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| The Escapist's Portrait |
Mon 18 Mar 2013 00:06 |
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<N7DOT 3> Thanks! |
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| Exit Bomb |
Mon 18 Mar 2013 00:05 |
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<N7DOT 3> 'Exit Bomb' uploaded by N7DOT 3:
thats why your not supposed to leave out that door |
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| The Escapist's Portrait |
Sun 17 Mar 2013 23:14 |
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<Jim> I love the drawing!!! |
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| Only expert pilots will take off |
Sun 17 Mar 2013 20:14 |
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<Dave> Mi Mark, suggest you check feedback as soon as you can. Good luck!
<mark> dave my computer has broken it will only work for 1min i want to ask you a question so i leave it in feed back of another computer
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| The Escapist's Portrait |
Sun 17 Mar 2013 04:55 |
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<Dave> (SPOILER) Quiet isn't it? |
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| Combination Lock |
Sat 16 Mar 2013 22:45 |
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<N7DOT 3> (SPOILER) I actually didn't have that hard of a time with this one; admittedly I needed a pencil and paper to layout how the level worked, but once I did that most of the stress on my brain was checking myself for errors.
That said the mechanism is still a very clever and non-trivial way of hiding information that could definetly be used to create a level about as hard to crack as a combination lock. |
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| Game-Changing Touchdown |
Sat 16 Mar 2013 22:15 |
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<N7DOT 3> Cooked! |
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| The Escapist's Portrait |
Sat 16 Mar 2013 22:09 |
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<N7DOT 3> 'The Escapist's Portrait' uploaded by N7DOT 3:
A carefully painted picture of you-know-who, slowly placed to match as exactly as the tileset will allow.
Use [ or ] to view more of the portrait.
I hope you like this level. |
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| Slippery When Red 2.2 |
Sat 16 Mar 2013 02:11 |
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<Dave> (SPOILER) Thanks Kirima. |
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| Slippery When Red 2.3 |
Sat 16 Mar 2013 02:03 |
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<Dave> (SPOILER) Added speedrun: 549 moves (old: 565).
Well that's put a stop to my fun and games! |
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| Slipery gold |
Fri 15 Mar 2013 19:47 |
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<N7DOT 3> (SPOILER) Added speedrun: 160 moves (old: 163).
Yes! Three moves less :) |
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| Slippery When Red 2.1 |
Fri 15 Mar 2013 19:06 |
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<Dave> Moved to graveyard:
Ta Jim |
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| Slippery When Red 2.3 |
Fri 15 Mar 2013 19:04 |
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<Jim> (SPOILER) Added speedrun: 565 moves (old: 587). |
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| Slippery When Red 2.1 |
Fri 15 Mar 2013 18:53 |
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<Jim> (SPOILER) This can still be solved the same way as before. I think you should delete this Dave before others see your intended solution. |
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| Slippery When Red 2.2 |
Fri 15 Mar 2013 18:50 |
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<Jim> (SPOILER) Added speedrun: 536 moves (old: 593). |
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| Slippery When Red 2.3 |
Fri 15 Mar 2013 18:32 |
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<mm> 'Slippery When Red 2.3' uploaded by mm:
Small changement, thank you Dave for finding the "bug". |
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| Slippery When Red 2 |
Fri 15 Mar 2013 18:28 |
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<mm> Moved to graveyard:
Redundant |
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| Slippery When Red 2.2 |
Fri 15 Mar 2013 18:06 |
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<mm> 'Slippery When Red 2.2' uploaded by mm:
Dave, this small changement seems to force your intention, so it's tighter? (I did solve 2.1 more ore less like 2.0) |
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| Slippery When Red 2.1 |
Fri 15 Mar 2013 17:26 |
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<Dave> Bottoms up! :) |
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| Only expert pilots will take off |
Fri 15 Mar 2013 17:20 |
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<Dave> (SPOILER) Added speedrun: 452 moves (old: 764).
Nope. |
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| Slippery When Red 2.1 |
Fri 15 Mar 2013 16:56 |
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<mark> Great to see this level evolve but no time to play right now going out for a beer |
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| Only expert pilots will take off |
Fri 15 Mar 2013 16:50 |
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<mark> 'Only expert pilots will take off' uploaded by mark:
I know this is more of the same for those of you who havent solved the other levels, but i have made this level for dave as he is the masterchef of everything i have posted. Dave this level is for you hopefully you will need every resource available this time.Ps it has a different solution. |
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| Slippery When Red 2.1 |
Fri 15 Mar 2013 16:36 |
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<Dave> 'Slippery When Red 2.1' uploaded by Dave. |
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| Slippery When Red 2 |
Thu 14 Mar 2013 22:19 |
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<mark> Credit to Jim for speed run i just watched his solution and nicked a bit of the end. |
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