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| Where's a Clone Machine When You Need One? |
Sat 10 Oct 2009 12:14 |
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<devin> help S.O.S
<devin> this is surely impossible for me unless there is a malforming other than that im always stuck |
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| revenge of the malformed levels 5 |
Sat 10 Oct 2009 11:55 |
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<devin> how do u spawn boxes on dots? |
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| revenge of the malformed levels 4 |
Sat 10 Oct 2009 11:52 |
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<devin> how do u make the blue balls go on the dots and the dots change the path to the exit while changing the dots to green without flipping the ball....(so thats two changes) |
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| revenge of the malformed levels 3 |
Fri 09 Oct 2009 23:55 |
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<John Lewis> radiant is a wizard. :)
<devin> howd u spawn bots onto bots? |
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| Wire Sokoban |
Fri 09 Oct 2009 20:40 |
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<radiant> (SPOILER) Added speedrun: 395 moves (old: 399). |
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| Where's a Clone Machine When You Need One? |
Fri 09 Oct 2009 19:02 |
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<radiant> I wouldn't so much call this "easy" or "hard" as say that it defies all sense of a difficulty rating. The first four ratings are 10, 4, 1, and 7, and I can see the merit in every one of them.
<LIL GANGSTA > (SPOILER) Gary it's not hard at all.Just try anything and you'll start to see the solution.
LGM 2010 |
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| Wire Sokoban |
Fri 09 Oct 2009 14:47 |
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<radiant> (SPOILER) Added speedrun: 399 moves (old: 437).
<radiant> (SPOILER) Added speedrun: 437 moves (old: 771).
Didn't use blue or green lights.
<gary> (SPOILER) Added speedrun: 771 moves (old: 863).
<gary> (SPOILER) Added speedrun: 863 moves (old: 881).
<gary> (SPOILER) Added speedrun: 881 moves (old: 887).
<gary> 'Wire Sokoban' uploaded by gary. |
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| Where's a Clone Machine When You Need One? |
Wed 07 Oct 2009 22:28 |
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<Tom 7> (SPOILER) Very nice, very illegal. :)
<John Lewis> I've been able to solve it - and I'm using the latest version of Escape on Mac OS X. (By the way, the player file recovery was successful - thanks, Tom!)
<gary> Tom, please move this level to quarrantine as this is impossible. |
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| I saw the POPE in a mirror! |
Tue 06 Oct 2009 23:25 |
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<radiant> (SPOILER) Added speedrun: 64 moves (old: 67). |
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| Where's a Clone Machine When You Need One? |
Tue 06 Oct 2009 11:42 |
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<radiant> 'Where's a Clone Machine When You Need One?' uploaded by radiant:
Wait, did I say I was done with effectively bringing new tiles into the game? |
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| revenge of the malformed levels 3 |
Tue 06 Oct 2009 11:32 |
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<mm> (SPOILER) Added speedrun: 29 moves (old: 41).
True, radiant, this is more fun! ;-) |
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| revenge of the malformed levels 4 |
Tue 06 Oct 2009 03:46 |
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<radiant> (SPOILER) Added speedrun: 105 moves (old: 106). |
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| I saw the POPE in a mirror! |
Tue 06 Oct 2009 03:43 |
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<radiant> (SPOILER) Added speedrun: 67 moves (old: 520). |
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| revenge of the malformed levels 5 |
Tue 06 Oct 2009 03:37 |
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<radiant> 'revenge of the malformed levels 5' uploaded by radiant:
And to finish off my little demonstration, at least for now, I think I'll put it to a bit of good.
Anyone who's solved Brokoban 1 can just Ctrl+0 into this as the levels play identically, it's just that now we don't have to use broken bots (and the limit of 15 that arises from using them). |
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| revenge of the malformed levels 4 |
Tue 06 Oct 2009 03:31 |
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<radiant> 'revenge of the malformed levels 4' uploaded by radiant:
I really ought to write a handler so that I can stop parsing ESX files mentally. |
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