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| Triplets & 1950's Rev 2 (Original by Devin) |
Sat 23 Oct 2010 17:55 |
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<Dave> (SPOILER) Added speedrun: 128 moves (old: 132). |
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| Scuba Diving VI: Going Deeper |
Sat 23 Oct 2010 13:04 |
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<noname> (SPOILER) Added speedrun: 383 moves (old: 385).
<noname> (SPOILER) Added speedrun: 385 moves (old: 387).
<noname> (SPOILER) Added speedrun: 387 moves (old: 396).
<noname> (SPOILER) Added speedrun: 396 moves (old: 409).
<noname> (SPOILER) Added speedrun: 409 moves (old: 421).
<noname> (SPOILER) Added speedrun: 421 moves (old: 442).
<noname> (SPOILER) Added speedrun: 442 moves (old: 482).
<noname> (SPOILER) Added speedrun: 482 moves (old: 552).
<Dave> 'Scuba Diving VI: Going Deeper' uploaded by Dave. |
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| For The Green Grass Hills... |
Wed 20 Oct 2010 18:16 |
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<radiant> (SPOILER) Added speedrun: 45 moves (old: 50).
<Tom 7> (admin) Automatically moved to minor leagues.
(Difficulty: 2.0 Style: 2.3) |
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| Evacuate |
Wed 20 Oct 2010 06:49 |
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<Tom 7> (admin) Automatically moved to minor leagues.
(Difficulty: 2.8 Style: 2.0) |
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| Can U get there from here? |
Mon 18 Oct 2010 23:21 |
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<radiant> (SPOILER) Added speedrun: 131 moves (old: 238).
<radiant> (SPOILER) Added speedrun: 238 moves (old: 276).
<radiant> (SPOILER) Added speedrun: 276 moves (old: 362).
<Ron> 'Can U get there from here?' uploaded by Ron. |
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| Tutorial Blocks |
Mon 18 Oct 2010 06:38 |
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<Tom 7> (admin) Automatically moved to minor leagues.
(Difficulty: 1.5 Style: 1.1) |
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| ol days |
Mon 18 Oct 2010 06:38 |
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<Tom 7> (admin) Automatically moved to minor leagues.
(Difficulty: 1.8 Style: 1.6) |
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| mod 14 |
Sun 17 Oct 2010 22:04 |
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<radiant> (SPOILER) Just got this one, even though my solution map only got up to 64/196 guaranteed line placements before a massive guess-and-backtrack operation to stumble upon the order.
Even for the wrong parity, my map there was able to make use of "without loss of generality" steps, whose logical uniqueness couldn't be derived (because they weren't in fact unique) but which could at least be put on the map in an arbitrary orientation and guaranteed not to destroy the validity of the solution. No such steps arose during the solving process here, just pushes and pops and following through on their consequences.
Is there supposed to be a solution path that gets further before it strays from steps that have firm grounding? |
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| Still Crossing (mod) |
Sun 17 Oct 2010 19:22 |
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<SR> (SPOILER) Added speedrun: 11 moves (old: 14). |
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| These Dodgeball games just won't stop! |
Sun 17 Oct 2010 09:08 |
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<noname> (SPOILER) Added speedrun: 79 moves (old: 93). |
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| How To Settle a Dodge Ball War in 131 Easy Steps! |
Sun 17 Oct 2010 09:08 |
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<noname> (SPOILER) Added speedrun: 79 moves (old: 93). |
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| Double Trouble [Heavy] |
Sun 17 Oct 2010 09:08 |
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<noname> (SPOILER) Added speedrun: 198 moves (old: 208). |
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| Intoleration-To |
Sun 17 Oct 2010 09:07 |
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<noname> (SPOILER) Added speedrun: 333 moves (old: 342). |
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