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Mars out of Orbit Sat 02 Jul 2011 15:40
<Jim> Moved to graveyard:
New level is now Mars Eclipse.
 
Planetary Enigma Sat 02 Jul 2011 09:23
<noname> 'Planetary Enigma' uploaded by noname.
 
the few move puzzle 37 move left exit Sat 02 Jul 2011 06:43
<Tom 7> (admin) Automatically moved to minor leagues.
(Difficulty: 1.5 Style: 1.5)
 
D-Map InterNET Security Sat 02 Jul 2011 06:43
<Tom 7> (admin) Automatically moved to minor leagues.
(Difficulty: 1.5 Style: 1.8)
 
Seven Bots for Seven Buttons Sat 02 Jul 2011 03:02
<Dave> (SPOILER) N7DOT: Trust your logic! What you say is all good until you hit the word 'however'. You've played this enough to know to stick to the facts, and if you see it's a causal loop then it must be camouflage. If you know you have to trigger the blue light then trigger it. What usually happens immediately afterwards and is this mishap the only possible outcome? Create a way to control what happens on the next move - that's the real puzzle.
 
Compression 2 Sat 02 Jul 2011 00:30
<Jim> 'Compression 2' uploaded by Jim:
A little tighter than the original, definitely room for improvement in the speedrun category.
 
Start Fri 01 Jul 2011 20:16
<Dave> (SPOILER) Added speedrun: 458 moves (old: 499).
 
Planetary Mystery Fri 01 Jul 2011 18:17
<mm> Thanks for creating these new mods that seem totally impossible to solve... -> I guess it will take me more than 6 months if ever. ;-)
<Dave> (SPOILER) And then there were three... Until you uploaded Mars Drift I thought that this was the one part of 7B7B that was pretty rigid and, despite all the tinkering by wowei, mm, and myself, remained invariant throughout the series. Prior to yesterday it never even occured to me to look for alternatives.
I very much doubt it will take you the full six months :)
 
Start Fri 01 Jul 2011 16:25
<mm> (SPOILER) Added speedrun: 499 moves (old: 635).
<mm> (SPOILER) Added speedrun: 635 moves (old: 834).
<Foxman> 'Start' uploaded by Foxman.
 
Compression Fri 01 Jul 2011 15:18
<mm> (SPOILER) Added speedrun: 417 moves (old: 605).
<N7DOT 3> happy to know that it is a good level.
 
Iron Curtain v2 Service Pack 1 Fri 01 Jul 2011 14:55
<N7DOT 3> I am guessing this one is impossible like 'The Dalek Question' as there are no uploaded solutions to it.
 
Compression Fri 01 Jul 2011 14:25
<N7DOT 3> I also hope it can be modded into something good like 'a snack' was able to.
<N7DOT 3> 'Compression' uploaded by N7DOT 3:
You Need to send a package containing several items to a friend, but the only package that you could find that could be sent in the mail was a 4x4x1 box, so you need to compress everything into as small of a space as possible.

I hope this is not to tedious/annoying,
and I hope even more that it is enjoyable.
 
Seven Bots for Seven Buttons Fri 01 Jul 2011 13:38
<N7DOT 3> (SPOILER) Yeah, that makes sense. the only way I see to get the door onto the normal world is to use the remotes at top, but you need the daleks at the bottom to help you with connecting the remotes to the wires. But to get the daleks over to the panels, you have to use (at least) the blue light, since the red one lets the bottom-most dalek commit suicide, and the green one does the same for the upper-most dalek that is in the left half of the level. However, the only ways I see to trigger the blue light are to let the daleks at the bottom move onto the panels and press the button, which is a causal loop problem, and therefore is not possible, or to grab the NE wire, but you have to deactivate the laser first, which also is a causal loop problem. I also don't want to do some of the moves since then some blocks get stuck permanently.
 
Planetary Mystery Fri 01 Jul 2011 12:06
<Jim> Yikes Dave, I was thinking this wasn't possible when I made Mars drift, now I'm forced to try to solve this. Thanks for giving me something to do for the next 6 months!
 
Mars Drift (Original by Dave) Fri 01 Jul 2011 12:00
<Jim> Moved to graveyard:
Mars out of Orbit is the updated version of this.
 
Mars out of Orbit Fri 01 Jul 2011 11:58
<Jim> 'Mars out of Orbit' uploaded by Jim:
This is the modification of Mars Drift to prevent the solution of Dave's Planetary Mystery which could be accomplished there.
 
Planetary Mystery Fri 01 Jul 2011 01:01
<Dave> 'Planetary Mystery' uploaded by Dave:
One planet missing and Mars still astray...
 
Mars Drift (Original by Dave) Thu 30 Jun 2011 22:09
<Dave> (SPOILER) Jim, that's a very impressive solution :-O
Is that how you first solved the original or did you come up with it later?
 
Seven Bots for Seven Buttons Thu 30 Jun 2011 17:33
<Dave> (SPOILER) Hi N7DOT. I think these levels have been around long enough for a small hint.

Where to start... This is all about planning. Break it down into two distinct problems (1. Get the door out of bizzaro world; 2. Get the heart) and focus on the first one only. Pay close attention to the bottom left section and you should be able to figure out a very specific sequence of events that need to be triggered.

This refers to the intended solution but there may be another way because at this moment I don't have a clue how Jim's mod is solved.
 
Seven Bots for Seven Buttons Wed 29 Jun 2011 22:42
<N7DOT 3> What is the idea behind this level, and therefore the 'series'? I know, "get to the exit", but sometimes I don't get how I even start some levels.
 
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