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| Binkopel 1.7 |
Mon 28 Sep 2009 18:59 |
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<devin> Moved to graveyard:
bye version 3 |
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| Binkopel 1.5 |
Mon 28 Sep 2009 18:58 |
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<devin> Moved to graveyard:
how did binkopel change over the years? |
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| Sewering Slime |
Mon 28 Sep 2009 18:45 |
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<radiant> (SPOILER) Added speedrun: 61 moves (old: 69).
There's an animation bug at move 33, which Tom might want to look into assuming he hasn't already found it for the next release. |
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| Binkopel 2.6.5 |
Mon 28 Sep 2009 18:41 |
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<radiant> I would hardly consider that an essential element of the level, let alone something that's worth remaking the level ten(!) times over to try and protect.
You can delete levels you made by pressing the Delete key on the level select menu.
<devin> there was something wrong u needed to take the dot finding to the stop sign last
<devin> this is the las update and how do you delete a level? |
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| Sewering Slime |
Mon 28 Sep 2009 18:07 |
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<devin> 'Sewering Slime' uploaded by devin:
No Comment. |
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| Binkopel 2.6.5 |
Mon 28 Sep 2009 16:15 |
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<radiant> (SPOILER) Added speedrun: 361 moves (old: 454).
So what's wrong with it this time, and how are you going to fix it in version 11? |
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| Binkopel 2.6 |
Mon 28 Sep 2009 15:56 |
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<devin> yes :) |
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| Binkopel 2.6.5 |
Mon 28 Sep 2009 15:54 |
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<devin> 'Binkopel 2.6.5' uploaded by devin:
i like bookmarks to buy things at the store bookies booky booky i always want more!!! |
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| Binkopel 2.6 |
Mon 28 Sep 2009 12:57 |
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<radiant> (SPOILER) Apparently devin thinks there's something wrong with the solutions we're taking, even though they don't skip any rooms, and his own solutions vary wildly from the 400s to the 600s.
Who knows.
<wowei> i'm too lazy to examine any further right now, why are there so many versions of this? fixing cooks? is here any improvement over the first version? |
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| Binkopel 2.2.5 |
Mon 28 Sep 2009 12:37 |
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<wowei> (SPOILER) Added speedrun: 354 moves (old: 378). |
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| Binkopel 1.5 |
Mon 28 Sep 2009 12:36 |
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<wowei> (SPOILER) Added speedrun: 346 moves (old: 367). |
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| Binkopel 2.6 |
Mon 28 Sep 2009 09:38 |
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<radiant> (SPOILER) Added speedrun: 328 moves (old: 454).
Now this one feels rather substantially different.
<devin> 'Binkopel 2.6' uploaded by devin:
i think this is the last update... |
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| Binkopel 1.7 |
Mon 28 Sep 2009 04:38 |
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<gary> Hmm... I am still repeating the series? |
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| Single File (pre-Broken version) |
Mon 28 Sep 2009 00:54 |
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<radiant> (SPOILER) Added speedrun: 37 moves (old: 48).
For some reason I never subscribed to quarantine until now. Obviously the solution is reused. |
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| Binkopel 2.5.5 |
Sun 27 Sep 2009 22:56 |
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<radiant> (SPOILER) Added speedrun: 368 moves (old: 486). |
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| Single File |
Sun 27 Sep 2009 22:29 |
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<radiant> (SPOILER) Added speedrun: 42 moves (old: 67). |
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| Binkopel 2.5.5 |
Sun 27 Sep 2009 22:21 |
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<devin> 'Binkopel 2.5.5' uploaded by devin:
but i dont want an alternate way |
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| No File |
Sun 27 Sep 2009 21:06 |
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<radiant> (SPOILER) Added speedrun: 58 moves (old: 61).
<radiant> (SPOILER) Added speedrun: 61 moves (old: 68). |
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| Binkopel 2.3 |
Sun 27 Sep 2009 19:22 |
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<radiant> (SPOILER) Added speedrun: 355 moves (old: 612).
I don't know what it is you want to force the player to do in this level, but if it can't be enforced in this many attempts (and it certainly isn't destructive of large parts of the level, as with "Down the Line") then you might just consider accepting it as an alternate way of filling out the goal. |
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| No File |
Sun 27 Sep 2009 19:10 |
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<radiant> (SPOILER) Added speedrun: 68 moves (old: 217). |
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