im sure you can come up with some wicked mod to make it harder.
<mark> 'slippery blue' uploaded by mark:
hopefully this will force my solution wish i could see the obvious before Dave breaks my levels. ps i did like your solution just not what was intended.
 
slippery blue Sat 23 Mar 2013 22:08
<mark> Moved to graveyard:
Been cooked new version coming

<mark> 'slippery blue' uploaded by mark:
Here we go again, hopefully another fun puzzle.
 
Precision Steel Sat 23 Mar 2013 12:07
<Garygoh884> 'Precision Steel' uploaded by Garygoh884.
 
Jump Into Sat 23 Mar 2013 11:13
<Garygoh884> 'Jump Into' uploaded by Garygoh884:
Hi. Sorry about that I was inactive for a year because I went out of ideas of making levels. But for this year I would be a better designer!
 
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