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Gold maze yeah! Sun 12 Dec 2010 15:47
<Anya> 'Gold maze yeah!' uploaded by Anya.
 
For the amateurs Sun 12 Dec 2010 15:46
<Anya> 'For the amateurs' uploaded by Anya.
 
Figu tebe, Mummy Sun 12 Dec 2010 15:24
<Pasha> 'Figu tebe, Mummy' uploaded by Pasha.
 
The exit paradise Sun 12 Dec 2010 15:24
<Pasha> 'The exit paradise' uploaded by Pasha.
 
A present from Koza Marusya Sun 12 Dec 2010 15:23
<Pasha> 'A present from Koza Marusya' uploaded by Pasha.
 
Attendant Sun 12 Dec 2010 15:23
<Pasha> 'Attendant' uploaded by Pasha.
 
Complex Object Sun 12 Dec 2010 15:23
<Pasha> 'Complex Object' uploaded by Pasha.
 
Shuffle Me Tue 07 Dec 2010 20:04
<Dave> (SPOILER) Added speedrun: 69 moves (old: 74).
Bit better
<radiant> (SPOILER) Added speedrun: 74 moves (old: 76).
<Dave> (SPOILER) Added speedrun: 76 moves (old: 591).
<N7DOT 2> 'Shuffle Me' uploaded by N7DOT 2:
A gravity-puzzle type level.
 
Binary Ruiner (<26) Tue 07 Dec 2010 18:48
<N7DOT 2> (SPOILER) I also placed the laser the way I did to allow some practice.
<N7DOT 2> 'Binary Ruiner (<26)' uploaded by N7DOT 2:
Binary Ruiner. The story is that you need to hack into the security system, but you must execute the right steps, or you will be locked out.
 
hugbot avec colle forte Tue 07 Dec 2010 09:57
<radiant> (SPOILER) Added speedrun: 253 moves (old: 534).
<biloute> 'hugbot avec colle forte' uploaded by biloute:
Petite chose
 
Reassembly Square Tue 07 Dec 2010 04:42
<radiant> (SPOILER) I just move the bots around in the editor when I'm looking for a solution to levels like these.
<Dave> (SPOILER) I found the bot manoeuvring frustrating on the original level so built a 'less restrictive' test level to figure it out. The speed-run on '14' and the original solution here (both probably far from optimal) are computer generated and based on noname's solution, I haven't done this one by hand yet.
 
dddddddduuuuuddeeeeee Mon 06 Dec 2010 06:29
<Tom 7> (admin) Automatically moved to minor leagues.
(Difficulty: 0.8 Style: 1.5)
 
Reassembly Square Mon 06 Dec 2010 04:27
<radiant> Having that 15 start where it is really makes moving them around awkward (but then again, so does the original 7-wide layout over a 6x6 box).

The layout from my fastest solution has a spot where 15 can go without a hitch, so there's that.
<Dave> 'Reassembly Square' uploaded by Dave:
The 15th bot was feeling a bit left out.
 
Assembly Square Mon 06 Dec 2010 00:23
<Dave> (SPOILER) Added speedrun: 199 moves (old: 201).
<Dave> (SPOILER) Added speedrun: 201 moves (old: 203).
 
Simple Calculator: Multiplication (1x1 to 9x9) Fixed Sat 04 Dec 2010 01:36
<Xeno> (SPOILER) Added speedrun: 54 moves (old: 55).
<N7DOT 3> 'Simple Calculator: Multiplication (1x1 to 9x9) Fixed' uploaded by N7DOT 3:
Here is a Fully Functional & Debugged (I hope!) version.
 
Simple Calculator: Multiplication (1x1 to 9x9) Fri 03 Dec 2010 21:47
<N7DOT 3> Oops. I'll have to delete this when I can, but that isn't now. I'm gonna upload a new version though.
 
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