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Mods chat level Sun 16 Jun 2013 20:03
<Dave> Anybody know what the 5th and 9th languages in Carlin's greeting are?
<Dave> Never heard of a 28th before...

Old school'mates' do keep turning up on facebook including a few I can't remember at all, but I don't actually make any contact, not really my thing. I really haven't got much in common with any of them any more anyway. Bumped into one guy who I used to go on the lash with (...the good old days before anybody worried about proof of age!) in a pub about 10 years back and that's the only time I've seen any of them in the last 20 years.

I'm afraid 18 will involve running around a bit (unless you cook it), but not that much more. Sorry about that, I would prefer a more compact solution but the nature of the level doesn't really allow it. Next time we go smaller.

Carlin made some great levels, and some very repetitive ones. I would love to see some new ones in the former category. Certainly has plenty of ideas.

PS. There can't be many tricks hidden in triage that you don't already know by now.
<Dave> I think the timing of the end of the stick was about the same for me. but then I think we went through the system within a year of each other (5th = 1985/6).

What do you mean by 'invisible slider'?
 
zigue-zague 1 Sun 16 Jun 2013 08:17
<Carlin JS 2> 'zigue-zague 1' uploaded by Carlin JS 2:
Hello! I'm back. hugs to all.
Ola! Estou de volta. abraos a todos.
Hola! Yo estoy devuelta. Abrazos a todos.
Zdravtvuyte! Ya vernulsya. Ob"yatiya dlya vsekh.
Nin rao! Wo huilaile. yongbao dajia.
Konishiwa! Watashi wa modottekita.Minna ni hoyo.
Hallo! Ich bin wieder da. Umarmungen an alle.
Bonjour, Je suis de retour. Bises a tous.
Saluton! Mi revenis. Brakumojn al ciuj.
 
Mods chat level Sun 16 Jun 2013 03:49
<Dave> Thinking 18 was inspired by the way I solved 17. Could not force that solution and close out the existing one, so made some other changes instead. Whether this is a good idea or not remains to be seen...

I only had a proper look at 17 earlier today. It took just shy of a couple of hours. Had I been forced to find Kirima's more elegant solution it would have taken a lot longer.
 
Modular Thinking 18 Sun 16 Jun 2013 03:38
<Dave> 'Modular Thinking 18' uploaded by Dave:
Quite a few experimental changes, hope they don't result in too much cooking!

Let me know if you think this is going anywhere. Kirima, please keep 17 up for the time being.
 
Mods chat level Sat 15 Jun 2013 23:06
<Dave> You'll be happy to know it is getting pretty stormy now.

Solved 17 slightly differently. I have been toying with a mod but I can't get it to work properly and not entirely sure I can. I have other things I need to get on with so it'll have to wait for now.
<Dave> Temperatures are quite comfortable here (17C at the moment) but I'm not sure you'd like the persistent rain we seem to be stuck with this week. Roll on spring!

Haven't speedrun 17 because I haven't solved it yet :)
 
tiny 5 Sat 15 Jun 2013 15:09
<N7DOT> 'tiny 5' uploaded by N7DOT:
just one more
 
returning back home Sat 15 Jun 2013 14:51
<N7DOT> 'returning back home' uploaded by N7DOT:
my solution is in no way optimal
 
Modular Thinking 14 Sat 15 Jun 2013 10:54
<mark> Moved to graveyard:
Not needed anymore,nice one mm.
I myself have not looked 15 ,16 or 17 yet got hooked a bit on block pushy levels.
(I thought i hated them)
 
closing quarters Fri 14 Jun 2013 22:10
<Dave> School?... I vaguely remember that... big building where old men hit you with sticks... (You think I'm joking?)

Anyway, have a good break :) PS. It's midwinter here :(
 
Mods chat level Fri 14 Jun 2013 20:21
<mm> Dave, thank you so much for your explanation, I really appreciate it as I didn't get "it" at all! Thanks for ctrl-e as well, that's pretty interesting and you're right, it might be a better indicator for difficulty than actual rating seems to be.

There had been a 2009 version for Mac, but it didn't work, I can't remember what exactly had been the problem? I also remember having had a bookmark problem as well, that had been very annoying, but that had been years ago and I thought it had been solved?!

I know I'm missing the transporter animation, but I have no clue if there might be anything else that had changed? I don't care about animation, and I'm glad my bookmarks to work smoothly.

 
closing quarters Fri 14 Jun 2013 20:13
<N7DOT> 'closing quarters' uploaded by N7DOT:
school is now out for some...
but there is still work to be done...

in the meantime I give you this level
 
Modular Thinking 17 Fri 14 Jun 2013 19:45
<mm> 'Modular Thinking 17' uploaded by mm:
No more extra pieces?! ;)
 
Mods chat level Fri 14 Jun 2013 19:37
<Dave> PS. At least I know how to parse an .esx file and create insane levels now! Four years too late, but never mind...
<Dave> Have been looking at the source code over the last few days, that's how I discovered ctrl-e. Tried compiling in VS2008 and VS2012, but neither will recognise or convert the project file correctly. Got rid of all the code errors but can't get the linker settings right yet (work in progress). C++ is not my strong suit.

I really want to try out noname's fix for the bookmark bug. Does anyone know which version this was originally written in?
<Dave> I knew it wouldn't take you long :)

I had no idea that there wasn't a new compiled version for MAC. Apart fron the sanity checks, I don't think your missing out anything! Not having to deal with the bookmark bug must be good! It definitely makes difficult levels harder to work with.

To explain:

Windows is different. The player and level files are not stored in the main program directory but in a hidden directory in the user's account. This is why some deleted levels which come with the download of the game get permanently stuck in triage unless you manually delete that triage directory. (The level is deleted from one Triage directory but not the other but it is moved to Graveyard, so the same level appears in both Triage and Deleted Levels - there are about 30 of these ghost levels). This is nothing to do with Tom's source code, as that is the same whatever the platform, but something to do with the way SDL handles file save operations in different versions of Windows (under normal circumstances this behaviour is correct and desirable, just not in this case). The up to date versions of the player file and level directories have not been saved to the main Escape directory since Windows XP, so just copying it onto another machine will not work (as Mark found out), but the game documentation has not been updated accordingly. Copying a player file into the game directory will still work, but backing up from the same location is pointless. I should really stick this lot on feedback and flag it as a bug report (...again).

Manual installs of multiple versions of the game will not cause any problems (I have 3 on this machine: 2005, 2007, 2009), but running the setup utility will overwrite your menu and desktop links rather than add additional ones, not a major problem, just annoying. It does, however, seem to create new versions of level and player data for each version, but I'm not sure if this is 100% safe, so I have erred on the side of caution and avoided downloading level updates in the old versions.

Hope this makes some kind of sense... DC
<mm> Finally I've got the Modular Thinking levels all done, this feels great! As usual, I had been blind and just didn't see one possibility. The annoying thing is: this happens to me way too often... My solution for 16 is slightly different, but I think it's not worth adding another mod.

I've been reading the recent comments here and I just don't get it?! I'm playing the old version (from 2007), as there is no new version for Mac, and I've got multiple copies of the game on my computers, I can open all those copies and play multiple escapes on my iMac without any screwing-up problems. I copy my "main-escape" whenever I think about it, just in case and as a back-up, and all my bookmarks and solutions and ratings will be copied as well.

In my "Quarantine: Impossible Levels / Bugs"- folder there are 19 levels, I've solved 15 of those and don't know either if the rest is actually solvable or not?
<Dave> Mark, I play on multiple machines. Only one copy of my player file has my personal ratings for a particular level. I ctrl-0 the solutions around and try to maintain one file as the master copy, but personal ratings and interim solutions still tend to get lost in the melee.

PS. Of the Bob's levels, I think Bob 3 took me the longest.
 
level003 Fri 14 Jun 2013 07:06
<Dave> Looking forward to level004... :)
 
Mods chat level Fri 14 Jun 2013 07:04
<Dave> Actually in some ways ctrl-e (if you allow for upload date) is probably a more realistic difficulty sort than ctrl-d. It definitely highlights a few levels which I found harder than the ratings suggested: Three-quartered Arena, Almost nothing but hard, Compression 2, etc. Also nice to see Flows up there, never a d=9 level admittedly, but definitely in my all time favourites list. Slightly puzzled by Bob14 though! (or to put it another way Knight's Tour so deviously modded that it has exactly the same solution!)

I'm going to have to try and remember which ones I haven't rated and do so (easier said than done).

Been trying to work on some new level ideas but keep getting interrupted by work, rebuilding the bathroom, etc.. I had loads under development a couple of years back but lost them in a hard-drive crash, the prototype of Seven Bots was all that I recovered.

PS. Utterly failed to find a version of escape older than version 200510120, and that's only thanks to radiant's link. Also, pieguy's site is still a no-go zone, only a few pages (e.g. pgpatch) are accessible, and I haven't been able to track down a copy of pi^2 anywhere else.

PPS. Good night.
<Dave> It's Single file. I'm fairly confident Jumps is impossible.
 
level003 Thu 13 Jun 2013 21:38
<Adriano> 'level003' uploaded by Adriano.
 
Mods chat level Thu 13 Jun 2013 20:01
<Dave> The oldest version I've found so far is Oct 2005. Many of the quarantine levels, including The Dalek Question predate this by about 6 months. Of the 10 which pass the sanity test in the current version, I've only got solves for 7, not including The Dalek Question. No idea if the other 3 are actually solvable or not but I haven't managed to do it.
 
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