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| block cipher |
Mon 31 Aug 2009 19:41 |
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<pieguy> i'm mostly curious if the key you found was the same as the one in the original solution (someone gave it a rigidity of 9). was it your ideas from your april comment that ultimately led to the solution?
<radiant> If you really wanted to be funny, you could have added another row or two of remotes along the top and had a bot there to flip some bits of the text after step 1008, so as not to be constrained by designing to a single predetermined plaintext. Just enter in your key of choice, run the cipher to see how it turns out, then put in the requisite bit flips after the fact.
How about I take a poll on whether I disclose the key to finally put this level to rest, or keep it as a challenge for anyone who dares to follow...then just ignore the results and replace it with a roll of a 30-sided die. Sure I could just use a coin, but bigger numbers and more complexity are good, right?
<pieguy> holy cow! you actually solved it?!?! i'm impressed. how about a breakdown of cpu time/memory usage?
tom, would it be appropriate to move this level into "very funny" or something similar? i should have asked for this sooner. |
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| Pushing Eighteen |
Mon 31 Aug 2009 15:57 |
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<Tom 7> Wow, very nice technology!
<John Lewis> This is simply brilliant.
<gary> The timer ticks when a block is pushed. Nice.
<radiant> 'Pushing Eighteen' uploaded by radiant:
The next generation of step counting! |
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| Test Level... |
Fri 28 Aug 2009 23:53 |
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<radiant> (SPOILER) Added speedrun: 46 moves (old: 50).
<Kyran> (SPOILER) Cook: Easy... |
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| Quintuple File |
Thu 27 Aug 2009 20:48 |
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<radiant> (SPOILER) Added speedrun: 55 moves (old: 57).
<radiant> 'Quintuple File' uploaded by radiant:
If anyone thinks mod2 was "ruined" because the speedrun is a speedrun for mod1 as well, then...here, you can have this level in its place. |
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| block cipher |
Tue 25 Aug 2009 05:47 |
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<radiant> Well, that takes care of that. |
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| Single File (mod2) |
Mon 24 Aug 2009 18:26 |
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<mm> True. I think great levels should not be ruined. But radiant might not have been aware of this! So I'd forgive him anyway!
(Sei nicht so frech, WW!)
<wowei> (SPOILER) cool run - not very cool to post it somewhere else.
I knmow a queen who probably will be not amused, but uchh - noblesse isnt something that can be learnt ;) |
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| Archery |
Sun 23 Aug 2009 05:32 |
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<wowei> (SPOILER) Added speedrun: 173 moves (old: 198).
<wowei> (SPOILER) Added speedrun: 198 moves (old: 199).
<wowei> (SPOILER) Added speedrun: 199 moves (old: 347).
<gary> 'Archery' uploaded by gary. |
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| Hug-corners |
Thu 20 Aug 2009 21:22 |
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<Narwhal90> (SPOILER) Cook: favfvfwsv
fsvfsvgfrwb |
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| Knight's Tour |
Thu 20 Aug 2009 20:53 |
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<Bekah> This was fun. Once I realized what the problem was (how to take a knight through every square of a chessboard, only visiting each square once, and ending where you started), I just pulled out my graph paper and pencil. When I had my solution, putting it into the game was easy. Thanks for the challenge. |
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| Single File (mod2) |
Mon 17 Aug 2009 04:54 |
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<gary> I got it, but radiant uploaded a solution from the first modification... |
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| Single File (mod) |
Mon 17 Aug 2009 04:27 |
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<radiant> (SPOILER) Added speedrun: 37 moves (old: 48).
mize well! |
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| Single File (mod2) |
Mon 17 Aug 2009 04:24 |
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<radiant> (SPOILER) Added speedrun: 37 moves (old: 38).
oh, right
<radiant> (SPOILER) Added speedrun: 38 moves (old: 71). |
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| X Core |
Sun 16 Aug 2009 15:09 |
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<radiant> (SPOILER) Added speedrun: 296 moves (old: 380). |
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