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001 Wed 07 Jan 2009 12:23
<Oscar> (SPOILER) Added speedrun: 14 moves (old: 18).
<Oscar> '001' uploaded by Oscar:
( -- Osarbu )
 
Twenties Mon 05 Jan 2009 01:21
<wowei> (SPOILER) Added speedrun: 116 moves (old: 120).
<mm> (SPOILER) Added speedrun: 120 moves (old: 124).
 
Bomb and Trap Animation Glitch Sun 04 Jan 2009 12:38
<Tom 7> Ah yes. There was a bug with bomb explosions (case fall-through) that would cause a trap animation to also play if there just happened to be the right value in memory, which only had a reasonable chance of happening when a lot of trap falling animations had played in the past. I checked the rest of the file and this was the only bug of that sort, so it's remarkable that you spotted it! Thank you. Fixed for the next release. Similar bugs will display a visible error message, too, so that they don't go unnoticed for so long.
<Tom 7> Ah! Thanks noname. I was looking at the tile next to the bomb, not the bomb tile itself. I see it, for me on the third bomb. Since this is happening nondeterministically it could be a serious bug (uninitialized memory / stray reads&writes). I will look. Good find gary!
 
Da Hugie Puzzy Sun 04 Jan 2009 07:21
<Oscar> (SPOILER) Cook: Do not pick up the heart block.
 
Destroy the Robot Mothership Sun 04 Jan 2009 07:10
<Oscar> (SPOILER) Cook: I entered a zone without desactivating the red blocks.
 
Bomb and Trap Animation Glitch Sun 04 Jan 2009 04:23
<noname> I used bookmark menu to replay my solution of this level, and found that when each of the first four bombs exploded, one trap-falling animation appeared, but when the last bomb exploded, two trap-falling animation appeared, one being at the position of the bomb and the other being next to it. And after the animation, the trap underneath the bomb reappear (so the game logic is correct). But if I use the Ctrl-M thing to view my solutions, then it's the fourth bomb where two trap-falling animation appeared. Looked very weird to me.
 
Untitled8 Sun 04 Jan 2009 01:25
<Tom 7> (admin) Automatically moved to minor leagues.
(Difficulty: 2.0 Style: 0.8)
 
Bomb and Trap Animation Glitch Sun 04 Jan 2009 00:24
<Tom 7> Hmm, I'm not sure what you're talking about. There is some minor junk when the bomb blows up adjacent to a trap that's falling into a hole or lesser trap. Agreed, but very minor. I think I know what's wrong and how to fix it. But the thing about restarting the level and seeing something different is disturbing... are you still seeing that? If so, I need to look into that one.
<gary> Moved to graveyard:
Wait, I don't think this is a bug. Tom, have you seen that bug here?
 
Untitled8 Sat 03 Jan 2009 07:37
<Delvin> (SPOILER) Added speedrun: 191 moves (old: 200).
 
Bomb and Trap Animation Glitch Sat 03 Jan 2009 01:47
<gary> This animation bug is very wierd...
When the bomb in the last column is detonated, restart the level, then detonate the bomb on the last column. Two falling traps appear.
<gary> 'Bomb and Trap Animation Glitch' uploaded by gary:
This bug is from "No Camouflage" by OCTweak.
 
myfirstlevel Sat 03 Jan 2009 01:25
<Tom 7> (admin) Automatically moved to minor leagues.
(Difficulty: 1.8 Style: 2.4)
 
Sevens Fri 02 Jan 2009 22:01
<wowei> (SPOILER) Added speedrun: 54 moves (old: 56).
 
Twenties Fri 02 Jan 2009 16:34
<radiant> 'Twenties' uploaded by radiant:
Yeah, so that original level was asymmetric. Not like it mattered.
 
Sevens Fri 02 Jan 2009 05:39
<gary> radiant, I'd almost thought that it is a cook, but my solution has more moves than yours.
<radiant> Are you trying to say that 56 is a cook? Because I don't see anything cook-worthy about it.
<gary> Oops, my level has been screwed up.
<radiant> (SPOILER) Added speedrun: 56 moves (old: 133).
<gary> 'Sevens' uploaded by gary:
I will wish you a Happy New Year - 2009!
 
Untitled8 Tue 30 Dec 2008 17:51
<wowei> (SPOILER) Added speedrun: 200 moves (old: 211).
<wowei> (SPOILER) Added speedrun: 211 moves (old: 215).
so deeply fallen in love, Gil? :D
 
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