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| optimization (9999) |
Sat 07 Mar 2009 09:24 |
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<Tom 7> (SPOILER) I have not yet regretted the maximum solution size limit... ;) |
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| block cipher |
Sat 07 Mar 2009 09:23 |
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<Tom 7> Very nice. Now I can take DES off my level to-do list. :) |
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| Tutorial 17: Daleks |
Sat 07 Mar 2009 09:11 |
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<Tom 7> I actually don't mind at all if people spoil or provide hints for the tutorial levels, because those are about teaching you how to play, not about puzzling. (Well maybe a little about puzzling.) But I deleted the solution in the comment because FrodoGreat requested.
The dialog is asking for you to describe how you subverted the level designer's intent if you think that you "cooked" the level. |
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| optimization (9999) |
Sat 07 Mar 2009 08:41 |
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<gary> (SPOILER) John Lewis has uploaded a solution related to the original which is easily solved.
<wowei> (SPOILER) someone went fishing for solution, it seems, and someone else swallowed the bait. |
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| Julie |
Sat 07 Mar 2009 08:19 |
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<wowei> nice puzzle, Julie. keep on keeping on with those! |
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| block cipher |
Sat 07 Mar 2009 08:17 |
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<wowei> hey this looks like a well designed crypt-machine. i especially like the way the number of bits is disguised when entering the key; perhaps a bit paranoid but nice and funny too.
but i dont think, it gives very strong encryption.
it reminds of DES with a 63 bit key and 24 bit salt or 7 s-boxes and going for 16 rounds. but the resamblence ends herewith, i think.
DES uses the same function for cryption and decryption only with its subkeys in opposite order from round to roind. and there doesnt exist an inverted function. means:
(i=input or cleartext, k=key, o=output or cipher)
fik(i, k) -> o doesnt have an inversion
fok(o, k) -> i
it seems very likely that an inverted function (fok) exists in your machine. and that weakens the strength of cryption and gives a point for attacking it. it even increases the probability of the existence of
fio(i, o) -> k
which would ruin the crytion. Nevertheless i dont believe, i will be able to solve this puzzle, and thatswhy i hate your machine! ;)
brute force, hahaha. dont you people think before writing?
does your key contain any message at least, pieguy?
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| optimization (9999) |
Sat 07 Mar 2009 04:01 |
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<radiant> (SPOILER) I would have uploaded a solution that finishes in 42,776 moves (this level falls victim to the same trap I succumbed to in Assembly Line v1), but of course the server doesn't let you do that. Why must an hour of pushing buttons back and forth, while looking for other ways to kill time, be for naught? |
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| Memoryless Hole (v2) |
Sat 07 Mar 2009 03:52 |
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<radiant> (SPOILER) Added speedrun: 321 moves (old: 351). |
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| war of the bots...thats how we roll. |
Sat 07 Mar 2009 01:25 |
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<Tom 7> (admin) Automatically moved to minor leagues.
(Difficulty: 0.4 Style: 0.2) |
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| optimization (9999) |
Sat 07 Mar 2009 00:05 |
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<John Lewis> (SPOILER) Added speedrun: 462 moves (old: 484).
I'm sorry, but this is just hilarious... |
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| Assembly Line |
Fri 06 Mar 2009 21:12 |
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<radiant> (SPOILER) Added speedrun: 72 moves (old: 74).
Correction...this is definitely optimal, and has a neat stalling position |
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| All I Know |
Fri 06 Mar 2009 20:42 |
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<radiant> (SPOILER) Added speedrun: 252 moves (old: 298). |
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| Assembly Line |
Fri 06 Mar 2009 19:38 |
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<radiant> (SPOILER) Added speedrun: 74 moves (old: 81).
This is probably optimal |
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| block cipher |
Fri 06 Mar 2009 19:23 |
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<pieguy> (SPOILER) i cannot guarantee that the solution is unique. in fact, i really wouldn't be surprised if it isn't. even under the assumption that the cipher is cryptographically strong (not terribly likely), there's still about a 40% chance that multiple solutions exist. |
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| All I Know |
Fri 06 Mar 2009 16:53 |
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<radiant> (SPOILER) Added speedrun: 298 moves (old: 328). |
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| optimization (9999) |
Fri 06 Mar 2009 16:08 |
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<radiant> (SPOILER) Minor leagues? Heck, this is a candidate for veryfunny if there ever was one.
(I'm not uploading a speedrun because I'm sure he just wants to use Ctrl+0 on the solution and crack the original) |
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| Julie |
Fri 06 Mar 2009 16:03 |
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<radiant> (SPOILER) Added speedrun: 114 moves (old: 159).
<Julie> 'Julie' uploaded by Julie:
My first escape!! |
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| optimization (9999) |
Fri 06 Mar 2009 07:46 |
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<gary> (SPOILER) Added speedrun: 484 moves (old: 554).
It's not REALLY fair to make a mod for this!
<gary> (SPOILER) Added speedrun: 554 moves (old: 1000).
Are you sure THIS mod is neccessary? It is to easier than the Optimization.
I think Tom will move to MINOR LEAGUES!
<pieguys evil> by the way, whose idea was it to limit online names to 12 bytes? this makes it sound like pieguy is evil, which, unfortuntely for me, he's not. only his evil clone (that's me) is evil. me, i prefer extolling the many virtues of cake.
<pieguys evil> 'optimization (9999)' uploaded by pieguys evil:
i did it for the lulz, and because it's pointless to upload levels with a step limit. unless that step limit is big. really really big. no, bigger than that. oh, and what a shame it is that the old level had 462 instead of 762. because now i can't say that the new step limit comes from digits of pi starting at offset 762. actually i can. it's just a non sequitur. like your mom. |
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| Black and White |
Wed 04 Mar 2009 02:41 |
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<FrodoGreat> (SPOILER) Added speedrun: 205 moves (old: 213).
Actually, this is an optimized solution from Doom's. |
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| Tutorial 17: Daleks |
Tue 03 Mar 2009 21:52 |
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<gary> I mean, the solution code. |
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