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You Choose Your Bots Thu 07 Jan 2010 02:00
<Alois> (SPOILER) Added speedrun: 68 moves (old: 70).
<Alois> (SPOILER) Added speedrun: 70 moves (old: 110).
<radiant> (SPOILER) Added speedrun: 110 moves (old: 117).
<Carlin> 'You Choose Your Bots' uploaded by Carlin.
 
Triplets & 1950's Wed 06 Jan 2010 20:35
<devin> 'Triplets & 1950's' uploaded by devin:
This Took FOREVER! and to figure it out also.
 
Sieve 1 Wed 06 Jan 2010 20:11
<Carlin> 'Sieve 1' uploaded by Carlin.
 
10 Gray Blocks Wed 06 Jan 2010 17:34
<wowei> (SPOILER) Added speedrun: 1250 moves (old: 1316).
 
Funnel Wed 06 Jan 2010 17:26
<wowei> (SPOILER) Added speedrun: 348 moves (old: 359).
 
sundays walk with many twists Wed 06 Jan 2010 17:02
<wowei> (SPOILER) Your Highness ;) , I am flattered. JL not exactly red herrings in here, it's only stuff that isn't used on sundays.

i dont know, if swapping almost the whole grid is very unique. doing it in every horizontal step maybe unique, and a bit annoying too :p - like a strobo-disco-flashlight. nevertheless here it gives some new possibilities perhaps in how some tiles are handled.
<mm> Excellent level, thank's Wowei!
 
workdays rush Mon 04 Jan 2010 07:26
<radiant> (SPOILER) Didn't use red block.
 
POOL Mon 04 Jan 2010 06:27
<Tom 7> (admin) Automatically moved to minor leagues.
(Difficulty: 2.6 Style: 1.8)
 
Tic Tac Toe Mon 04 Jan 2010 06:04
<radiant> (SPOILER) Added speedrun: 514 moves (old: 536).
 
10 Gray Blocks Mon 04 Jan 2010 05:54
<radiant> (SPOILER) Added speedrun: 1316 moves (old: 1488).
<Carlin> '10 Gray Blocks' uploaded by Carlin.
 
sundays walk with many twists Sun 03 Jan 2010 23:26
<John Lewis> (SPOILER) Yay, a level that's actually original, for once!

I gotta say - I love this concept a lot. It took a while to get used to the navigation, but after discovering the secret of the panel below the laser on the far left and how to get to it, solving wasn't terribly difficult. The objects on the right side were a brilliant red herring, though! I'm assuming they're used in the follow-up level, seeing as there's no panel?

I've decided to refrain from uploading any new levels until I can come up with an interesting idea or just something plain fun to play. This level is a great example of how to use all the elements of the game to come up with something unique. :)
 
The exit that didn't work! Sun 03 Jan 2010 16:26
<N7DOT> No changes to the positions of anything!
 
Tic Tac Toe Sun 03 Jan 2010 16:21
<wowei> (SPOILER) Added speedrun: 536 moves (old: 667).
 
The exit that didn't work! Sun 03 Jan 2010 16:09
<N7DOT> 'The exit that didn't work!' uploaded by N7DOT:
This is a mod of an old level called "Which Exit Works?". Well, the only change is only the upper right exit, the most difficult exit, is possible to get to. I hope you like this.

By N7DOT, original by Zidane.
 
Tic Tac Toe Sun 03 Jan 2010 14:49
<Carlin> 'Tic Tac Toe' uploaded by Carlin.
 
workdays rush Sun 03 Jan 2010 14:36
<wowei> 'workdays rush' uploaded by wowei.
 
sundays walk with many twists Sun 03 Jan 2010 14:35
<wowei> 'sundays walk with many twists' uploaded by wowei.
 
the ckasle in side (part 2) Sun 03 Jan 2010 06:51
<Tom 7> (admin) Automatically moved to minor leagues.
(Difficulty: 0.8 Style: 2.3)
 
Funnel Sun 03 Jan 2010 06:47
<radiant> (SPOILER) Added speedrun: 359 moves (old: 389).
<radiant> (SPOILER) Added speedrun: 389 moves (old: 4655).
If this level weren't cookable, it'd be downright awful to play.
 
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