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| Four Squared (2) |
Sun 25 Oct 2009 16:44 |
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<devin> (SPOILER) Radiant's HIGH SCORE
70 1st box
32 2nd box - the middle (3)
71 3rd box
62 4th box + heart grab-on |
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| The Non-Way To Die |
Sun 25 Oct 2009 14:27 |
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<N7DOT> If you zoom out you can. See the Escape text file in the Escape File folder to see how. I suggest to stay away from making "step on the correct dot" levels where the only thing we do is step on the panels and see what happens. Let's not see more of these. |
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| Four Squared (2) |
Sun 25 Oct 2009 11:03 |
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<radiant> (SPOILER) Added speedrun: 239 moves (old: 334).
<devin> 'Four Squared (2)' uploaded by devin:
A level with memorizing bots! not really. |
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| Four Squared |
Sun 25 Oct 2009 10:25 |
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<devin> im going to upload a fixed version gimme a sec |
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| All Together Now |
Sun 25 Oct 2009 05:57 |
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<radiant> (SPOILER) Added speedrun: 184 moves (old: 198). |
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| Four Squared |
Sat 24 Oct 2009 21:20 |
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<radiant> (SPOILER) Added speedrun: 265 moves (old: 299).
no need to release the bot in the last room
<devin> 'Four Squared' uploaded by devin:
This Took Me 17 Times to fix. :( but the more the better. |
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| All Together Now |
Sat 24 Oct 2009 16:54 |
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<radiant> (SPOILER) Added speedrun: 198 moves (old: 225).
<radiant> (SPOILER) Added speedrun: 225 moves (old: 258).
<radiant> (SPOILER) Added speedrun: 258 moves (old: 332).
<radiant> Also happy birthday to me.
<radiant> 'All Together Now' uploaded by radiant:
An extension of an idea seen in John Lewis' "Double Take". Let's see how well it stacks up to that. |
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| Stepping Floor (fixed) |
Fri 23 Oct 2009 06:44 |
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<Tom 7> (admin) Automatically moved to minor leagues.
(Difficulty: 1.2 Style: 2.0) |
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| I saw the POPE in a mirror! |
Fri 23 Oct 2009 06:44 |
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<Tom 7> (admin) Automatically moved to minor leagues.
(Difficulty: 2.5 Style: 2.3) |
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| The Non-Way To Die |
Thu 22 Oct 2009 21:42 |
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<devin> 'The Non-Way To Die' uploaded by devin:
This is a dot maze like checkpoint, exept it doesn't show you what dot to take, and you can touch each dot once. If you do it twice you get stuck. :( So don't get lost. |
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| Fake But Real? |
Thu 22 Oct 2009 15:45 |
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<radiant> (SPOILER) Added speedrun: 118 moves (old: 124). |
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| Memoryless Hole (Near-Miss Variation 2) |
Thu 22 Oct 2009 15:40 |
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<radiant> Moved to graveyard:
in fact, scrap this outright
<radiant> (SPOILER) Added speedrun: 298 moves (old: 463).
Well now, I didn't think there was any path to a solution on that side.
To make this level more rigid (though admittedly much less aesthetic) I guess you can change the green floor to a TRAP1, but there's no point in doing that now.
<Mom1> (SPOILER) Added speedrun: 463 moves (old: 470).
<mm> (SPOILER) Added speedrun: 470 moves (old: 499).
<radiant> 'Memoryless Hole (Near-Miss Variation 2)' uploaded by radiant:
If this level signifies anything, it's that 365 was a tantalizingly well-designed "minimalistic" fix that leaves the player free to explore several imaginative lines of attack, only to thwart every last one of them--some more narrowly than others. Or so that's what at least Brian and I have found in four and a half years, and I bet some of you might also have given it a try over that time.
I actually have a few more slight tweaks that work as well, but this is the last one I'll spring on you unless--and until--someone finds a route that works unmodified. |
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| Laser Bug |
Wed 21 Oct 2009 06:28 |
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<Tom 7> (admin) Automatically moved to minor leagues.
(Difficulty: 1.2 Style: 1.3) |
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| Stepping Floor |
Wed 21 Oct 2009 06:28 |
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<Tom 7> (admin) Automatically moved to minor leagues.
(Difficulty: 1.4 Style: 1.7) |
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| In The Frack? |
Wed 21 Oct 2009 06:28 |
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<Tom 7> (admin) Automatically moved to minor leagues.
(Difficulty: 1.8 Style: 2.0) |
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