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| Binkopel 2.6 |
Mon 28 Sep 2009 12:42 |
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<wowei> i'm too lazy to examine any further right now, why are there so many versions of this? fixing cooks? is here any improvement over the first version? |
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| Binkopel 2.2.5 |
Mon 28 Sep 2009 12:37 |
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<wowei> (SPOILER) Added speedrun: 354 moves (old: 378). |
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| Binkopel 1.5 |
Mon 28 Sep 2009 12:36 |
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<wowei> (SPOILER) Added speedrun: 346 moves (old: 367). |
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| Binkopel 2.6 |
Mon 28 Sep 2009 09:38 |
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<radiant> (SPOILER) Added speedrun: 328 moves (old: 454).
Now this one feels rather substantially different.
<devin> 'Binkopel 2.6' uploaded by devin:
i think this is the last update... |
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| Binkopel 1.7 |
Mon 28 Sep 2009 04:38 |
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<gary> Hmm... I am still repeating the series? |
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| Single File (pre-Broken version) |
Mon 28 Sep 2009 00:54 |
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<radiant> (SPOILER) Added speedrun: 37 moves (old: 48).
For some reason I never subscribed to quarantine until now. Obviously the solution is reused. |
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| Binkopel 2.5.5 |
Sun 27 Sep 2009 22:56 |
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<radiant> (SPOILER) Added speedrun: 368 moves (old: 486). |
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| Single File |
Sun 27 Sep 2009 22:29 |
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<radiant> (SPOILER) Added speedrun: 42 moves (old: 67). |
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| Binkopel 2.5.5 |
Sun 27 Sep 2009 22:21 |
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<devin> 'Binkopel 2.5.5' uploaded by devin:
but i dont want an alternate way |
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| No File |
Sun 27 Sep 2009 21:06 |
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<radiant> (SPOILER) Added speedrun: 58 moves (old: 61).
<radiant> (SPOILER) Added speedrun: 61 moves (old: 68). |
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| Binkopel 2.3 |
Sun 27 Sep 2009 19:22 |
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<radiant> (SPOILER) Added speedrun: 355 moves (old: 612).
I don't know what it is you want to force the player to do in this level, but if it can't be enforced in this many attempts (and it certainly isn't destructive of large parts of the level, as with "Down the Line") then you might just consider accepting it as an alternate way of filling out the goal. |
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| No File |
Sun 27 Sep 2009 19:10 |
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<radiant> (SPOILER) Added speedrun: 68 moves (old: 217). |
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| Binkopel 2.3 |
Sun 27 Sep 2009 18:56 |
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<devin> 'Binkopel 2.3' uploaded by devin:
Parateaendee |
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| No File |
Sun 27 Sep 2009 18:41 |
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<devin> 'No File' uploaded by devin:
this mod is just tweaked to make it easyier so dont go saying i beat single file! yay! ok? |
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| Binkopel 2.2.5 |
Sun 27 Sep 2009 18:31 |
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<radiant> (SPOILER) Added speedrun: 378 moves (old: 613). |
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| Binkopel |
Sun 27 Sep 2009 18:22 |
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<radiant> (SPOILER) Added speedrun: 311 moves (old: 398). |
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| Binkopel 2.2.5 |
Sun 27 Sep 2009 18:16 |
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<devin> 'Binkopel 2.2.5' uploaded by devin:
i mean like block cipher but easier |
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| Binkopel 2.0 |
Sun 27 Sep 2009 17:53 |
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<radiant> (SPOILER) Added speedrun: 381 moves (old: 650).
I need only refer you to 2x1 levels such as "Modern Art" to discredit that: such levels are perfectly rigid but not difficult at all.
Levels like Rouge-Like(-Like) have their own way of bringing up the difficulty, which you really have to experience to get a grasp on.
<devin> 'Binkopel 2.0' uploaded by devin:
sorta because high rigidity means hard lvl and hard lvl means yay i met my goal! |
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| Jambon Dili 2 |
Sun 27 Sep 2009 16:44 |
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<devin> (SPOILER) Cook: i didnt use the stuff at the bottom of the map |
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| Binkopel 1.8 |
Sun 27 Sep 2009 16:33 |
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<radiant> (SPOILER) Added speedrun: 362 moves (old: 487).
What, are you aiming for a rigidity 10 level where there's only one correct way to do it and anything else is cheating?
<devin> 1st room 3 updates 2nd room 1 update 3rd room 0 updates 4th room 0 updates 5th room 0 updates 6th room 2 updates
<devin> 'Binkopel 1.8' uploaded by devin:
this may be ctrl-0'd for some people and not for others O.o |
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