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All Together Now Sat 24 Oct 2009 05:40
<radiant> 'All Together Now' uploaded by radiant:
An extension of an idea seen in John Lewis' "Double Take". Let's see how well it stacks up to that.
 
Stepping Floor (fixed) Fri 23 Oct 2009 06:44
<Tom 7> (admin) Automatically moved to minor leagues.
(Difficulty: 1.2 Style: 2.0)
 
I saw the POPE in a mirror! Fri 23 Oct 2009 06:44
<Tom 7> (admin) Automatically moved to minor leagues.
(Difficulty: 2.5 Style: 2.3)
 
The Non-Way To Die Thu 22 Oct 2009 21:42
<devin> 'The Non-Way To Die' uploaded by devin:
This is a dot maze like checkpoint, exept it doesn't show you what dot to take, and you can touch each dot once. If you do it twice you get stuck. :( So don't get lost.
 
Fake But Real? Thu 22 Oct 2009 15:45
<radiant> (SPOILER) Added speedrun: 118 moves (old: 124).
 
Memoryless Hole (Near-Miss Variation 2) Thu 22 Oct 2009 15:40
<radiant> Moved to graveyard:
in fact, scrap this outright
<radiant> (SPOILER) Added speedrun: 298 moves (old: 463).
Well now, I didn't think there was any path to a solution on that side.

To make this level more rigid (though admittedly much less aesthetic) I guess you can change the green floor to a TRAP1, but there's no point in doing that now.
<Mom1> (SPOILER) Added speedrun: 463 moves (old: 470).
<mm> (SPOILER) Added speedrun: 470 moves (old: 499).
<radiant> 'Memoryless Hole (Near-Miss Variation 2)' uploaded by radiant:
If this level signifies anything, it's that 365 was a tantalizingly well-designed "minimalistic" fix that leaves the player free to explore several imaginative lines of attack, only to thwart every last one of them--some more narrowly than others. Or so that's what at least Brian and I have found in four and a half years, and I bet some of you might also have given it a try over that time.

I actually have a few more slight tweaks that work as well, but this is the last one I'll spring on you unless--and until--someone finds a route that works unmodified.
 
Laser Bug Wed 21 Oct 2009 06:28
<Tom 7> (admin) Automatically moved to minor leagues.
(Difficulty: 1.2 Style: 1.3)
 
Stepping Floor Wed 21 Oct 2009 06:28
<Tom 7> (admin) Automatically moved to minor leagues.
(Difficulty: 1.4 Style: 1.7)
 
In The Frack? Wed 21 Oct 2009 06:28
<Tom 7> (admin) Automatically moved to minor leagues.
(Difficulty: 1.8 Style: 2.0)
 
Wowwwwwwwww. A-Maze-iiiingggg.* Tue 20 Oct 2009 23:39
<radiant> (SPOILER) Added speedrun: 68 moves (old: 128).
<N7DOT> 'Wowwwwwwwww. A-Maze-iiiingggg.*' uploaded by N7DOT:
*This is Not amazing.

A simple Joke Level for you to do what ever with. I'm sure this level has more room so you can modify it However YOU like! (devin,or anyone else, you can TOTALLY use this as a tempelate! :))

BE GOOD

D: 2
S: Depends.
R: 3
F(flexibility):5

These ratings are what i expect, because it really isn't that hard, but could be made very. Flexibility is how easy it is To make it alot better with a small amount of change. A 1-5 i think is good for Flexibility.

Bye.
 
Stepping Floor v5.0 Tue 20 Oct 2009 18:21
<mm> (SPOILER) Giving up is the best thing to do for me right now.
 
Fake But Real? Tue 20 Oct 2009 18:17
<mm> argh... :-(
 
Stepping Floor v5.0 Tue 20 Oct 2009 18:15
<devin> Well, it dose'nt look exiting but I get your point.
 
Fake But Real? Tue 20 Oct 2009 18:12
<devin> 'Fake But Real?' uploaded by devin:
well i present to you level 1973482910489289308989457843898724862897780678278189778207
 
Stepping Floor v5.0 Tue 20 Oct 2009 18:07
<mm> (SPOILER) Hi Devin

Instead of asking a new question: I'd rather see you answering to John Lewis' question! We're talking to you and we'd love you to talk to us as well! Could you please answer?

Martina


<radiant> Pretty sure the editor already does that with its blank 18x10 level.
<devin> well can somebody give me a pre-level so i can edit it into something?
<John Lewis> Devin, I used to think the same thing as well, until I discovered that style is also about originality, fun, and cleverness as well.

Take pieguy's "revenge" levels, for instance - upon first glance, they don't look all that exciting, right? Yet they are some of the most cleverly constructed levels in this game. :)
<Delvin> (SPOILER) Added speedrun: 46 moves (old: 58).
<Delvin> (SPOILER) Added speedrun: 58 moves (old: 68).
 
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