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| Stepping Floor |
Thu 15 Oct 2009 19:19 |
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<Sheila> (SPOILER) Added speedrun: 6 moves (old: 7). |
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| In The Frack? |
Thu 15 Oct 2009 18:57 |
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<John Lewis> I don't know what a frack is, but I solved it. ;) |
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| Laser Bug |
Thu 15 Oct 2009 18:38 |
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<devin> 'Laser Bug' uploaded by devin:
yes it is a bug... rawr... |
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| Stepping Floor |
Thu 15 Oct 2009 18:36 |
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<devin> 'Stepping Floor' uploaded by devin:
take the right steps |
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| In The Frack? |
Thu 15 Oct 2009 18:27 |
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<devin> 'In The Frack?' uploaded by devin:
To Do this level you gotta know what a Frack is. |
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| Pushing Eighteen |
Wed 14 Oct 2009 22:15 |
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<devin> can somebody make me a starter level for me to edit and finish because im stumped out of ideas if you read this please give me a starter level.
<gary> This is solved with the input function.
<radiant> 'Pushing Eighteen' uploaded by radiant:
Another purely janitorial change. Why bother with 7 bots when 3 will get the job done just as well?
As an added bonus, this allows the mechanism to be compacted down to a much more fitting size. |
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| Pushing Eighteen |
Tue 13 Oct 2009 15:29 |
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<radiant> Moved to graveyard.
<radiant> (SPOILER) Added speedrun: 177 moves (old: 183). |
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| Burning Tree |
Tue 13 Oct 2009 13:23 |
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<SPAM> (SPOILER) Added speedrun: 33 moves (old: 43).
Probably cooked (and probably not optimized) |
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| Nothing Is In My Way! (or is there?) |
Mon 12 Oct 2009 14:21 |
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<radiant> (SPOILER) Added speedrun: 423 moves (old: 440).
<Alois> (SPOILER) Added speedrun: 440 moves (old: 450). |
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| Pop-Up Pairs (88) |
Mon 12 Oct 2009 06:34 |
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<Tom 7> (admin) Automatically moved to minor leagues.
(Difficulty: 2.0 Style: 2.4) |
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| Nothing Is In My Way! (or is there?) |
Sun 11 Oct 2009 22:46 |
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<radiant> (SPOILER) Added speedrun: 450 moves (old: 462).
<radiant> (SPOILER) Added speedrun: 462 moves (old: 506).
<devin> 'Nothing Is In My Way! (or is there?)' uploaded by devin:
when nothings in ur way and u brag about it things can go A LOT WORSE! |
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| Wire Sokoban |
Sun 11 Oct 2009 15:52 |
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<mm> Superbe speedrun, radiant! :-) |
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| un seul vous ouvrira la porte |
Sun 11 Oct 2009 06:38 |
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<Tom 7> (admin) Automatically moved to minor leagues.
(Difficulty: 1.0 Style: 2.3) |
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| trouvez le chemin |
Sun 11 Oct 2009 06:38 |
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<Tom 7> (admin) Automatically moved to minor leagues.
(Difficulty: 0.8 Style: 2.2) |
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| Where's a Clone Machine When You Need One? |
Sat 10 Oct 2009 19:23 |
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<mm> (SPOILER) It's pretty confusing to discover these strange behaviors that in fact don't fallow the logic of the game itself... Did I get this right: it's impossible to create such levels by using our normal editor?
<devin> how do you make all of those malformings including this one?
<radiant> (SPOILER) The joke is pretty well lost if you're not familiar with Chip's Challenge, but the arrangement around the visible panel is meant to create the (untrue) impression that the panel actually controls a clone machine which would clone the top block into the second hole, only to ruin the illusion when the player actually goes to try it.
It's also a reference to a buffer overflow exploit in that game where you can trigger effects outside the grid, and in doing so write to their memory locations which actually control game state information, and even read the memory locations into the grid as tiles. That can lead to levels far, far more nefarious than this or anything in the Malformed Levels series.
<devin> (SPOILER) found em' but whyd u call it a clone machine its not clonin anything and is the dot thats boxede in a confusion to the player?
<radiant> (SPOILER) The jig's been up on this one long enough, and I can't see it staying in the main collection much longer, so I might as well put it out there.
This level contains invisible panels. Furthermore, the nature of invisible panels is such that you can't uncover them with your feet alone. |
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