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Cool Cat Thu 30 Oct 2008 17:07
<Aminrijaymiy> 'Cool Cat' uploaded by Aminrijaymiy.
 
Workplace:can you get through the day? Thu 30 Oct 2008 16:58
<Mom1> (SPOILER) Added speedrun: 188 moves (old: 214).
 
minieti Thu 30 Oct 2008 16:52
<Mom1> (SPOILER) Added speedrun: 62 moves (old: 99).
 
Selene:Queen of the maze Thu 30 Oct 2008 16:48
<Mom1> (SPOILER) Added speedrun: 144 moves (old: 151).
 
Immposible maybe Thu 30 Oct 2008 16:46
<Mom1> (SPOILER) Added speedrun: 297 moves (old: 390).
 
Workplace:can you get through the day? Thu 30 Oct 2008 15:31
<Selene_Helio> 'Workplace:can you get through the day?' uploaded by Selene_Helio.
 
minieti Thu 30 Oct 2008 15:31
<Selene_Helio> 'minieti' uploaded by Selene_Helio.
 
Ticketjames Thu 30 Oct 2008 15:30
<Selene_Helio> 'Ticketjames' uploaded by Selene_Helio.
 
Selene:Queen of the maze Thu 30 Oct 2008 15:30
<Selene_Helio> 'Selene:Queen of the maze' uploaded by Selene_Helio.
 
Immposible maybe Thu 30 Oct 2008 15:30
<Selene_Helio> 'Immposible maybe' uploaded by Selene_Helio.
 
Modern Art Gallery Thu 30 Oct 2008 14:03
<Amaranth Mil> (SPOILER) Cook: I was supp osed to go to the end
 
Looks hard but is it? Thu 30 Oct 2008 13:58
<Amaranth Mil> 'Looks hard but is it?' uploaded by Amaranth Mil.
 
Art Gallery Thu 30 Oct 2008 13:45
<Amaranth Mil> 'Art Gallery' uploaded by Amaranth Mil:
I made it with some help from the level modern art gallery
 
GIL will make us a new level 2334 Thu 30 Oct 2008 02:05
<Gil Anthony> 'GIL will make us a new level 2334' uploaded by Gil Anthony.
 
Have we escaped yet?The Movie Wed 29 Oct 2008 17:30
<Selene_Helio> (SPOILER) Cook: I think you are supposed to go all the way through
 
GIL will make us a new level 2328 Wed 29 Oct 2008 02:25
<Tom 7> (admin) Automatically moved to minor leagues.
(Difficulty: 1.5 Style: 1.8)
 
Wire Animation Glitch Tue 28 Oct 2008 23:38
<Tom 7> Moved to graveyard:
Yeah, this is a (harmless animation-only) bug. Thanks for reporting. I fixed it for the next release (whenever that happens) though the fix introduces some other unaesthetic (but correct) behavior. It will be tricky to resolve both.
 
The Only Dalek Tue 28 Oct 2008 10:40
<wowei> (SPOILER) Added speedrun: 766 moves (old: 890).
Not what you might guess, it's solution is very different again to the "too many lasers" ideas. But looking at this one again for a longer time says: of course, this way and only this way!
 
Too Many Lasers again (2 bots) Tue 28 Oct 2008 10:36
<wowei> (SPOILER) Added speedrun: 497 moves (old: 819).
Your Highness Kirima,

this is indeed a great find. Maybe uploading a similar run to Henri's wonderful original would spoil this (perhaps a bit harder) one. I thought the "useless machinery" ;) that you erased to be essential, but ...

... noname had had a cook for my mod, even before i had uploaded it. :-/

-> lvl 798, The Only Dalek.

And now guess what! Working on this level opened my eyes for noname's one again.
 
Wire Animation Glitch Tue 28 Oct 2008 03:10
<Gil Anthony> I like the concept,would make a A plus level with more moves.
<gary> Anyway, I found a glitch when I am playing "Remote Fun" by Kacper.
<gary> 'Wire Animation Glitch' uploaded by gary:
Wierd glitch...
Sorry about that, the player number that I am using is 1998, instead of 1600 because my computer was needed to be reformatted when a crash in my computer occurred. Sorry.
 
Too Many Lasers (2 bots) Mon 27 Oct 2008 16:21
<mm> (SPOILER) Wowei, I did kind of cook your mod, bud instead of uploading my speedrun, I've decided to upload a new mod instead. :-)
 
Too Many Lasers again (2 bots) Mon 27 Oct 2008 16:04
<mm> 'Too Many Lasers again (2 bots)' uploaded by mm:
One more mod of these great levels - since I discovered some more "useless machinery" to erase! Have fun and good luck!
 
Flip and Destroy Mon 27 Oct 2008 07:36
<gary> (SPOILER) Added speedrun: 286 moves (old: 423).
Seems cooked...
 
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