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Where's a Clone Machine When You Need One? Sat 10 Oct 2009 12:14
<devin> help S.O.S
<devin> this is surely impossible for me unless there is a malforming other than that im always stuck
 
revenge of the malformed levels 5 Sat 10 Oct 2009 11:55
<devin> how do u spawn boxes on dots?
 
revenge of the malformed levels 4 Sat 10 Oct 2009 11:52
<devin> how do u make the blue balls go on the dots and the dots change the path to the exit while changing the dots to green without flipping the ball....(so thats two changes)
 
revenge of the malformed levels 3 Fri 09 Oct 2009 23:55
<John Lewis> radiant is a wizard. :)
<devin> howd u spawn bots onto bots?
 
Wire Sokoban Fri 09 Oct 2009 20:40
<radiant> (SPOILER) Added speedrun: 395 moves (old: 399).
 
Where's a Clone Machine When You Need One? Fri 09 Oct 2009 19:02
<radiant> I wouldn't so much call this "easy" or "hard" as say that it defies all sense of a difficulty rating. The first four ratings are 10, 4, 1, and 7, and I can see the merit in every one of them.
<LIL GANGSTA > (SPOILER) Gary it's not hard at all.Just try anything and you'll start to see the solution.

LGM 2010
 
Wire Sokoban Fri 09 Oct 2009 14:47
<radiant> (SPOILER) Added speedrun: 399 moves (old: 437).
<radiant> (SPOILER) Added speedrun: 437 moves (old: 771).
Didn't use blue or green lights.
<gary> (SPOILER) Added speedrun: 771 moves (old: 863).
<gary> (SPOILER) Added speedrun: 863 moves (old: 881).
<gary> (SPOILER) Added speedrun: 881 moves (old: 887).
<gary> 'Wire Sokoban' uploaded by gary.
 
Where's a Clone Machine When You Need One? Wed 07 Oct 2009 22:28
<Tom 7> (SPOILER) Very nice, very illegal. :)
<John Lewis> I've been able to solve it - and I'm using the latest version of Escape on Mac OS X. (By the way, the player file recovery was successful - thanks, Tom!)
<gary> Tom, please move this level to quarrantine as this is impossible.
 
I saw the POPE in a mirror! Tue 06 Oct 2009 23:25
<radiant> (SPOILER) Added speedrun: 64 moves (old: 67).
 
Where's a Clone Machine When You Need One? Tue 06 Oct 2009 11:42
<radiant> 'Where's a Clone Machine When You Need One?' uploaded by radiant:
Wait, did I say I was done with effectively bringing new tiles into the game?
 
revenge of the malformed levels 3 Tue 06 Oct 2009 11:32
<mm> (SPOILER) Added speedrun: 29 moves (old: 41).
True, radiant, this is more fun! ;-)
 
revenge of the malformed levels 4 Tue 06 Oct 2009 03:46
<radiant> (SPOILER) Added speedrun: 105 moves (old: 106).
 
I saw the POPE in a mirror! Tue 06 Oct 2009 03:43
<radiant> (SPOILER) Added speedrun: 67 moves (old: 520).
 
revenge of the malformed levels 5 Tue 06 Oct 2009 03:37
<radiant> 'revenge of the malformed levels 5' uploaded by radiant:
And to finish off my little demonstration, at least for now, I think I'll put it to a bit of good.

Anyone who's solved Brokoban 1 can just Ctrl+0 into this as the levels play identically, it's just that now we don't have to use broken bots (and the limit of 15 that arises from using them).
 
revenge of the malformed levels 4 Tue 06 Oct 2009 03:31
<radiant> 'revenge of the malformed levels 4' uploaded by radiant:
I really ought to write a handler so that I can stop parsing ESX files mentally.
 
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