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| Bob 5 |
Wed 11 Mar 2009 01:56 |
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<Frodo> (SPOILER) Added speedrun: 170 moves (old: 174).
This is an insteresting level to play. |
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| Si Ti Drah ? |
Wed 11 Mar 2009 01:55 |
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<Frodo> (SPOILER) Added speedrun: 149 moves (old: 151).
Well... it's hard to sqeeze these 2 steps. |
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| Random |
Tue 10 Mar 2009 05:34 |
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<FrodoGreat> (SPOILER) Added speedrun: 160 moves (old: 161).
1 less step then the original speed run
<FrodoGreat> (SPOILER) The level size is a little too big... |
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| Memory Hole v3 |
Mon 09 Mar 2009 22:23 |
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<radiant> (SPOILER) Added speedrun: 219 moves (old: 224). |
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| Memoryless Hole (v3) |
Mon 09 Mar 2009 19:58 |
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<radiant> (SPOILER) Added speedrun: 251 moves (old: 273). |
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| Memory Hole (final!) |
Mon 09 Mar 2009 19:16 |
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<radiant> (SPOILER) Added speedrun: 204 moves (old: 226). |
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| Sokobot |
Mon 09 Mar 2009 08:11 |
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<mm> Cool! (-:
<radiant> 'Sokobot' uploaded by radiant:
"Daleks can learn how to do Sokoban now?"
"Does that mean we're all doomed?" |
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| Lil gansta man turns omega agency spy |
Sat 07 Mar 2009 09:57 |
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<wowei> (SPOILER) Added speedrun: 380 moves (old: 405). |
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| Tutorial 17: Daleks |
Sat 07 Mar 2009 09:27 |
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<Tom 7> Also, btw, nice run! |
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| optimization (9999) |
Sat 07 Mar 2009 09:24 |
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<Tom 7> (SPOILER) I have not yet regretted the maximum solution size limit... ;) |
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| block cipher |
Sat 07 Mar 2009 09:23 |
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<Tom 7> Very nice. Now I can take DES off my level to-do list. :) |
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| Tutorial 17: Daleks |
Sat 07 Mar 2009 09:11 |
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<Tom 7> I actually don't mind at all if people spoil or provide hints for the tutorial levels, because those are about teaching you how to play, not about puzzling. (Well maybe a little about puzzling.) But I deleted the solution in the comment because FrodoGreat requested.
The dialog is asking for you to describe how you subverted the level designer's intent if you think that you "cooked" the level. |
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| optimization (9999) |
Sat 07 Mar 2009 08:41 |
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<gary> (SPOILER) John Lewis has uploaded a solution related to the original which is easily solved.
<wowei> (SPOILER) someone went fishing for solution, it seems, and someone else swallowed the bait. |
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| Julie |
Sat 07 Mar 2009 08:19 |
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<wowei> nice puzzle, Julie. keep on keeping on with those! |
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| block cipher |
Sat 07 Mar 2009 08:17 |
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<wowei> hey this looks like a well designed crypt-machine. i especially like the way the number of bits is disguised when entering the key; perhaps a bit paranoid but nice and funny too.
but i dont think, it gives very strong encryption.
it reminds of DES with a 63 bit key and 24 bit salt or 7 s-boxes and going for 16 rounds. but the resamblence ends herewith, i think.
DES uses the same function for cryption and decryption only with its subkeys in opposite order from round to roind. and there doesnt exist an inverted function. means:
(i=input or cleartext, k=key, o=output or cipher)
fik(i, k) -> o doesnt have an inversion
fok(o, k) -> i
it seems very likely that an inverted function (fok) exists in your machine. and that weakens the strength of cryption and gives a point for attacking it. it even increases the probability of the existence of
fio(i, o) -> k
which would ruin the crytion. Nevertheless i dont believe, i will be able to solve this puzzle, and thatswhy i hate your machine! ;)
brute force, hahaha. dont you people think before writing?
does your key contain any message at least, pieguy?
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| optimization (9999) |
Sat 07 Mar 2009 04:01 |
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<radiant> (SPOILER) I would have uploaded a solution that finishes in 42,776 moves (this level falls victim to the same trap I succumbed to in Assembly Line v1), but of course the server doesn't let you do that. Why must an hour of pushing buttons back and forth, while looking for other ways to kill time, be for naught? |
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| Memoryless Hole (v2) |
Sat 07 Mar 2009 03:52 |
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<radiant> (SPOILER) Added speedrun: 321 moves (old: 351). |
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| war of the bots...thats how we roll. |
Sat 07 Mar 2009 01:25 |
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<Tom 7> (admin) Automatically moved to minor leagues.
(Difficulty: 0.4 Style: 0.2) |
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| optimization (9999) |
Sat 07 Mar 2009 00:05 |
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<John Lewis> (SPOILER) Added speedrun: 462 moves (old: 484).
I'm sorry, but this is just hilarious... |
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| Assembly Line |
Fri 06 Mar 2009 21:12 |
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<radiant> (SPOILER) Added speedrun: 72 moves (old: 74).
Correction...this is definitely optimal, and has a neat stalling position |
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| All I Know |
Fri 06 Mar 2009 20:42 |
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<radiant> (SPOILER) Added speedrun: 252 moves (old: 298). |
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| Assembly Line |
Fri 06 Mar 2009 19:38 |
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<radiant> (SPOILER) Added speedrun: 74 moves (old: 81).
This is probably optimal |
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