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| Cool Cat |
Wed 05 Nov 2008 01:25 |
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<Tom 7> (admin) Automatically moved to minor leagues.
(Difficulty: 1.3 Style: 1.5) |
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| minieti |
Wed 05 Nov 2008 01:25 |
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<Tom 7> (admin) Automatically moved to minor leagues.
(Difficulty: 1.0 Style: 1.4) |
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| Selene:Queen of the maze |
Wed 05 Nov 2008 01:25 |
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<Tom 7> (admin) Automatically moved to minor leagues.
(Difficulty: 2.0 Style: 2.3) |
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| Looks hard but is it? |
Wed 05 Nov 2008 01:25 |
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<Tom 7> (admin) Automatically moved to minor leagues.
(Difficulty: 0.4 Style: 1.3) |
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| Art Gallery |
Wed 05 Nov 2008 01:25 |
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<Tom 7> (admin) Automatically moved to minor leagues.
(Difficulty: 0.5 Style: 2.4) |
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| Bob 10 |
Wed 05 Nov 2008 01:17 |
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<Bob Owen> 'Bob 10' uploaded by Bob Owen:
No Message |
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| Maze |
Tue 04 Nov 2008 23:14 |
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<Gil Anthony> 1701st level solved |
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| Too Many Lasers again (2 bots) |
Tue 04 Nov 2008 17:48 |
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<mm> (SPOILER) What a speedrun, wowei! Great job! :-)
(Noname's level...? - I have no clue at all!?) |
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| Maze |
Tue 04 Nov 2008 17:36 |
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<mm> (SPOILER) Added speedrun: 254 moves (old: 262).
<Delvin> (SPOILER) Added speedrun: 262 moves (old: 298).
Good levels are going to require more planning, though. This one is rather trivial, without any real choices or things to figure out.
<Amaranth Mil> 'Maze' uploaded by Amaranth Mil:
I made the maze part with random but made some minor changes like where the exit was and the broken bots |
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| Art Gallery |
Mon 03 Nov 2008 23:36 |
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<Gil Anthony> MY 1700th level solved! |
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| Bob 9 |
Mon 03 Nov 2008 14:53 |
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<Delvin> (SPOILER) Added speedrun: 637 moves (old: 814).
More focused playthrough
<Delvin> (SPOILER) Added speedrun: 814 moves (old: 1449).
<Bob Owen> 'Bob 9' uploaded by Bob Owen:
No Message |
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| Bob 7 |
Sun 02 Nov 2008 01:55 |
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<Gil Anthony> (SPOILER) Cook: Gary it only takes about 15min. |
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| Assembly Line (v4) |
Sun 02 Nov 2008 01:32 |
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<radiant> (SPOILER) Added speedrun: 635 moves (old: 657).
<radiant> (SPOILER) If anyone else besides the lone rater has solved this, can you doublecheck the figure of 2990 I've arrived at for the number of distinct bot placements that succeed in the assembly? |
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| Bob 6 |
Sat 01 Nov 2008 20:22 |
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<Tom 7> (SPOILER) Added speedrun: 324 moves (old: 345).
<Tom 7> (SPOILER) Added speedrun: 345 moves (old: 356).
Looks like there's lots of ways to beat this one. |
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| Bob 7 |
Sat 01 Nov 2008 20:14 |
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<Tom 7> Not a bad setup, but why we gotta make these kinds of levels so dang long? |
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| Bob 3 |
Sat 01 Nov 2008 15:19 |
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<wowei> (SPOILER) Added speedrun: 688 moves (old: 764). |
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| Bob 2 |
Sat 01 Nov 2008 13:23 |
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<Eric119> (SPOILER) Added speedrun: 204 moves (old: 208). |
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| Bob 3 |
Sat 01 Nov 2008 09:18 |
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<wowei> (SPOILER) Added speedrun: 764 moves (old: 1028). |
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| Bob 7 |
Fri 31 Oct 2008 23:39 |
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<radiant> I was classify this as more of a Tower=of-Hanoi mapping... |
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