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| Yellow Interference |
Thu 16 Jun 2011 21:52 |
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<N7DOT 3> Moved to graveyard:
not a very good level at all, I realized
<N7DOT 3> (SPOILER) What cook? As far as I know, you have to activate the last panel by stepping over it! I also don't see any other cooking things during the level. However, I'll delete this level, seeing that it's no good.
<radiant> (SPOILER) Added speedrun: 423 moves (old: 1292).
no
<N7DOT 3> 'Yellow Interference' uploaded by N7DOT 3:
Sorry if this is too tedious, I've been searching for a good solution for a while, and finally got one. Hopefully this can be solved in a more effective and quicker fashion. This should be a good challenge.
The timer mech used here is by radiant, and the special circumstance board flipping idea inspired by wowei.
Sorry about the parity door at the end, although that should not be hard. |
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| Don't make me come back there!!! (v2) |
Wed 15 Jun 2011 18:09 |
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<Dave> (SPOILER) Added speedrun: 422 moves (old: 455). |
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| crazzy 2 |
Wed 15 Jun 2011 14:25 |
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<Dave> (SPOILER) Added speedrun: 129 moves (old: 131).
<Dave> (SPOILER) Added speedrun: 131 moves (old: 135). |
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| crazzy 4 |
Wed 15 Jun 2011 05:47 |
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<Karlodinium> (SPOILER) Added speedrun: 147 moves (old: 149).
Probably minor variations. |
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| title, yes: yabpl MN |
Mon 13 Jun 2011 22:02 |
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<Dave> (SPOILER) Added speedrun: 181 moves (old: 184). |
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| hidden secrets |
Sun 12 Jun 2011 08:32 |
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<Karlodinium> (SPOILER) Cook: You can skip the whole bottom left teleporter section by pushing blocks into the yellow electric tiles around the exit. |
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| Quintuple File (v3) |
Sat 11 Jun 2011 15:41 |
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<Dave> (SPOILER) I agree, it does look unlikely, but... The 18 split seemed optimal until 17 was stumbled on .-) Also, 4 of the 17 moves in stage 1 and 8 of the 23 moves in stage 2 are either net zero or net negative, the rest being made up for in boosts, this gives quite a bit of manoeuvring room. If an improvement existed, I would expect it more of the form 20:19 where part of stage 1 is used to prepare stage 2.
To me, the style points in this level come from the counter-intuitiveness of it. I now see that the reason I never solved it before was because it is so hard to tell a winning position from a loser. What at first sight seems the best split position turns out to be the worst and vice versa. I don't think I've seen that to such an extent in any other bot-pushing level.
<radiant> (SPOILER) A faster split time to part 1 seems unlikely, since the key square is already 16 spaces from start (and even if you're not the one to trigger it, you can't get a bot to go there without going at least as far out of the way anyway).
When I stumbled upon the original solution that allowed me to upload the level (18+38; improvable to 17+36), I particularly liked it because it took full advantage of the grid dimensions that had been standard ever since Single File. That aspect is lost in the optimized route, which likely costs the level some style points in the long run.
(So does the poor laser mechanism which adds a 19th column to the grid, thereby shrinking the thumbnail.) |
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| Blue Bayeux |
Fri 10 Jun 2011 19:03 |
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<mm> You guys are fast! |
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| title, yes: yabpl MN |
Fri 10 Jun 2011 18:09 |
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<wowei> 'title, yes: yabpl MN' uploaded by wowei:
Yet Another Bot Pushing Level
and lasers are dangerous again |
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| Blue Bayeux |
Fri 10 Jun 2011 17:36 |
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<wowei> (SPOILER) Added speedrun: 896 moves (old: 930).
<mm> Great level and speedrun! |
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| Hey, That's Bot For You, silly not! UNCOOKED |
Thu 09 Jun 2011 22:31 |
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<Dave> (SPOILER) Added speedrun: 156 moves (old: 177).
<Dave> (SPOILER) Added speedrun: 177 moves (old: 180).
<radiant> (SPOILER) Added speedrun: 180 moves (old: 358). |
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| Hey, That's Bot For You, silly not! |
Thu 09 Jun 2011 21:38 |
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<N7DOT 3> Moved to graveyard:
really obvious cook |
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| Hey, That's Bot For You, silly not! UNCOOKED |
Thu 09 Jun 2011 21:37 |
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<N7DOT 3> ' Hey, That's Bot For You, silly not! UNCOOKED' uploaded by N7DOT 3:
sorry, didn't catch that...
It's like the billy sook by shel silverstein, but the level itself is not.
Can you keep them all in place while still collecting the hearts?
Also, I'm unable to post to the feedback thread. It keeps saying:
uncaught exception:E_DIE: required: commentbody
the Problem is, I already have one, and no matter what it won't let me post! Tom, will you please figure this out (when you can)? It makes no sense.
(I can't believe I had to copy all that :P) |
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| Soko-Colour |
Thu 09 Jun 2011 00:18 |
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<Karlodinium> (SPOILER) Cook: You can ignore the green and grey tiles, and the top switch. |
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| Hey, That's Bot For You, silly not! |
Thu 09 Jun 2011 00:00 |
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<Dave> (SPOILER) Cook: Seem to have a stray bot here...
<radiant> (SPOILER) Added speedrun: 142 moves (old: 275).
nice blue square you've got there
<Dave> (SPOILER) Added speedrun: 275 moves (old: 358). |
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