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The Escapist's Portrait Mon 18 Mar 2013 00:06
<N7DOT 3> Thanks!
 
Exit Bomb Mon 18 Mar 2013 00:05
<N7DOT 3> 'Exit Bomb' uploaded by N7DOT 3:
thats why your not supposed to leave out that door
 
The Escapist's Portrait Sun 17 Mar 2013 23:14
<Jim> I love the drawing!!!
 
Only expert pilots will take off Sun 17 Mar 2013 20:14
<Dave> Mi Mark, suggest you check feedback as soon as you can. Good luck!
<mark> dave my computer has broken it will only work for 1min i want to ask you a question so i leave it in feed back of another computer
 
The Escapist's Portrait Sun 17 Mar 2013 04:55
<Dave> (SPOILER) Quiet isn't it?
 
Combination Lock Sat 16 Mar 2013 22:45
<N7DOT 3> (SPOILER) I actually didn't have that hard of a time with this one; admittedly I needed a pencil and paper to layout how the level worked, but once I did that most of the stress on my brain was checking myself for errors.

That said the mechanism is still a very clever and non-trivial way of hiding information that could definetly be used to create a level about as hard to crack as a combination lock.
 
Game-Changing Touchdown Sat 16 Mar 2013 22:15
<N7DOT 3> Cooked!
 
The Escapist's Portrait Sat 16 Mar 2013 22:09
<N7DOT 3> 'The Escapist's Portrait' uploaded by N7DOT 3:
A carefully painted picture of you-know-who, slowly placed to match as exactly as the tileset will allow.

Use [ or ] to view more of the portrait.

I hope you like this level.
 
Slippery When Red 2.2 Sat 16 Mar 2013 02:11
<Dave> (SPOILER) Thanks Kirima.
 
Slippery When Red 2.3 Sat 16 Mar 2013 02:03
<Dave> (SPOILER) Added speedrun: 549 moves (old: 565).
Well that's put a stop to my fun and games!
 
Slipery gold Fri 15 Mar 2013 19:47
<N7DOT 3> (SPOILER) Added speedrun: 160 moves (old: 163).
Yes! Three moves less :)
 
Slippery When Red 2.1 Fri 15 Mar 2013 19:06
<Dave> Moved to graveyard:
Ta Jim
 
Slippery When Red 2.3 Fri 15 Mar 2013 19:04
<Jim> (SPOILER) Added speedrun: 565 moves (old: 587).
 
Slippery When Red 2.1 Fri 15 Mar 2013 18:53
<Jim> (SPOILER) This can still be solved the same way as before. I think you should delete this Dave before others see your intended solution.
 
Slippery When Red 2.2 Fri 15 Mar 2013 18:50
<Jim> (SPOILER) Added speedrun: 536 moves (old: 593).
 
Slippery When Red 2.3 Fri 15 Mar 2013 18:32
<mm> 'Slippery When Red 2.3' uploaded by mm:
Small changement, thank you Dave for finding the "bug".
 
Slippery When Red 2 Fri 15 Mar 2013 18:28
<mm> Moved to graveyard:
Redundant
 
Slippery When Red 2.2 Fri 15 Mar 2013 18:06
<mm> 'Slippery When Red 2.2' uploaded by mm:
Dave, this small changement seems to force your intention, so it's tighter? (I did solve 2.1 more ore less like 2.0)
 
Slippery When Red 2.1 Fri 15 Mar 2013 17:26
<Dave> Bottoms up! :)
 
Only expert pilots will take off Fri 15 Mar 2013 17:20
<Dave> (SPOILER) Added speedrun: 452 moves (old: 764).
Nope.
 
Slippery When Red 2.1 Fri 15 Mar 2013 16:56
<mark> Great to see this level evolve but no time to play right now going out for a beer
 
Only expert pilots will take off Fri 15 Mar 2013 16:50
<mark> 'Only expert pilots will take off' uploaded by mark:
I know this is more of the same for those of you who havent solved the other levels, but i have made this level for dave as he is the masterchef of everything i have posted. Dave this level is for you hopefully you will need every resource available this time.Ps it has a different solution.
 
Slippery When Red 2.1 Fri 15 Mar 2013 16:36
<Dave> 'Slippery When Red 2.1' uploaded by Dave.
 
Slippery When Red 2 Thu 14 Mar 2013 22:19
<mark> Credit to Jim for speed run i just watched his solution and nicked a bit of the end.
 
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