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Do Shove III Fri 11 Dec 2009 03:17
<Jim> (SPOILER) Added speedrun: 50 moves (old: 78).
 
Rouge-Like-Like Wed 09 Dec 2009 12:31
<radiant> (SPOILER) Added speedrun: 437 moves (old: 445).
 
tapemaker V.2 Tue 08 Dec 2009 06:27
<Tom 7> (admin) Automatically moved to minor leagues.
(Difficulty: 2.2 Style: 2.4)
 
Code On The Other Side Mon 07 Dec 2009 15:19
<radiant> (SPOILER) Added speedrun: 150 moves (old: 160).
silly me, I was playing this level as though you could only enter on the left side!
 
Memoryless Hole? Mon 07 Dec 2009 14:29
<radiant> Moved to graveyard:
this one is also decidedly pointless
 
Code On The Other Side Sun 06 Dec 2009 18:24
<radiant> (SPOILER) Added speedrun: 160 moves (old: 277).
<devin> 'Code On The Other Side' uploaded by devin:
ran out of ideas
 
Different Timing Animation Glitch Sun 06 Dec 2009 06:37
<Tom 7> (admin) Automatically moved to minor leagues.
(Difficulty: 0.7 Style: 2.0)
 
Sticks & Lasers Sat 05 Dec 2009 13:03
<CX> 'Sticks & Lasers ' uploaded by CX.
 
Memoryless Hole (final!) Sat 05 Dec 2009 12:16
<radiant> The best advice out there would be to try solving some, so you can get a feel for just how stylish the level really is.

This level in particular was extremely easy to come up with; the hard part was going through all the potential solutions until I found one that worked so that I could actually upload it.
<devin> Can somebodygiveme tips to make hard levels and stylish levels?
 
Devin's Security Closet Fri 04 Dec 2009 06:37
<Tom 7> (admin) Automatically moved to minor leagues.
(Difficulty: 2.6 Style: 2.2)
 
Two Rows For Two Please... Wed 02 Dec 2009 06:41
<Tom 7> (admin) Automatically moved to minor leagues.
(Difficulty: 2.4 Style: 1.8)
 
Gray, Or Red? Wed 02 Dec 2009 06:41
<Tom 7> (admin) Automatically moved to minor leagues.
(Difficulty: 2.4 Style: 2.4)
 
Gray And Bot 3 Animation Bug Tue 01 Dec 2009 19:40
<N7DOT> Moved to graveyard:
No use in keeping this.
 
Memoryless Hole (final!) Tue 01 Dec 2009 05:19
<noname> (SPOILER) Added solution "Another Way":
I got a bit tired of this series, so I decide to upload this instead of making another mod.
<radiant> (SPOILER) Added speedrun: 437 moves (old: 450).
<radiant> (SPOILER) Added speedrun: 450 moves (old: 453).
<radiant> 'Memoryless Hole (final!)' uploaded by radiant:
I've spoken before of the elegance of 365 in thwarting off "non-panel" solutions. My level collection had racked up 9 separate minor tweaks which I thought would make the level solvable, three of which you've already seen, and each the result of a different approach. The level is open to so many near-miss routes that don't work for some reason or another, that I was beginning to think it couldn't possibly be a coincidence. Because every last one of them was just that: a miss.

Or so I thought.

The last panel of one of the xkcd strips from last week comes to mind.

To everyone else, here's one last challenge to complete the Memory Hole series.
 
Memory Hole (final!) Mon 30 Nov 2009 21:29
<radiant> (SPOILER) Cook: Unlike Brian, I don't go down to defeat so easily.

It's been a long time coming, but it was worth it.
 
Hole of Memories Mon 30 Nov 2009 21:08
<radiant> Moved to graveyard:
Was the fact that this wasn't quite the Holy Grail lost on anyone?

Not me.
 
Different Timing Animation Glitch Mon 30 Nov 2009 16:21
<devin> 'Different Timing Animation Glitch' uploaded by devin:
First Walk Near The Gray, and green crates and look at the changing spaces they blink at the same time right? now try to go on the green and yellow panels. now they blink at different times.
 
Gray And Bot 3 Animation Bug Sun 29 Nov 2009 15:44
<N7DOT> 'Gray And Bot 3 Animation Bug' uploaded by N7DOT:
When Bot Two Pushes the Gray Block, Bot Three also pushes the same Gray block at the same time, and it shows both animations at the same time. It's kind of disturbing.
 
One Oscillation? Sat 28 Nov 2009 15:46
<radiant> (SPOILER) Added speedrun: 67 moves (old: 71).
Same here.
 
1-4 Oscillation? Sat 28 Nov 2009 15:46
<radiant> (SPOILER) Added speedrun: 67 moves (old: 71).
Let's get a speed record that doesn't solve the original, huh?
 
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