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Nothing Is In My Way! (or is there?) Mon 12 Oct 2009 14:20
<Alois> (SPOILER) Added speedrun: 440 moves (old: 450).
 
Pop-Up Pairs (88) Mon 12 Oct 2009 06:34
<Tom 7> (admin) Automatically moved to minor leagues.
(Difficulty: 2.0 Style: 2.4)
 
Nothing Is In My Way! (or is there?) Sun 11 Oct 2009 22:46
<radiant> (SPOILER) Added speedrun: 450 moves (old: 462).
<radiant> (SPOILER) Added speedrun: 462 moves (old: 506).
<devin> 'Nothing Is In My Way! (or is there?)' uploaded by devin:
when nothings in ur way and u brag about it things can go A LOT WORSE!
 
Wire Sokoban Sun 11 Oct 2009 15:52
<mm> Superbe speedrun, radiant! :-)
 
un seul vous ouvrira la porte Sun 11 Oct 2009 06:38
<Tom 7> (admin) Automatically moved to minor leagues.
(Difficulty: 1.0 Style: 2.3)
 
trouvez le chemin Sun 11 Oct 2009 06:38
<Tom 7> (admin) Automatically moved to minor leagues.
(Difficulty: 0.8 Style: 2.2)
 
Where's a Clone Machine When You Need One? Sat 10 Oct 2009 19:23
<mm> (SPOILER) It's pretty confusing to discover these strange behaviors that in fact don't fallow the logic of the game itself... Did I get this right: it's impossible to create such levels by using our normal editor?
<devin> how do you make all of those malformings including this one?
<radiant> (SPOILER) The joke is pretty well lost if you're not familiar with Chip's Challenge, but the arrangement around the visible panel is meant to create the (untrue) impression that the panel actually controls a clone machine which would clone the top block into the second hole, only to ruin the illusion when the player actually goes to try it.

It's also a reference to a buffer overflow exploit in that game where you can trigger effects outside the grid, and in doing so write to their memory locations which actually control game state information, and even read the memory locations into the grid as tiles. That can lead to levels far, far more nefarious than this or anything in the Malformed Levels series.
<devin> (SPOILER) found em' but whyd u call it a clone machine its not clonin anything and is the dot thats boxede in a confusion to the player?
<radiant> (SPOILER) The jig's been up on this one long enough, and I can't see it staying in the main collection much longer, so I might as well put it out there.

This level contains invisible panels. Furthermore, the nature of invisible panels is such that you can't uncover them with your feet alone.
<devin> help S.O.S
<devin> this is surely impossible for me unless there is a malforming other than that im always stuck
 
revenge of the malformed levels 5 Sat 10 Oct 2009 11:55
<devin> how do u spawn boxes on dots?
 
revenge of the malformed levels 4 Sat 10 Oct 2009 11:52
<devin> how do u make the blue balls go on the dots and the dots change the path to the exit while changing the dots to green without flipping the ball....(so thats two changes)
 
revenge of the malformed levels 3 Fri 09 Oct 2009 23:55
<John Lewis> radiant is a wizard. :)
<devin> howd u spawn bots onto bots?
 
Wire Sokoban Fri 09 Oct 2009 20:40
<radiant> (SPOILER) Added speedrun: 395 moves (old: 399).
 
Where's a Clone Machine When You Need One? Fri 09 Oct 2009 19:02
<radiant> I wouldn't so much call this "easy" or "hard" as say that it defies all sense of a difficulty rating. The first four ratings are 10, 4, 1, and 7, and I can see the merit in every one of them.
<LIL GANGSTA > (SPOILER) Gary it's not hard at all.Just try anything and you'll start to see the solution.

LGM 2010
 
Wire Sokoban Fri 09 Oct 2009 14:47
<radiant> (SPOILER) Added speedrun: 399 moves (old: 437).
<radiant> (SPOILER) Added speedrun: 437 moves (old: 771).
Didn't use blue or green lights.
<gary> (SPOILER) Added speedrun: 771 moves (old: 863).
 
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