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| stillraining |
Thu 11 Mar 2021 07:19 |
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<noname> (SPOILER) Added speedrun: 212 moves (old: 222). |
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| rainydayboredom |
Thu 11 Mar 2021 07:19 |
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<noname> (SPOILER) Added speedrun: 734 moves (old: 803). |
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| noideawhattocallit |
Thu 11 Mar 2021 07:19 |
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<noname> (SPOILER) Added speedrun: 738 moves (old: 856). |
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| just peachy |
Thu 11 Mar 2021 07:18 |
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<noname> (SPOILER) Added speedrun: 370 moves (old: 386). |
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| happy halloween |
Thu 11 Mar 2021 07:18 |
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<noname> (SPOILER) Added speedrun: 153 moves (old: 155). |
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| easyagain |
Thu 11 Mar 2021 07:18 |
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<noname> (SPOILER) Added speedrun: 149 moves (old: 154). |
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| another easy one |
Thu 11 Mar 2021 07:17 |
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<noname> (SPOILER) Added speedrun: 310 moves (old: 320). |
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| will and alex present |
Sat 12 Dec 2020 09:50 |
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<noname> (SPOILER) Added speedrun: 123 moves (old: 133). |
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| cracked and dalek |
Sat 12 Dec 2020 09:48 |
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<noname> (SPOILER) Added speedrun: 67 moves (old: 70). |
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| Steel Fun |
Sat 12 Dec 2020 09:42 |
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<noname> (SPOILER) Added speedrun: 549 moves (old: 555).
Optimal solution found by separating the level into several parts and feeding each of them to my solver. |
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| Logical Traps |
Sat 12 Dec 2020 09:09 |
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<noname> (SPOILER) Added speedrun: 304 moves (old: 318).
In this speedrun, the runs for the first two rooms and the transport room are optimal. |
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| Don't Turn |
Sat 12 Dec 2020 08:56 |
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<noname> (SPOILER) Added speedrun: 472 moves (old: 475).
Used the optimal solution to Don't Turn 2 to improve this speedrun. Unfortunately, I don't think my solver can tackle this, since the extra steel block means one might need 100 times more runtime to do this, and I don't have that much time for my solver... |
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| Don't Turn 2 - Less Shoving Required |
Sat 12 Dec 2020 08:50 |
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<noname> (SPOILER) Added speedrun: 423 moves (old: 426).
Optimal. |
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| It |
Sat 12 Dec 2020 08:47 |
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<noname> (SPOILER) Added speedrun: 74 moves (old: 76).
Optimal. |
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| Chasing Geraldine |
Sat 12 Dec 2020 08:47 |
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<noname> (SPOILER) Added speedrun: 74 moves (old: 76).
Optimal solution found by separating the level into three parts and feeding each part separately to my solver. |
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| patterns |
Sat 12 Dec 2020 08:44 |
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<noname> (SPOILER) Added speedrun: 34 moves (old: 35).
Optimal. |
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| Robot Prison Break |
Sat 12 Dec 2020 08:44 |
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<noname> (SPOILER) Added speedrun: 101 moves (old: 113).
Optimal. |
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| Hoola is back for more |
Sat 12 Dec 2020 08:43 |
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<noname> (SPOILER) Added speedrun: 166 moves (old: 279).
Optimal, as promised. |
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| Puzzle |
Sun 18 Oct 2020 00:01 |
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<sw8n> (SPOILER) Cook: pushed corner out of 2nd to last area, allowing access into last area. author is me from the past so not sure if it was intended lol |
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| pinball2 |
Tue 08 Sep 2020 14:58 |
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<noname> (SPOILER) Added speedrun: 336 moves (old: 337). |
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| Morgan Mansion |
Tue 08 Sep 2020 14:55 |
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<noname> (SPOILER) Added speedrun: 427 moves (old: 428). |
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| Cheers to escape !! |
Tue 08 Sep 2020 14:55 |
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<noname> (SPOILER) Added speedrun: 436 moves (old: 447). |
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| Off the Block |
Tue 08 Sep 2020 14:50 |
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<noname> (SPOILER) Added speedrun: 434 moves (old: 442). |
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| 6 Puzzles |
Tue 08 Sep 2020 13:57 |
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<noname> (SPOILER) Added speedrun: 539 moves (old: 541).
Optimal solution found by feeding each puzzle separately into my solver. |
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| Four Square (v3) |
Tue 08 Sep 2020 13:46 |
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<noname> (SPOILER) Added speedrun: 436 moves (old: 454). |
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