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| Bot Slide (50) |
Mon 08 Nov 2010 21:10 |
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<Dave> (SPOILER) If you move the exit up two spaces it forces a different 50 move solution. Just an idea.
<N7DOT 2> 'Bot Slide (50)' uploaded by N7DOT 2:
Now Accepting Students in the 99.9999th Percentile! |
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| Bot Slide (61) |
Mon 08 Nov 2010 18:32 |
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<N7DOT 2> (SPOILER) Ugh, I KNEW that would happen! I was just to lazy to test all the possible solutions... |
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| Jacksaw Puzzle |
Mon 08 Nov 2010 14:49 |
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<Dave> (SPOILER) Added speedrun: 204 moves (old: 206).
<wowei> (SPOILER) Added speedrun: 206 moves (old: 208). |
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| Triplets & 1950's v3.1 |
Mon 08 Nov 2010 03:53 |
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<Dave> (SPOILER) I guess some hugbots are just born to be lazy... |
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| Brick Away |
Mon 08 Nov 2010 03:35 |
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<Dave> (SPOILER) Added speedrun: 204 moves (old: 216). |
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| Triplets & 1950's v3.1 |
Mon 08 Nov 2010 02:02 |
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<radiant> (SPOILER) Added speedrun: 176 moves (old: 184). |
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| Bot Slide (61) |
Sun 07 Nov 2010 13:38 |
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<Delvin> (SPOILER) Added speedrun: 50 moves (old: 51).
<Delvin> (SPOILER) Added speedrun: 51 moves (old: 61).
wut?
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| Triplets & 1950's v3.1 |
Sun 07 Nov 2010 11:39 |
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<N7DOT 3> (SPOILER) I like your comment.
<radiant> (SPOILER) Added speedrun: 184 moves (old: 203).
Why is that hugbot staring at me from way over there? |
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| Bot Slide (61) |
Sun 07 Nov 2010 10:56 |
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<N7DOT 3> 'Bot Slide (61)' uploaded by N7DOT 3:
Train Your Self.
This Is a level to get you better at manuevering bots in this way.
My First Solution was 104 moves, but now it is 61, and There might be a quicker solution, which would cook this. |
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| Triplets & 1950's v3 |
Sun 07 Nov 2010 05:27 |
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<Dave> Moved to graveyard:
New version uploaded |
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| Triplets & 1950's v3.1 |
Sun 07 Nov 2010 05:26 |
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<Dave> 'Triplets & 1950's v3.1' uploaded by Dave:
Next attempt. Obviously this one is completely cook proof... mmm |
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| Triplets & 1950's v3 |
Sun 07 Nov 2010 05:12 |
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<Dave> Thanks radiant. Im still learning the ropes here. Another question: How do you type an apostrophe in this text editor? Fix on way.
<radiant> Well, that was for the wrong level. Anyway, you can only delete levels marked with the key icon for obvious reasons. |
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| Disappear Here |
Sun 07 Nov 2010 04:37 |
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<radiant> It's just like leaving a standalone comment on a level, but instead of using Ctrl+C, you just press Delete. |
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| Triplets & 1950's v3 |
Sun 07 Nov 2010 04:04 |
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<Dave> (SPOILER) Oops! That was a bit of an oversight. How do you move a level to graveyard?
<radiant> (SPOILER) Added speedrun: 152 moves (old: 164).
what's a hugbot
<radiant> (SPOILER) Added speedrun: 164 moves (old: 201). |
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| Disappear Here |
Sat 06 Nov 2010 22:58 |
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<N7DOT 2> Very Annoying! But I haven't seen anything like this before, so it is a neat idea, but like I siad, very annoying.
<radiant> 'Disappear Here' uploaded by radiant:
A Vanishing Act-like concept, finally pulled off here. The penalty for walking into a wall is pretty harsh, but it's the best that can be done, and besides we have Undo for that.
Escape design philosophy being what it is, there are obviously many ways to trivialize a level like this if that's what you want. Ctrl+D (without zooming out) works amazingly well. |
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| Triplets & 1950's v3 |
Sat 06 Nov 2010 20:18 |
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<Dave> 'Triplets & 1950's v3' uploaded by Dave. |
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| lazy never wins |
Fri 05 Nov 2010 15:38 |
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<G Anthony Ne> good saying but, this level didn't make the cut |
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