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| Play Escape |
Wed 01 Oct 2008 06:20 |
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<noname> This *sucks*
<Gil Anthony> 'Play Escape' uploaded by Gil Anthony:
Hello anyone playing? |
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| Gridluck |
Sat 27 Sep 2008 05:28 |
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<Delvin> Like the inspiration, rather heavy on trial and error... Didn't solve this yet, although the goal is obvious.
<Gil Anthony> Yea 41 moves.Nice puzzle.first new one for some time,Hurricane Ike had me busy the last few days.
<Tom 7> Nice.
<mm> (SPOILER) Added speedrun: 41 moves (old: 60).
<Tom 7> 'Gridluck' uploaded by Tom 7:
Mod of "Color World #1:RED" by Kacper. |
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| Bot Exploding and Block Dissapearing Bug (1024x768 resolution... |
Sun 21 Sep 2008 04:53 |
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<gary> Tom 7, I think the number of tiles in a 1024x768 resolution, in maximized window is 31x20.
<Tom 7> What's the lowest visible tile when at at that resolution? (I can't change my monitor resolution easily.) The block and bot are destroyed by the bomb, if I understand correctly, which is the intended behavior.
You're right to notice weird animation at the edges of the screen, though. I didn't do a careful job of showing partially off-screen animations. It's on the list but a very low priority.
<gary> Moved to graveyard:
Sorry about that, this is not a bug. I think this level will not make the cut. |
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| Easiness 3 |
Thu 18 Sep 2008 02:25 |
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<Tom 7> (admin) Automatically moved to minor leagues.
(Difficulty: 1.6 Style: 2.4) |
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| Bot Exploding and Block Dissapearing Bug (1024x768 resolution... |
Wed 17 Sep 2008 22:56 |
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<gary> This bug will occur when you use a 1024x768 resolution in the maximized window. Does anyone seen this bug before?
<gary> 'Bot Exploding and Block Dissapearing Bug (1024x768 resolution maximized window)' uploaded by gary:
When you move four steps, the bot and the block will dissapear in animation. Is this a bug? |
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| u. challenge room 3# |
Mon 15 Sep 2008 14:25 |
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<radiant> (SPOILER) Added speedrun: 383 moves (old: 399). |
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| Four Square (v3) |
Mon 15 Sep 2008 13:42 |
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<radiant> (SPOILER) Added speedrun: 454 moves (old: 459).
<radiant> (SPOILER) Added speedrun: 459 moves (old: 483). |
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| Tutorial 18: Heart Framers |
Sun 14 Sep 2008 21:28 |
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<Graue> (SPOILER) I found this non-intuitive. It looked like stepping on hearts was destroying, not collecting them, and I didn't realize what I thought were the "frames" (that I had to somehow give the hearts to) were sleeping exits. It took googling "heart framers" to figure it out, whereupon I found something about Lolo giving a powerup for collecting hearts. And this level's comment page referring to sleeping exits. (Who knew exits could sleep?)
Escape is probably intended for people with higher IQs than mine, but still, very confusillating. |
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| Easiness 3 |
Sat 13 Sep 2008 07:47 |
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<wowei> (SPOILER) Added speedrun: 59 moves (old: 61). |
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| Easiness 1 |
Sat 13 Sep 2008 07:46 |
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<wowei> (SPOILER) Added speedrun: 29 moves (old: 30).
<radiant> (SPOILER) Added speedrun: 30 moves (old: 31). |
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| Rouge-Like-Like-Me-Too |
Sat 13 Sep 2008 00:06 |
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<John Lewis> (SPOILER) I actually solved this and Rouge-Like-Like-Me the same way... |
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| Shifter (mod) |
Fri 12 Sep 2008 23:39 |
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<wowei> (SPOILER) Added speedrun: 380 moves (old: 382). |
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| Zero-Eleven |
Fri 12 Sep 2008 23:39 |
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<wowei> (SPOILER) Added speedrun: 78 moves (old: 82). |
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| Magic Trick (v4) |
Fri 12 Sep 2008 23:39 |
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<wowei> (SPOILER) Added speedrun: 357 moves (old: 363). |
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| Pipe Bender |
Fri 12 Sep 2008 23:32 |
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<wowei> (SPOILER) Added speedrun: 183 moves (old: 199). |
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