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| Destroy the Robot Mothership |
Sun 04 Jan 2009 07:10 |
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<Oscar> (SPOILER) Cook: I entered a zone without desactivating the red blocks. |
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| Bomb and Trap Animation Glitch |
Sun 04 Jan 2009 04:23 |
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<noname> I used bookmark menu to replay my solution of this level, and found that when each of the first four bombs exploded, one trap-falling animation appeared, but when the last bomb exploded, two trap-falling animation appeared, one being at the position of the bomb and the other being next to it. And after the animation, the trap underneath the bomb reappear (so the game logic is correct). But if I use the Ctrl-M thing to view my solutions, then it's the fourth bomb where two trap-falling animation appeared. Looked very weird to me. |
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| Untitled8 |
Sun 04 Jan 2009 01:25 |
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<Tom 7> (admin) Automatically moved to minor leagues.
(Difficulty: 2.0 Style: 0.8) |
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| Bomb and Trap Animation Glitch |
Sun 04 Jan 2009 00:24 |
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<Tom 7> Hmm, I'm not sure what you're talking about. There is some minor junk when the bomb blows up adjacent to a trap that's falling into a hole or lesser trap. Agreed, but very minor. I think I know what's wrong and how to fix it. But the thing about restarting the level and seeing something different is disturbing... are you still seeing that? If so, I need to look into that one.
<gary> Moved to graveyard:
Wait, I don't think this is a bug. Tom, have you seen that bug here? |
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| Untitled8 |
Sat 03 Jan 2009 07:37 |
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<Delvin> (SPOILER) Added speedrun: 191 moves (old: 200). |
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| Bomb and Trap Animation Glitch |
Sat 03 Jan 2009 01:47 |
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<gary> This animation bug is very wierd...
When the bomb in the last column is detonated, restart the level, then detonate the bomb on the last column. Two falling traps appear.
<gary> 'Bomb and Trap Animation Glitch' uploaded by gary:
This bug is from "No Camouflage" by OCTweak. |
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| myfirstlevel |
Sat 03 Jan 2009 01:25 |
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<Tom 7> (admin) Automatically moved to minor leagues.
(Difficulty: 1.8 Style: 2.4) |
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| Sevens |
Fri 02 Jan 2009 22:01 |
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<wowei> (SPOILER) Added speedrun: 54 moves (old: 56). |
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| Twenties |
Fri 02 Jan 2009 16:34 |
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<radiant> 'Twenties' uploaded by radiant:
Yeah, so that original level was asymmetric. Not like it mattered. |
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| Sevens |
Fri 02 Jan 2009 05:39 |
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<gary> radiant, I'd almost thought that it is a cook, but my solution has more moves than yours.
<radiant> Are you trying to say that 56 is a cook? Because I don't see anything cook-worthy about it.
<gary> Oops, my level has been screwed up.
<radiant> (SPOILER) Added speedrun: 56 moves (old: 133).
<gary> 'Sevens' uploaded by gary:
I will wish you a Happy New Year - 2009! |
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| Untitled8 |
Tue 30 Dec 2008 17:51 |
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<wowei> (SPOILER) Added speedrun: 200 moves (old: 211).
<wowei> (SPOILER) Added speedrun: 211 moves (old: 215).
so deeply fallen in love, Gil? :D
<gary> (SPOILER) Added speedrun: 215 moves (old: 217).
Just optimizing John Lewis solution.
<John Lewis> (SPOILER) Added speedrun: 217 moves (old: 221).
<radiant> (SPOILER) Added speedrun: 221 moves (old: 228).
When I play these levels I get the same kind of reaction as from hearing of egregious examples of government waste.
<gary> (SPOILER) Added speedrun: 228 moves (old: 264).
What is this? You want to upload your levels and rated to be bad? I think there is lots of hearts and bots here.
<Gil Anthony> 'Untitled8' uploaded by Gil Anthony:
When I make these levels I get heartburn from gas.:-) |
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| Starry Night |
Mon 29 Dec 2008 09:02 |
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<gary> I finally got this!
(I am just playing low to high difficulty levels from November 27.) |
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| myfirstlevel |
Sun 28 Dec 2008 02:42 |
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<radiant> (SPOILER) Added speedrun: 67 moves (old: 71). |
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