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| Don't Shoot Yourself |
Thu 04 Apr 2013 14:15 |
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<Dave> 'Don't Shoot Yourself' uploaded by Dave:
Bit tighter |
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| Don't Shoot Yourself |
Thu 04 Apr 2013 14:10 |
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<Dave> Moved to graveyard:
Oops
<Dave> 'Don't Shoot Yourself' uploaded by Dave:
Looks like we we're both working on simliar ideas at the same time. |
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| We are the mods 5 |
Thu 04 Apr 2013 07:58 |
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<mark> Its like when i solved We are the mods 4 ,i did it near enough like Daves speedrun, so i modded it out.But with only 10ish tiles you wont be able to stop the cooks.
Thats what you have to look out for to make the level get harder.
Just a hint not a critism.
<mark> Nice that you cooked it, but thats the point of this game.Next time dont say anything mod it in.
Make it your bit of difficulty. |
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| Shoot yourself cleaner |
Thu 04 Apr 2013 06:47 |
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<mark> It skipped ny name, o well so what.
<mark> 'Shoot yourself cleaner' uploaded by mark:
Hope this credits you N7DOT not sure how to do that.
Really like this level lets try this. |
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| We Are The Mods 3 |
Thu 04 Apr 2013 06:27 |
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<mm> Moved to graveyard. |
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| We are the mods |
Thu 04 Apr 2013 05:25 |
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<mark> Moved to graveyard:
Rule 5 might not work,check that no one has uploaded new version before uploading yours. |
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| We are the mods 5 |
Thu 04 Apr 2013 05:09 |
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<mark> 'We are the mods 5' uploaded by mark:
Added a few useless blocks somthing to build on later |
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| Shoot Yourself, Don't Cook Yourself |
Wed 03 Apr 2013 23:11 |
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<N7DOT 3> 'Shoot Yourself, Don't Cook Yourself' uploaded by N7DOT 3:
Here you go.
Now that there are two dimensions in sensing and extnguishing fires, this one should be hard enough to cook that any cook might be harder than the level itself. |
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| Shoot Yourself |
Wed 03 Apr 2013 23:08 |
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<N7DOT 3> Moved to graveyard:
I thought this level's concept wasn't enough to justify uploading a fix but I changed my mind. |
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| We Are The Mods 4 |
Wed 03 Apr 2013 21:25 |
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<N7DOT 3> 'We Are The Mods 4' uploaded by N7DOT 3:
some more modification! |
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| Jump Into |
Wed 03 Apr 2013 21:24 |
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<Jim> Wow, almost 25 new levels in 10 days, I'm loving this, thanks to all who made them!!! |
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| We Are The Mods 3 |
Wed 03 Apr 2013 19:41 |
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<twentyxiii> thx for making levels BTW TOM 7 got some dope audio tracks as well ...a man of many talents
<N7DOT 3> I'm currently working on another one but I have to some work unrelated to escape first.
<Dave> I'm going to sit out for at least another round.
Just a thought: Not sure how rule 5 is going to work out yet. Who's to say which of two new mods is the better... interesting experiment. |
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| We Are The Mods 2 |
Wed 03 Apr 2013 17:57 |
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<Dave> Moved to graveyard:
Who's up next??? |
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| We Are The Mods 3 |
Wed 03 Apr 2013 17:22 |
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<mm> 'We Are The Mods 3' uploaded by mm:
Mark, great concept, I hope it will work! |
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| We Are The Mods 2 |
Wed 03 Apr 2013 16:41 |
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<Dave> I have added a rating of 1,7,1. These levels must end up in the Graveyard, it would not be right to have Minor Leagues clogged up with them.
<Dave> 'We Are The Mods 2' uploaded by Dave:
OK Mark. Exactly 10 changes, obviously leaving the centre motif intact :).
I have no idea if this idea will work, but I'm happy to roll the dice and see...
To anyone who is in the dark: Read comments on level 3380 first. |
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| We are the mods |
Wed 03 Apr 2013 15:08 |
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<Dave> Mark, you can keep a level in triage with style rating only. Nothing gets automatically deleted, just demoted to the Conference.
I wont be able to do anything for a couple of hours. |
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| A Little Rusted Down |
Wed 03 Apr 2013 13:34 |
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<devin> 'A Little Rusted Down' uploaded by devin:
Something easy for you guys.
Maybe. |
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| We are the mods |
Wed 03 Apr 2013 09:33 |
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<mark> IMPORTANT RULE
You must solve before modding.
call the level
We are the mods 1
We are the mods 2
We are the mods 3,etc etc
<mark> Dave i dont know if rubbish levels get auto deleted .
If they do and want to try this idea give it a 4 so its still here in a week or so. |
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