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| In the Jungle, The Mighty Jungle... |
Mon 04 Jul 2011 07:57 |
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<noname> (SPOILER) Added speedrun: 102 moves (old: 105). |
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| Triplets & 1950's v3.1 |
Mon 04 Jul 2011 07:57 |
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<noname> (SPOILER) Added speedrun: 174 moves (old: 176). |
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| Neglection |
Mon 04 Jul 2011 07:56 |
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<noname> (SPOILER) Added speedrun: 112 moves (old: 113). |
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| Lasers Blockades |
Mon 04 Jul 2011 07:55 |
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<noname> (SPOILER) Added speedrun: 249 moves (old: 272). |
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| Easy test |
Mon 04 Jul 2011 07:51 |
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<noname> (SPOILER) Added speedrun: 85 moves (old: 88). |
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| cow doc |
Mon 04 Jul 2011 07:51 |
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<noname> (SPOILER) Added speedrun: 314 moves (old: 382). |
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| Start |
Mon 04 Jul 2011 07:48 |
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<noname> (SPOILER) Added speedrun: 406 moves (old: 458). |
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| Compression |
Mon 04 Jul 2011 07:48 |
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<noname> (SPOILER) Added speedrun: 327 moves (old: 417). |
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| Compression 2 |
Mon 04 Jul 2011 07:47 |
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<noname> (SPOILER) Added speedrun: 347 moves (old: 493). |
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| Number Cruncher |
Sun 03 Jul 2011 22:25 |
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<Dave> 'Number Cruncher' uploaded by Dave:
Just a quickie. More proof of a concept than a real puzzle. |
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| Planetary Mystery |
Sun 03 Jul 2011 16:09 |
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<Jim> (SPOILER) Added speedrun: 410 moves (old: 441).
<Dave> (SPOILER) The original level was built with to have a great deal of misdirection as to the true purpose of the components while at the same time having no hidden information (that's why when you press d it is very clear what goes where). This made it vulnerable to being cooked. It has stayed out of the graveyard so far because it's so cookable (and therefore mod-able) and yet still remains a tricky level.
Jim's solution is definitely a cook because it utilises the only component put there for misdirection only. It only works at all because of the guard bot cook (as explored in Kirima's mods) but Jim would not have known about this.
noname's version does reduce the problem space and could be argued to make the others easier.
What I find a pity, and it's entirely my own fault, is the loss of the intended bot ordering problem to protect the guard bot.
<Jim> (SPOILER) Added speedrun: 441 moves (old: 452).
<Jim> (SPOILER) I'm going to disagree with you Wowie, I think this solution is extremely difficult to see, it took me months to find it originally. I didn't see Dave's twist to it until today, your latest level actually simplified discovering it so IMHO this is the only new version that we need to keep. Also, this solution does not work for the 5 and 6 bot versions, those solutions are still unique. |
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| Mars Eclipse |
Sun 03 Jul 2011 13:01 |
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<Jim> Moved to graveyard:
Now that I see how its done, I think the only new version of this level we need to keep is Dave's Planetary mystery. |
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| Planetary Enigma |
Sun 03 Jul 2011 09:17 |
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<wowei> (SPOILER) Added speedrun: 482 moves (old: 792). |
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| Mars Eclipse |
Sun 03 Jul 2011 09:16 |
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<wowei> Hell, it's gone - not eclipsed only - Mars silently disappeared. Oh my oh my, the martians wont be too happy about it, and thatswhy they turn green from time to time.
<wowei> (SPOILER) Added speedrun: 433 moves (old: 445). |
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| Planetary Mystery |
Sun 03 Jul 2011 09:04 |
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<wowei> (SPOILER) Added speedrun: 452 moves (old: 731).
I liked the original idea a lot, where you have to put two bots in position and then let them push wires to the right places in the right time. Jim's find can probably be considered a cook of that sequence.
Kirima, it's a total different approach here, and i'm pretty sure you'll get it quick. I wonder if the 6- and the great 5-bot version are cooked too now.
<Dave> I have a feeling this level is be destined for the graveyard, but not just yet. |
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| Planetary Enigma |
Sun 03 Jul 2011 05:43 |
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<Dave> (SPOILER) Added speedrun: 792 moves (old: 1009).
<Dave> Aargh! The two Enigmas aren't ctrl-0 compatible.
<noname> 'Planetary Enigma' uploaded by noname. |
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| Planetary Enigma |
Sat 02 Jul 2011 23:36 |
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<noname> Moved to graveyard:
I originally included Mars as part of the enigma. But see new version. |
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| Mars Eclipse |
Sat 02 Jul 2011 15:41 |
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<Jim> 'Mars Eclipse' uploaded by Jim:
The Red Planet is now snuffed out, this is what I should have did the first time! |
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