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Triplets & 1950's Rev 2 (Original by Devin) Mon 16 Aug 2010 15:22
<Jim> 'Triplets & 1950's Rev 2 (Original by Devin)' uploaded by Jim.
 
Double Take = No Take?!?!? (A.K.A. Makes Sense But Shouldn't.... Mon 16 Aug 2010 06:46
<Tom 7> (admin) Automatically moved to minor leagues.
(Difficulty: 1.1 Style: 1.8)
 
Blood Bath Sun 15 Aug 2010 21:53
<radiant> (SPOILER) Added speedrun: 345 moves (old: 487).
<N7DOT 3> 'Blood Bath' uploaded by N7DOT 3:
Blood is all over the room. Why not fill the dishes with it to weigh down the panels to get the key and escape?
 
Dangerous Spiral Sun 15 Aug 2010 05:48
<wowei> (SPOILER) No room to move with all those balls, better get rid of some of them. Electric-ity can enlighten things sometimes. ;)
 
Bots Machine Fri 13 Aug 2010 15:19
<N7DOT 2> (SPOILER) Used D and Y.
 
Dangerous Spiral Fri 13 Aug 2010 14:59
<N7DOT 2> Ok I have no idea how you pass the lower left corner.(puzzle w/ 8 spheres)
<N7DOT 2> The pic looks intimidating...
 
1924 sokoban cheat again Fri 13 Aug 2010 14:26
<N7DOT 2> I beat it.
 
Point Roller Fri 13 Aug 2010 14:01
<N7DOT 2> 'Point Roller' uploaded by N7DOT 2:
Each Move you make equals one point. Try to win with the least points possible!
How low can you go?
 
Exit Holes Fri 13 Aug 2010 06:28
<mm> (SPOILER) Added speedrun: 122 moves (old: 130).
 
Corrupted Memory Well (sorry!) Thu 12 Aug 2010 16:00
<radiant> I already have a solution that would complete a mod of this without the panel, but it's quite different from what I used for level 2718. I'm not going to make or upload such a level because it would be downright stupid.
 
Exit Holes Thu 12 Aug 2010 15:52
<radiant> (SPOILER) Added speedrun: 130 moves (old: 154).
 
Corrupted Memory Well (sorry!) Thu 12 Aug 2010 15:34
<N7DOT 2> (SPOILER) Radiant, didn't you make a no-panel solution to Memory Hole (final!) By mjn, because if you did, someone should be able to with this level.
 
Exit Holes Thu 12 Aug 2010 15:29
<N7DOT 2> 'Exit Holes' uploaded by N7DOT 2:
The Exit Holes Have, Well, Holes.
Fix the holes so you can escape!
 
Have we escaped yet?The Movie Thu 12 Aug 2010 12:13
<N7DOT 2> (SPOILER) Added solution "To The other side of the world and back":
lol. Just for fun I went aallllllllllll the way to the end. no door! then alllllllllll the way back. even though the fast way is soooo easy.
 
flipswich land Thu 12 Aug 2010 11:34
<isaiah> 'flipswich land' uploaded by isaiah.
 
block cipher Wed 11 Aug 2010 20:08
<Eric119> Hahahaha, I have the solution to this level.
 
Double Take = No Take?!?!? (A.K.A. Makes Sense But Shouldn't.... Wed 11 Aug 2010 01:05
<radiant> It makes perfect sense, as long as nothing's actually stepping *off* the panel that turn. Dalek collisions can be tricky like that.
<N7DOT 3> 'Double Take = No Take?!?!? (A.K.A. Makes Sense But Shouldn't... Wait, What?)' uploaded by N7DOT 3:
Is This A Bug? Two Panels pressed targeting same tile = no result, but the same panel triggering twice resulting in no flip doesn't seem right.
 
Rocket 456 (Min-E) Tue 10 Aug 2010 15:57
<radiant> (SPOILER) Added speedrun: 22 moves (old: 51).
<N7DOT 2> 'Rocket 456 (Min-E)' uploaded by N7DOT 2:
A Mini Version of Rocket 123.
 
Corrupted Memory Well (sorry!) Fri 06 Aug 2010 15:10
<N7DOT 2> (SPOILER) Naming this "Bot #4's Awesome Parity Challenge" could also give away bot #4's secret.
<N7DOT 2> (SPOILER) By the way I can see how this could fit into very funny in some cases but it is a bit too 'normal'.
<N7DOT 2> (SPOILER) Well, that bot #4 really is the most pesky thing there. It does what I put it there for and it works how it was meant to, but it also introduces an extra effect that resembles 'the wrong parity' which is most annoying when you have beat the memory hole puzzle and you have a speedrun and realize you failed.
 
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